Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BarrelDwarf
Hou Yi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 121L
1,450 Elo+
Party 1
Shiva
Shiva
Sephron
Shiva
Level 125
God Stats
5W - 4L
1,476 SR
Queue Stats
123W - 180L
1,495 Elo+
Party 1
He Bo
He Bo
gmanhandley
He Bo
Level 98
God Stats
2W - 2L
1,624 SR
Queue Stats
148W - 191L
1,445 Elo+
Party 1
Bakasura
Bakasura
theashenhollow
Bakasura
Level 68
God Stats
17W - 21L
1,529 SR
Queue Stats
255W - 358L
1,519 Elo+
Party 1
Team Averages
Level 94
1,526 SR
1,482 Elo+

VS

Team Averages
Level 109
1,429 SR
1,547 Elo+
Bacchus
Bacchus
CamiloJose09
Bacchus
Level 30
God Stats
4W - 0L
1,500 SR
Queue Stats
29W - 35L
1,604 Elo+
Solo
Baron Samedi
Baron Samedi
DrKirby96
Baron Samedi
Level 115
God Stats
4W - 6L
1,338 SR
Queue Stats
87W - 81L
1,523 Elo+
Party 2
Ne Zha
Ne Zha
Grabesmond
Ne Zha
Level 145
God Stats
22W - 16L
1,476 SR
Queue Stats
427W - 426L
1,521 Elo+
Solo
Sol
Sol
Jaloon
Sol
Level 127
God Stats
2W - 4L
1,287 SR
Queue Stats
68W - 69L
1,544 Elo+
Party 2
Ullr
Ullr
NutNoReach
Ullr
Level 128
God Stats
5W - 3L
1,545 SR
Queue Stats
101W - 93L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 7 / 2
5,558
428
2,203
9,996
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
10
0 / 3 / 3
6,279
483
6,390
10,739
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Sephron
Shiva
9
2 / 4 / 2
6,308
485
6,047
13,610
10,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 8 / 0
7,327
564
5,456
11,451
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
12
1 / 4 / 0
7,044
542
4,821
10,913
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CamiloJose09
Bacchus
12
3 / 3 / 8
7,265
559
5,334
10,778
7,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
DrKirby96
Baron Samedi
12
4 / 1 / 1
7,344
565
5,295
8,518
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Grabesmond
Ne Zha
12
3 / 1 / 10
7,615
586
7,871
11,594
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Jaloon
Sol
13
12 / 1 / 5
8,672
667
15,075
9,578
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 0 / 2
7,631
587
8,298
7,617
2,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
26
26
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
7
2
0.14
L
Hou Yi
0
3
3
0.5
W
Bacchus
CamiloJose09
Bacchus
3
3
8
2.33
W
Baron Samedi
DrKirby96
Baron Samedi
4
1
1
4.5
W
Ne Zha
Grabesmond
Ne Zha
3
1
10
8
W
Sol
Jaloon
Sol
12
1
5
14.5
W
4
0
2
5
L
Shiva
Sephron
Shiva
2
4
2
0.75
L
3
8
0
0.38
L
Bakasura
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,917
Damage
41,873
56,709
Taken
48,085
28,793
Mitigated
22,353
9,658
Healing
19,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,203
351
943
2,258
9,996
3,923
111
7,189
2,807
23,891
0
L
Hou Yi
6,390
2,888
0
1,860
10,739
3,857
144
2,332
8,407
0
38,184
W
Bacchus
CamiloJose09
Bacchus
5,334
253
160
3,133
10,778
7,019
0
587
9,904
28,847
0
W
Baron Samedi
DrKirby96
Baron Samedi
5,295
605
217
2,951
8,518
4,029
163
845
6,970
48,127
0
W
Ne Zha
Grabesmond
Ne Zha
7,871
1,252
0
6,311
11,594
4,735
203
3,072
8,522
0
56,093
W
Sol
Jaloon
Sol
15,075
9,220
0
5,141
9,578
3,646
2,770
2,977
6,513
62,898
0
W
8,298
2,395
0
1,426
7,617
2,924
0
442
7,175
0
65,059
L
Shiva
Sephron
Shiva
6,047
948
581
1,568
13,610
10,949
56
5,795
7,815
0
21,097
L
5,456
748
0
239
11,451
4,071
0
5,567
5,884
35,932
0
L
Bakasura
4,821
2,975
0
2,209
10,913
5,993
969
4,821
6,092
0
36,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
38,527
299
Minions Killed
379
0
Camps Cleared
0
1,236,826
Distance Traveled
1,271,656
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,558
428
44
3
0
253,728
6
L
Hou Yi
6,279
483
75
6
0
238,308
0
W
Bacchus
7,265
559
34
3
0
261,071
2
W
Baron Samedi
7,344
565
70
5
0
229,034
3
W
Ne Zha
7,615
586
82
6
0
290,384
6
W
Sol
8,672
667
96
7
0
248,975
0
W
Ullr
7,631
587
97
7
0
242,192
5
L
Shiva
6,308
485
18
1
0
245,196
3
L
He Bo
7,327
564
69
5
0
221,347
1
L
Bakasura
7,044
542
93
7
0
278,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role