Player Matchup

Mercury
Mercury
 
Mercury
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Abando111
Baron Samedi
Level 28
God Stats
2W - 3L
1,651 SR
Queue Stats
87W - 64L
1,555 Elo+
Party 1
Artemis
Artemis
ResenGod
Artemis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Atlas
Atlas
XenialiX
Atlas
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
syhmbols
Fenrir
Level 91
God Stats
4W - 7L
1,397 SR
Queue Stats
244W - 207L
1,549 Elo+
Party 1
Team Averages
Level 50
1,510 SR
1,521 Elo+

VS

Team Averages
Level 84
1,749 SR
1,614 Elo+
Da Ji
Da Ji
Glythix
Da Ji
Level 117
God Stats
18W - 2L
1,837 SR
Queue Stats
225W - 150L
1,636 Elo+
Party 3
Artio
Artio
Matthew97657
Artio
Level 108
God Stats
3W - 0L
1,705 SR
Queue Stats
212W - 107L
1,599 Elo+
Party 3
Achilles
Achilles
SlobberySugar
Achilles
Level 24
God Stats
19W - 2L
1,997 SR
Queue Stats
208W - 43L
1,851 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
heartlandd
Ah Muzen Cab
Level 43
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 36L
1,324 Elo+
Solo
Nu Wa
Nu Wa
javair17
Nu Wa
Level 127
God Stats
21W - 16L
1,703 SR
Queue Stats
385W - 251L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 2 / 1
4,086
511
1,796
4,696
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Abando111
Baron Samedi
7
1 / 2 / 0
4,172
522
2,842
3,945
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ResenGod
Artemis
5
0 / 2 / 0
3,751
469
2,373
3,649
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
XenialiX
Atlas
5
0 / 1 / 0
3,979
497
2,557
5,442
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
syhmbols
Fenrir
7
0 / 2 / 0
4,267
533
2,172
5,108
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Glythix
Da Ji
8
5 / 0 / 1
5,216
652
2,096
5,907
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 0 / 2
4,474
559
1,385
5,694
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
SlobberySugar
Achilles
8
2 / 0 / 0
4,702
588
3,280
5,032
4,052
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
heartlandd
Ah Muzen Cab
7
1 / 0 / 1
4,101
513
2,708
3,649
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
javair17
Nu Wa
8
1 / 1 / 3
4,949
619
3,166
3,820
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
1
0.25
L
Baron Samedi
Abando111
Baron Samedi
1
2
0
0.5
W
Da Ji
Glythix
Da Ji
5
0
1
5.5
W
0
0
2
1
L
Artemis
ResenGod
Artemis
0
2
0
0
W
Achilles
SlobberySugar
Achilles
2
0
0
2
L
Atlas
XenialiX
Atlas
0
1
0
0
W
Ah Muzen Cab
heartlandd
Ah Muzen Cab
1
0
1
1.5
W
Nu Wa
javair17
Nu Wa
1
1
3
2.5
L
Fenrir
syhmbols
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,740
Damage
12,635
22,840
Taken
24,102
8,357
Mitigated
11,341
5,042
Healing
10,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,796
658
0
465
4,696
1,314
0
505
4,109
0
18,985
L
Baron Samedi
Abando111
Baron Samedi
2,842
316
38
832
3,945
1,651
0
1,731
2,092
21,186
0
W
Da Ji
Glythix
Da Ji
2,096
451
0
3,157
5,907
2,086
0
553
5,354
0
22,806
W
1,385
105
260
2,543
5,694
2,771
0
1,434
4,260
10,308
0
L
Artemis
ResenGod
Artemis
2,373
1,510
0
977
3,649
912
0
860
2,745
0
17,412
W
Achilles
SlobberySugar
Achilles
3,280
1,157
0
1,463
5,032
4,052
176
0
5,032
0
21,755
L
Atlas
XenialiX
Atlas
2,557
1,309
0
1,316
5,442
2,631
0
919
4,479
10,599
0
W
Ah Muzen Cab
heartlandd
Ah Muzen Cab
2,708
911
0
1,772
3,649
1,084
0
1,056
2,593
0
27,039
W
Nu Wa
javair17
Nu Wa
3,166
490
0
1,000
3,820
1,348
92
2,356
1,464
25,994
0
L
Fenrir
syhmbols
Fenrir
2,172
630
0
1,414
5,108
1,849
0
200
4,864
0
21,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,255
Gold Earned
23,442
166
Minions Killed
184
0
Camps Cleared
0
677,393
Distance Traveled
757,037
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,086
511
40
5
0
161,354
2
L
Baron Samedi
4,172
522
31
4
0
135,925
3
W
Da Ji
5,216
652
45
6
0
169,211
0
W
Artio
4,474
559
15
2
0
155,229
2
L
Artemis
3,751
469
39
5
0
126,989
2
W
Achilles
4,702
588
29
4
0
136,729
1
L
Atlas
3,979
497
11
1
0
144,885
2
W
Ah Muzen Cab
4,101
513
48
6
0
142,684
0
W
Nu Wa
4,949
619
47
6
0
153,184
3
L
Fenrir
4,267
533
45
6
0
108,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role