Player Matchup

Arachne
Arachne
Aura-VII
Arachne
Level 89
God Stats
1W - 3L
1,354 SR
Queue Stats
159W - 174L
1,351 Elo+
Party 1
Kukulkan
Kukulkan
CentralFlyway
Kukulkan
Level 25
God Stats
19W - 29L
1,386 SR
Queue Stats
92W - 95L
1,274 Elo+
Party 1
Guan Yu
Guan Yu
CrossroadsMVP
Guan Yu
Level 11
God Stats
1W - 1L
1,309 SR
Queue Stats
9W - 15L
1,231 Elo+
Party 1
Team Averages
Level 42
1,350 SR
1,285 Elo+

VS

Team Averages
Level 41
1,479 SR
1,331 Elo+
Bakasura
Bakasura
BRO4231
Bakasura
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,397 Elo+
Party 2
Nemesis
Nemesis
Francov
Nemesis
Level 46
God Stats
1W - 1L
1,438 SR
Queue Stats
24W - 46L
1,201 Elo+
Solo
Nike
Nike
VividFawn758163
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aura-VII
Arachne
13
6 / 1 / 3
8,674
789
10,067
7,436
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
CentralFlyway
Kukulkan
12
4 / 2 / 2
8,003
728
8,577
5,103
1,970
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
11
0 / 2 / 6
7,067
642
6,011
8,200
6,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BRO4231
Bakasura
11
5 / 5 / 0
8,238
749
8,469
9,624
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Francov
Nemesis
10
0 / 3 / 1
6,732
612
4,630
10,694
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 3
6,772
616
3,746
10,454
5,829
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
5
5
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aura-VII
Arachne
6
1
3
7.5
L
Bakasura
BRO4231
Bakasura
5
5
0
1
W
Kukulkan
CentralFlyway
Kukulkan
4
2
2
2.5
W
Guan Yu
0
2
6
1.5
L
Nemesis
Francov
Nemesis
0
3
1
0.17
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
16,845
20,739
Taken
30,772
11,679
Mitigated
13,753
3,564
Healing
4,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aura-VII
Arachne
10,067
6,826
0
1,637
7,436
3,565
1,073
282
6,044
0
31,512
L
Bakasura
BRO4231
Bakasura
8,469
5,372
0
1,628
9,624
4,441
0
1,384
8,123
0
13,608
W
Kukulkan
CentralFlyway
Kukulkan
8,577
330
0
526
5,103
1,970
370
116
4,385
33,168
0
W
Guan Yu
6,011
1,248
51
1,350
8,200
6,144
0
0
7,839
0
10,550
L
Nemesis
Francov
Nemesis
4,630
1,997
0
647
10,694
3,483
0
3,616
6,810
0
23,071
L
3,746
445
0
2,132
10,454
5,829
0
3,714
6,647
0
11,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,744
Gold Earned
21,742
122
Minions Killed
116
7
Camps Cleared
1
604,769
Distance Traveled
539,501
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,674
789
49
4
6
205,952
3
L
Bakasura
8,238
749
37
3
1
175,887
2
W
Kukulkan
8,003
728
66
6
1
198,042
4
W
Guan Yu
7,067
642
7
1
0
200,775
0
L
Nemesis
6,732
612
57
5
0
189,414
3
L
Nike
6,772
616
22
2
0
174,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role