Player Matchup

Sol
Sol
Flashquez
Sol
Level 96
God Stats
1W - 2L
1,268 SR
Queue Stats
31W - 27L
1,448 Elo+
Party 1
Cerberus
Cerberus
Gupp
Cerberus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,447 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pinheadlarry2224
Tsukuyomi
Level 72
God Stats
1W - 2L
1,719 SR
Queue Stats
115W - 164L
1,395 Elo+
Party 3
Sun Wukong
Sun Wukong
Spencerj1999
Sun Wukong
Level 84
God Stats
8W - 10L
1,612 SR
Queue Stats
116W - 152L
1,390 Elo+
Party 3
Achilles
Achilles
elchicoblanco27
Achilles
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 139L
1,387 Elo+
Party 3
Team Averages
Level 86
1,520 SR
1,413 Elo+

VS

Team Averages
Level 59
1,528 SR
1,400 Elo+
Scylla
Scylla
ChowestOfMeins
Scylla
Level 139
God Stats
5W - 5L
1,640 SR
Queue Stats
179W - 158L
1,368 Elo+
Party 4
Rama
Rama
Gentlefood
Rama
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,381 Elo+
Party 2
Achilles
Achilles
Jimmehwat
Achilles
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2
Fafnir
Fafnir
MrsKennedy7043
Fafnir
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 15L
1,384 Elo+
Party 4
Kali
Kali
Suddds
Kali
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 9
11,268
663
20,177
16,486
7,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
Gupp
Cerberus
19
4 / 4 / 16
11,585
681
14,112
27,064
32,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
17
6 / 9 / 6
11,018
648
12,675
18,518
9,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Spencerj1999
Sun Wukong
17
2 / 4 / 11
10,605
624
11,622
18,221
12,287
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
18
3 / 5 / 12
11,193
658
18,350
21,664
20,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 11
13,961
821
29,675
14,973
8,480
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 3 / 16
12,702
747
28,029
15,325
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Jimmehwat
Achilles
18
4 / 8 / 11
11,442
673
9,827
23,962
25,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
4 / 2 / 16
12,407
730
5,676
19,547
25,579
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
Suddds
Kali
18
3 / 5 / 18
11,888
699
16,306
19,462
10,495
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
99
20
Kills
27
27
Deaths
21
54
Assists
72
Player
Kills
Deaths
Assists
KDA
W
11
3
11
5.5
L
5
5
9
1.9
W
5
3
16
4.33
L
Cerberus
Gupp
Cerberus
4
4
16
3
W
Achilles
Jimmehwat
Achilles
4
8
11
1.19
W
4
2
16
6
L
Tsukuyomi
6
9
6
1
L
Sun Wukong
Spencerj1999
Sun Wukong
2
4
11
1.88
W
Kali
Suddds
Kali
3
5
18
2.4
L
Achilles
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,936
Damage
89,513
101,953
Taken
93,269
82,465
Mitigated
78,982
33,340
Healing
29,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,675
2,388
1,830
3,482
14,973
8,480
2,388
5,519
9,454
67,015
0
L
20,177
5,783
639
3,969
16,486
7,731
0
7,494
8,905
39,894
0
W
28,029
15,519
959
2,942
15,325
8,739
3,363
6,099
9,226
0
58,384
L
Cerberus
Gupp
Cerberus
14,112
1,711
2,530
8,310
27,064
32,176
0
6,320
20,365
27,003
0
W
Achilles
Jimmehwat
Achilles
9,827
2,454
467
3,058
23,962
25,689
546
8,566
15,396
0
19,747
W
5,676
2,230
2,774
4,041
19,547
25,579
534
7,982
11,565
14,270
0
L
Tsukuyomi
12,675
2,823
2,287
1,242
18,518
9,578
82
7,089
11,322
0
29,816
L
Sun Wukong
Spencerj1999
Sun Wukong
11,622
2,179
1,928
4,371
18,221
12,287
105
6,452
11,633
0
24,639
W
Kali
Suddds
Kali
16,306
6,865
1,717
7,875
19,462
10,495
1,248
6,123
13,339
0
20,873
L
Achilles
18,350
3,611
2,837
5,227
21,664
20,693
0
7,996
13,496
0
30,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,669
Gold Earned
62,400
164
Minions Killed
177
0
Camps Cleared
0
1,518,855
Distance Traveled
1,587,051
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,961
821
72
4
0
328,917
1
L
Sol
11,268
663
38
2
0
303,038
0
W
Rama
12,702
747
64
4
0
306,308
1
L
Cerberus
11,585
681
50
3
0
294,290
2
W
Achilles
11,442
673
19
1
0
298,828
1
W
Fafnir
12,407
730
16
1
0
283,468
0
L
Tsukuyomi
11,018
648
35
2
0
279,552
1
L
Sun Wukong
10,605
624
20
1
0
338,643
2
W
Kali
11,888
699
6
0
0
369,530
1
L
Achilles
11,193
658
21
1
0
303,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role