Player Matchup

Jing Wei
Jing Wei
Leonath
Jing Wei
Level 68
God Stats
20W - 12L
1,568 SR
Queue Stats
43W - 35L
1,442 Elo+
Solo
Ares
Ares
Mattacuss
Ares
Level 92
God Stats
8W - 10L
1,601 SR
Queue Stats
218W - 240L
1,446 Elo+
Solo
Pele
Pele
NYRANGERS04
Pele
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,687 Elo+
Party 1
Tiamat
Tiamat
Tapwater02
Tiamat
Level 68
God Stats
1W - 1L
1,711 SR
Queue Stats
9W - 4L
1,687 Elo+
Party 1
Hercules
Hercules
juicyyummydog
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,687 Elo+
Party 1
Team Averages
Level 71
1,576 SR
1,590 Elo+

VS

Team Averages
Level 54
1,495 SR
1,355 Elo+
Baron Samedi
Baron Samedi
SombreroAlex96
Baron Samedi
Level 54
God Stats
4W - 3L
1,456 SR
Queue Stats
30W - 37L
1,342 Elo+
Party 2
Arachne
Arachne
TequilaONeil
Arachne
Level 58
God Stats
12W - 8L
1,919 SR
Queue Stats
40W - 52L
1,513 Elo+
Party 2
Khepri
Khepri
TheVeryMediocre
Khepri
Level 28
God Stats
1W - 6L
1,045 SR
Queue Stats
90W - 123L
1,298 Elo+
Party 3
Tyr
Tyr
djJiggy24
Tyr
Level 64
God Stats
7W - 3L
1,554 SR
Queue Stats
79W - 119L
1,281 Elo+
Party 3
Izanami
Izanami
night1172
Izanami
Level 66
God Stats
12W - 9L
1,498 SR
Queue Stats
78W - 87L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Leonath
Jing Wei
15
1 / 5 / 2
9,116
414
10,864
19,863
7,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
15
4 / 2 / 1
9,595
436
12,928
18,950
22,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 3 / 3
9,952
452
9,427
23,861
10,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
Tapwater02
Tiamat
15
2 / 6 / 2
10,123
460
9,790
13,325
8,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
juicyyummydog
Hercules
16
3 / 1 / 2
10,556
480
14,958
20,776
24,219
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SombreroAlex96
Baron Samedi
16
2 / 3 / 4
10,229
465
8,327
12,909
8,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
TequilaONeil
Arachne
19
9 / 3 / 2
11,576
526
20,957
19,216
9,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 1 / 7
10,398
473
5,065
12,212
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 0
10,038
456
11,008
22,967
28,739
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
night1172
Izanami
20
5 / 0 / 0
12,448
566
16,157
14,364
7,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
11
Kills
17
17
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Leonath
Jing Wei
1
5
2
0.4
L
Ares
4
2
1
2.25
L
1
3
3
0.83
W
Baron Samedi
SombreroAlex96
Baron Samedi
2
3
4
1.33
L
Tiamat
Tapwater02
Tiamat
2
6
2
0.5
W
Arachne
TequilaONeil
Arachne
9
3
2
3.33
W
0
1
7
3.5
W
1
4
0
0.25
L
Hercules
juicyyummydog
Hercules
3
1
2
4
W
Izanami
night1172
Izanami
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,967
Damage
61,514
96,775
Taken
81,668
72,844
Mitigated
67,254
26,829
Healing
30,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Leonath
Jing Wei
10,864
8,027
0
7,748
19,863
7,402
55
1,212
18,651
0
77,188
L
Ares
12,928
429
1,029
5,483
18,950
22,074
0
2,589
16,361
43,926
0
L
9,427
2,726
0
6,566
23,861
10,270
0
2,817
21,044
0
111,675
W
Baron Samedi
SombreroAlex96
Baron Samedi
8,327
476
811
4,961
12,909
8,645
1,901
7,284
5,625
67,175
0
L
Tiamat
Tapwater02
Tiamat
9,790
951
0
1,701
13,325
8,879
986
5,075
8,250
70,189
0
W
Arachne
TequilaONeil
Arachne
20,957
17,222
0
7,520
19,216
9,366
1,020
5,708
13,508
0
93,065
W
5,065
1,075
0
2,449
12,212
13,495
0
3,367
8,845
21,101
0
W
11,008
1,270
0
6,539
22,967
28,739
737
4,348
18,619
0
71,045
L
Hercules
juicyyummydog
Hercules
14,958
4,757
0
4,302
20,776
24,219
468
1,699
19,077
0
78,287
W
Izanami
night1172
Izanami
16,157
9,582
0
8,010
14,364
7,009
3,850
2,011
12,353
0
149,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,342
Gold Earned
54,689
569
Minions Killed
597
0
Camps Cleared
0
1,982,219
Distance Traveled
2,154,814
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,116
414
110
5
0
367,504
3
L
Ares
9,595
436
37
2
0
421,643
2
L
Pele
9,952
452
147
7
0
425,784
1
W
Baron Samedi
10,229
465
106
5
0
370,300
0
L
Tiamat
10,123
460
139
6
0
356,448
0
W
Arachne
11,576
526
120
5
0
510,271
1
W
Khepri
10,398
473
27
1
0
426,397
2
W
Tyr
10,038
456
108
5
0
440,700
2
L
Hercules
10,556
480
136
6
0
410,840
0
W
Izanami
12,448
566
236
11
0
407,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role