Player Matchup

Thoth
Thoth
Dramark
Thoth
Level 160
God Stats
3W - 1L
1,665 SR
Queue Stats
244W - 140L
1,731 Elo+
Party 2
Neith
Neith
KilledByMikey
Neith
Level 129
God Stats
10W - 0L
1,869 SR
Queue Stats
131W - 65L
1,781 Elo+
Party 2
Ymir
Ymir
trey808hi
Ymir
Level 88
God Stats
36W - 18L
1,631 SR
Queue Stats
272W - 137L
1,698 Elo+
Party 2
Team Averages
Level 126
1,722 SR
1,736 Elo+

VS

Team Averages
Level 125
1,560 SR
1,636 Elo+
He Bo
He Bo
DELICATER0SE
He Bo
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 70L
1,618 Elo+
Party 1
Bellona
Bellona
I GOJO I
Bellona
Level 160
God Stats
0W - 1L
1,681 SR
Queue Stats
2W - 3L
1,669 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lastglimmy
Tsukuyomi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 151L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dramark
Thoth
15
6 / 2 / 9
10,657
761
17,483
8,925
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 1 / 8
10,899
779
19,584
9,956
4,570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
4 / 2 / 13
10,129
724
6,483
14,740
16,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 1
9,638
688
7,280
12,635
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
I GOJO I
Bellona
15
2 / 3 / 2
9,746
696
7,148
24,813
20,224
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Lastglimmy
Tsukuyomi
12
0 / 6 / 3
8,410
601
10,563
15,063
5,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
5
5
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
W
Thoth
Dramark
Thoth
6
2
9
5.25
L
Bellona
I GOJO I
Bellona
2
3
2
1
W
7
1
8
11
L
Tsukuyomi
Lastglimmy
Tsukuyomi
0
6
3
0.25
W
Ymir
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,550
Damage
24,991
33,621
Taken
52,511
25,084
Mitigated
30,000
6,699
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,280
207
0
500
12,635
4,437
0
7,188
5,447
23,704
0
W
Thoth
Dramark
Thoth
17,483
180
0
963
8,925
4,079
479
2,619
6,306
48,067
0
L
Bellona
I GOJO I
Bellona
7,148
979
208
7,406
24,813
20,224
0
9,730
15,083
113
36,000
W
19,584
9,389
0
2,506
9,956
4,570
1,848
1,409
8,547
0
53,981
L
Tsukuyomi
Lastglimmy
Tsukuyomi
10,563
2,801
0
86
15,063
5,339
0
7,388
7,675
0
32,741
W
Ymir
6,483
705
0
3,230
14,740
16,435
29
3,556
11,184
15,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,685
Gold Earned
27,794
164
Minions Killed
129
10
Camps Cleared
2
710,734
Distance Traveled
720,732
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,638
688
41
3
1
208,262
6
W
Thoth
10,657
761
64
5
4
251,127
2
L
Bellona
9,746
696
52
4
0
262,900
8
W
Neith
10,899
779
77
6
5
222,064
4
L
Tsukuyomi
8,410
601
36
3
1
249,570
5
W
Ymir
10,129
724
23
2
1
237,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role