Player Matchup

Sol
Sol
Silver IV
 
Sol
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Jk3yyy
Danzaburou
Silver II
Level 137
God Stats
7W - 6L
1,207 SR
Queue Stats
230W - 236L
891 MMR
Solo
Sylvanus
Sylvanus
Silver V
Kinng Tigger
Sylvanus
Silver V
Level 88
God Stats
3W - 5L
1,446 SR
Queue Stats
202W - 303L
766 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,384 SR
1,052 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,610 SR
811 MMR
Chaac
Chaac
Silver III
Onyx Macboy
Chaac
Silver III
Level 66
God Stats
6W - 5L
1,883 SR
Queue Stats
242W - 293L
1,032 MMR
Solo
Neith
Neith
Bronze II
Viicious313
Neith
Bronze II
Level 148
God Stats
9W - 7L
1,504 SR
Queue Stats
98W - 157L
559 MMR
Solo
Hera
Hera
Silver IV
WBFanatic
Hera
Silver IV
Level 147
God Stats
12W - 16L
1,444 SR
Queue Stats
37W - 55L
842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 3 / 5
10,700
669
14,702
16,024
8,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Jk3yyy
Danzaburou
16
6 / 4 / 6
12,262
766
19,874
21,143
10,655
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Kinng Tigger
Sylvanus
16
7 / 3 / 5
11,779
736
10,351
24,682
32,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ZeusBastetBaron SamediShiva

VS

Bans
CerberusMedusaAtlasYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
10,345
647
15,849
26,166
22,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 6 / 4
10,326
645
18,912
14,077
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
15
4 / 7 / 4
10,817
676
12,891
15,411
6,406
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
16
Kills
10
10
Deaths
16
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
5
1.83
W
Danzaburou
Jk3yyy
Danzaburou
6
4
6
2.25
W
Sylvanus
Kinng Tigger
Sylvanus
7
3
5
3.17
L
3
3
4
1.67
L
3
6
4
0.83
L
Hera
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,927
Damage
47,652
61,849
Taken
55,654
51,423
Mitigated
35,661
25,390
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,702
6,079
479
5,532
16,024
8,707
773
3,423
12,601
38,401
4,521
W
Danzaburou
Jk3yyy
Danzaburou
19,874
9,405
0
5,981
21,143
10,655
1,672
3,651
17,492
0
60,755
W
Sylvanus
Kinng Tigger
Sylvanus
10,351
3,135
4,533
8,865
24,682
32,061
416
6,107
18,575
28,851
6,764
L
15,849
4,393
19
7,861
26,166
22,942
0
10,571
15,595
0
37,746
L
18,912
9,038
0
3,169
14,077
6,313
60
7,499
6,578
0
33,925
L
Hera
12,891
3,115
60
1,561
15,411
6,406
770
4,624
10,787
37,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,741
Gold Earned
31,488
162
Minions Killed
151
7
Camps Cleared
6
727,453
Distance Traveled
789,037
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,700
669
58
4
2
263,006
3
W
Danzaburou
12,262
766
61
4
2
245,930
2
W
Sylvanus
11,779
736
43
3
3
218,517
3
L
Chaac
10,345
647
46
3
1
308,882
0
L
Neith
10,326
645
45
3
2
237,107
6
L
Hera
10,817
676
60
4
3
243,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role