Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Javier_for_ever
Sun Wukong
Level 137
God Stats
10W - 11L
1,357 SR
Queue Stats
149W - 190L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Locked_vs3v
Baron Samedi
Level 148
God Stats
7W - 11L
1,413 SR
Queue Stats
109W - 136L
1,448 Elo+
Party 2
Team Averages
Level 144
1,424 SR
1,489 Elo+

VS

Team Averages
Level 122
1,414 SR
1,590 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Marthins
Baron Samedi
Level 152
God Stats
2W - 6L
1,265 SR
Queue Stats
87W - 99L
1,499 Elo+
Solo
Kuzenbo
Kuzenbo
somnumvenator
Kuzenbo
Level 84
God Stats
12W - 6L
1,476 SR
Queue Stats
503W - 277L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 6 / 1
5,982
598
7,309
15,834
8,239
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Javier_for_ever
Sun Wukong
10
1 / 5 / 1
5,960
596
5,331
13,630
7,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Locked_vs3v
Baron Samedi
9
0 / 6 / 2
5,924
592
4,670
11,087
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
13 / 0 / 4
9,255
926
19,466
10,298
5,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Marthins
Baron Samedi
12
3 / 1 / 13
7,844
784
8,617
6,722
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
11
1 / 1 / 12
7,940
794
7,165
11,328
14,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
17
17
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
1
0.25
W
Anhur
 
Anhur
13
0
4
15
L
Sun Wukong
Javier_for_ever
Sun Wukong
1
5
1
0.3
L
Baron Samedi
Locked_vs3v
Baron Samedi
0
6
2
0.17
W
Baron Samedi
Marthins
Baron Samedi
3
1
13
9.5
W
Kuzenbo
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,310
Damage
35,248
40,551
Taken
28,348
19,781
Mitigated
23,264
6,641
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,309
579
0
2,004
15,834
8,239
0
7,485
8,349
0
17,230
W
Anhur
 
Anhur
19,466
10,574
0
1,781
10,298
5,160
1,830
1,559
8,739
0
44,079
L
Sun Wukong
Javier_for_ever
Sun Wukong
5,331
579
0
1,454
13,630
7,204
0
4,625
9,005
0
12,343
L
Baron Samedi
Locked_vs3v
Baron Samedi
4,670
334
1,361
1,822
11,087
4,338
0
3,898
7,189
20,043
0
W
Baron Samedi
Marthins
Baron Samedi
8,617
1,200
3,095
3,960
6,722
3,634
459
1,398
5,324
27,127
0
W
Kuzenbo
7,165
3,430
1,136
2,102
11,328
14,470
370
2,182
9,146
15,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,866
Gold Earned
25,039
71
Minions Killed
114
0
Camps Cleared
8
518,323
Distance Traveled
584,054
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,982
598
17
2
0
175,900
4
W
Anhur
9,255
926
65
7
3
181,565
2
L
Sun Wukong
5,960
596
16
2
0
179,828
3
L
Baron Samedi
5,924
592
38
4
0
162,595
4
W
Baron Samedi
7,844
784
34
3
2
191,899
7
W
Kuzenbo
7,940
794
15
2
3
210,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role