Player Matchup

Scylla
Scylla
NamelessStew528
Scylla
Level 72
God Stats
55W - 49L
1,545 SR
Queue Stats
398W - 270L
1,592 Elo+
Party 2
Serqet
Serqet
NeutraIRogue
Serqet
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
225W - 187L
1,640 Elo+
Party 2
Bacchus
Bacchus
RawDawgRob2255
Bacchus
Level 46
God Stats
1W - 2L
1,716 SR
Queue Stats
34W - 42L
1,361 Elo+
Party 2
Team Averages
Level 88
1,587 SR
1,531 Elo+

VS

Team Averages
Level 117
1,536 SR
1,547 Elo+
Ymir
Ymir
Brutal-Batman101
Ymir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,573 Elo+
Party 1
Fafnir
Fafnir
InsaneChar
Fafnir
Level 122
God Stats
108W - 117L
1,524 SR
Queue Stats
309W - 371L
1,417 Elo+
Solo
Anhur
Anhur
RunThisFade
Anhur
Level 101
God Stats
25W - 20L
1,584 SR
Queue Stats
321W - 225L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
9,530
635
11,676
11,253
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
14
2 / 6 / 3
9,555
637
10,380
14,273
6,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 4
9,134
609
8,031
17,494
25,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 11
10,735
716
9,280
15,417
17,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
InsaneChar
Fafnir
14
1 / 1 / 11
10,995
733
6,996
14,399
15,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
11 / 4 / 1
11,760
784
20,676
12,774
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
13
13
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Fafnir
InsaneChar
Fafnir
1
1
11
6.5
L
4
3
1
1.5
L
Serqet
2
6
3
0.58
L
0
4
4
0.5
W
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,087
Damage
36,952
43,020
Taken
42,590
36,024
Mitigated
38,250
4,558
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,280
2,535
0
3,668
15,417
17,230
196
8,215
7,034
27,424
0
W
Fafnir
InsaneChar
Fafnir
6,996
2,020
0
6,755
14,399
15,420
593
6,068
7,727
27,078
0
L
11,676
1,260
0
2,745
11,253
4,147
0
5,016
6,237
45,422
0
L
Serqet
10,380
2,190
0
500
14,273
6,019
0
4,758
9,515
0
21,430
L
8,031
806
0
1,313
17,494
25,858
0
6,715
10,779
16,779
0
W
20,676
9,863
0
1,458
12,774
5,600
1,471
5,948
5,985
0
51,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
33,490
121
Minions Killed
131
5
Camps Cleared
7
786,555
Distance Traveled
809,978
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,735
716
23
2
1
265,202
2
W
Fafnir
10,995
733
29
2
1
293,144
5
L
Scylla
9,530
635
68
5
2
242,993
3
L
Serqet
9,555
637
29
2
2
274,686
1
L
Bacchus
9,134
609
24
2
1
268,876
1
W
Anhur
11,760
784
79
5
5
251,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role