Player Matchup

Baron Samedi
Baron Samedi
DropG88
Baron Samedi
Level 31
God Stats
247W - 49L
1,931 SR
Queue Stats
261W - 57L
1,852 Elo+
Party 2
Ganesha
Ganesha
Hеrсules
Ganesha
Level 153
God Stats
371W - 151L
1,778 SR
Queue Stats
852W - 394L
1,760 Elo+
Party 2
Sun Wukong
Sun Wukong
JebusINRI
Sun Wukong
Level 125
God Stats
224W - 85L
1,784 SR
Queue Stats
466W - 212L
1,773 Elo+
Party 2
Da Ji
Da Ji
MellodyZ
Da Ji
Level 128
God Stats
901W - 224L
1,911 SR
Queue Stats
1,107W - 372L
1,790 Elo+
Party 2
Erlang Shen
Erlang Shen
WHYISIONTHISGAME
Erlang Shen
Level 15
God Stats
18W - 0L
2,034 SR
Queue Stats
55W - 2L
2,026 Elo+
Party 2
Team Averages
Level 90
1,888 SR
1,840 Elo+

VS

Team Averages
Level 63
1,590 SR
1,471 Elo+
Hera
Hera
 
Hera
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CriticalRain
Medusa
Level 28
God Stats
2W - 4L
1,673 SR
Queue Stats
11W - 12L
1,454 Elo+
Party 1
Da Ji
Da Ji
J07a27
Da Ji
Level 49
God Stats
7W - 8L
1,455 SR
Queue Stats
62W - 50L
1,478 Elo+
Solo
Cthulhu
Cthulhu
lPushinPl
Cthulhu
Level 12
God Stats
4W - 3L
1,599 SR
Queue Stats
25W - 41L
1,379 Elo+
Party 1
Olorun
Olorun
mcs203
Olorun
Level 142
God Stats
3W - 3L
1,725 SR
Queue Stats
228W - 243L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DropG88
Baron Samedi
17
3 / 1 / 14
10,881
1,088
13,706
6,356
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Hеrсules
Ganesha
18
0 / 2 / 23
12,338
1,234
15,072
13,955
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
JebusINRI
Sun Wukong
17
3 / 0 / 18
11,642
1,164
9,068
15,015
21,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
MellodyZ
Da Ji
17
6 / 1 / 13
11,304
1,130
15,094
11,147
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
WHYISIONTHISGAME
Erlang Shen
17
12 / 1 / 8
12,757
1,276
17,063
16,783
19,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

266

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 4 / 2
10,499
1,050
12,561
9,500
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
3 / 6 / 1
10,491
1,049
12,005
18,532
7,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
J07a27
Da Ji
15
0 / 6 / 2
9,168
917
9,679
12,655
6,028
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
lPushinPl
Cthulhu
15
0 / 5 / 2
9,844
984
5,834
18,535
22,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
mcs203
Olorun
15
0 / 3 / 3
10,099
1,010
16,829
13,096
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
24
Kills
5
5
Deaths
24
76
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
4
2
0.75
L
Medusa
3
6
1
0.58
W
Baron Samedi
DropG88
Baron Samedi
3
1
14
10
W
Ganesha
Hеrсules
Ganesha
0
2
23
5.75
L
Da Ji
J07a27
Da Ji
0
6
2
0.17
W
Sun Wukong
JebusINRI
Sun Wukong
3
0
18
12
W
Da Ji
MellodyZ
Da Ji
6
1
13
12.5
W
Erlang Shen
WHYISIONTHISGAME
Erlang Shen
12
1
8
16
L
Cthulhu
lPushinPl
Cthulhu
0
5
2
0.2
L
Olorun
mcs203
Olorun
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,003
Damage
56,908
63,256
Taken
72,318
68,846
Mitigated
44,392
18,496
Healing
10,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,561
3,533
36
237
9,500
3,106
0
3,317
6,088
30,832
0
L
Medusa
12,005
5,055
0
604
18,532
7,605
0
5,156
13,141
0
22,750
W
Baron Samedi
DropG88
Baron Samedi
13,706
187
4,146
2,456
6,356
3,716
0
2,663
3,649
29,382
0
W
Ganesha
Hеrсules
Ganesha
15,072
1,027
598
3,263
13,955
15,717
0
9,227
4,526
55,026
0
L
Da Ji
J07a27
Da Ji
9,679
2,107
0
0
12,655
6,028
0
2,321
10,256
0
16,442
W
Sun Wukong
JebusINRI
Sun Wukong
9,068
2,410
0
4,285
15,015
21,566
0
9,473
5,219
0
21,492
W
Da Ji
MellodyZ
Da Ji
15,094
5,118
0
513
11,147
8,002
0
3,532
7,607
0
25,394
W
Erlang Shen
WHYISIONTHISGAME
Erlang Shen
17,063
9,661
0
3,235
16,783
19,845
0
9,590
7,031
0
30,023
L
Cthulhu
lPushinPl
Cthulhu
5,834
1,071
0
688
18,535
22,279
0
10,396
7,729
12,966
0
L
Olorun
mcs203
Olorun
16,829
10,519
2,985
5,524
13,096
5,374
0
6,650
6,326
62,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,922
Gold Earned
50,101
201
Minions Killed
196
11
Camps Cleared
5
1,081,651
Distance Traveled
935,090
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,499
1,050
50
5
2
179,599
5
L
Medusa
10,491
1,049
18
2
2
212,949
0
W
Baron Samedi
10,881
1,088
74
7
2
211,430
1
W
Ganesha
12,338
1,234
8
1
0
219,677
2
L
Da Ji
9,168
917
12
1
0
205,896
1
W
Sun Wukong
11,642
1,164
33
3
1
220,035
1
W
Da Ji
11,304
1,130
27
3
4
218,448
1
W
Erlang Shen
12,757
1,276
59
6
4
212,061
0
L
Cthulhu
9,844
984
17
2
0
158,814
0
L
Olorun
10,099
1,010
99
10
1
177,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role