Player Matchup

Sol
Sol
AGKG
Sol
Level 29
God Stats
2W - 0L
1,589 SR
Queue Stats
47W - 10L
1,757 Elo+
Party 2
Ymir
Ymir
Blink1958
Ymir
Level 124
God Stats
4W - 0L
1,783 SR
Queue Stats
116W - 59L
1,716 Elo+
Party 2
Amaterasu
Amaterasu
Captain_Milky63
Amaterasu
Level 134
God Stats
6W - 2L
1,523 SR
Queue Stats
157W - 94L
1,737 Elo+
Party 2
Team Averages
Level 96
1,632 SR
1,737 Elo+

VS

Team Averages
Level 87
1,592 SR
1,441 Elo+
Janus
Janus
KitKatyeetem
Janus
Level 26
God Stats
0W - 1L
1,721 SR
Queue Stats
21W - 23L
1,456 Elo+
Party 1
Chaac
Chaac
MAW 0 L F
Chaac
Level 109
God Stats
5W - 3L
1,555 SR
Queue Stats
38W - 53L
1,407 Elo+
Party 1
Tiamat
Tiamat
Thizzelle 91
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AGKG
Sol
14
8 / 1 / 6
9,194
919
13,319
9,598
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
11
1 / 1 / 12
8,212
821
3,958
13,169
12,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Captain_Milky63
Amaterasu
13
5 / 2 / 8
8,438
844
7,667
13,064
10,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 3
6,566
657
8,464
9,104
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
MAW 0 L F
Chaac
11
2 / 5 / 2
7,464
746
8,467
13,466
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
10
1 / 3 / 1
6,466
647
4,849
6,485
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
4
4
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
AGKG
Sol
8
1
6
11
W
Ymir
1
1
12
7
W
Amaterasu
Captain_Milky63
Amaterasu
5
2
8
4.5
L
1
6
3
0.42
L
Chaac
MAW 0 L F
Chaac
2
5
2
0.6
L
Tiamat
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,944
Damage
21,780
35,831
Taken
29,055
26,293
Mitigated
15,713
12,645
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
AGKG
Sol
13,319
8,523
0
4,781
9,598
4,000
2,423
3,320
6,155
40,080
0
W
Ymir
3,958
962
0
3,329
13,169
12,004
0
5,688
7,214
10,483
0
W
Amaterasu
Captain_Milky63
Amaterasu
7,667
3,656
0
4,535
13,064
10,289
223
4,843
7,903
0
27,615
L
8,464
650
0
384
9,104
2,945
0
5,494
3,610
24,409
0
L
Chaac
MAW 0 L F
Chaac
8,467
1,655
0
2,776
13,466
8,917
0
9,042
4,424
0
23,795
L
Tiamat
4,849
636
0
684
6,485
3,851
0
3,110
3,375
10,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
20,496
117
Minions Killed
84
6
Camps Cleared
3
584,892
Distance Traveled
541,907
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,194
919
64
6
1
183,398
2
W
Ymir
8,212
821
15
2
1
192,564
1
W
Amaterasu
8,438
844
38
4
4
208,930
3
L
Janus
6,566
657
26
3
1
183,019
3
L
Chaac
7,464
746
47
5
0
189,696
1
L
Tiamat
6,466
647
11
1
2
169,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role