Player Matchup

Zeus
Zeus
LoFo2000
Zeus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,546 Elo+
Party 2
Nike
Nike
faffawf
Nike
Level 26
God Stats
2W - 1L
1,499 SR
Queue Stats
4W - 9L
1,472 Elo+
Party 2
Thanatos
Thanatos
xHGx Boxer
Thanatos
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,643 Elo+
Party 2
Team Averages
Level 58
1,500 SR
1,554 Elo+

VS

Team Averages
Level 45
1,565 SR
1,174 Elo+
Baron Samedi
Baron Samedi
KrowKidd
Baron Samedi
Level 73
God Stats
14W - 4L
1,882 SR
Queue Stats
155W - 177L
1,642 Elo+
Solo
Sun Wukong
Sun Wukong
XxEndergpro24xX
Sun Wukong
Level 48
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 9L
885 Elo+
Party 1
Cliodhna
Cliodhna
crypgamer26
Cliodhna
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
993 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
12 / 5 / 3
16,190
736
30,542
18,557
8,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
faffawf
Nike
20
4 / 1 / 12
15,232
692
22,376
24,417
25,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
xHGx Boxer
Thanatos
16
1 / 11 / 10
13,232
601
11,154
23,015
11,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KrowKidd
Baron Samedi
20
6 / 6 / 9
15,494
704
19,876
21,883
11,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
XxEndergpro24xX
Sun Wukong
19
8 / 2 / 6
15,057
684
20,824
26,901
23,437
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
crypgamer26
Cliodhna
19
3 / 9 / 10
14,160
644
9,525
25,566
10,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
17
Kills
17
17
Deaths
17
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
KrowKidd
Baron Samedi
6
6
9
1.75
W
Zeus
12
5
3
2.7
L
Sun Wukong
XxEndergpro24xX
Sun Wukong
8
2
6
5.5
L
Cliodhna
crypgamer26
Cliodhna
3
9
10
0.89
W
Nike
faffawf
Nike
4
1
12
10
W
Thanatos
xHGx Boxer
Thanatos
1
11
10
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,072
Damage
50,225
65,989
Taken
74,350
45,573
Mitigated
45,337
16,778
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
KrowKidd
Baron Samedi
19,876
874
3,427
6,559
21,883
11,574
962
8,671
12,232
77,401
0
W
Zeus
30,542
1,834
802
6,032
18,557
8,559
1,321
3,664
14,510
86,711
0
L
Sun Wukong
XxEndergpro24xX
Sun Wukong
20,824
3,414
0
2,797
26,901
23,437
810
10,807
14,910
0
46,112
L
Cliodhna
crypgamer26
Cliodhna
9,525
1,811
0
5,231
25,566
10,326
909
10,282
14,449
0
33,393
W
Nike
faffawf
Nike
22,376
2,292
0
2,778
24,417
25,103
310
8,318
15,835
0
49,200
W
Thanatos
xHGx Boxer
Thanatos
11,154
2,963
0
7,166
23,015
11,911
1,059
8,308
14,396
0
35,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,654
Gold Earned
44,711
211
Minions Killed
175
8
Camps Cleared
9
1,157,080
Distance Traveled
1,077,586
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,494
704
85
4
4
362,384
3
W
Zeus
16,190
736
109
5
4
384,007
4
L
Sun Wukong
15,057
684
47
2
3
370,889
0
L
Cliodhna
14,160
644
43
2
2
344,313
1
W
Nike
15,232
692
64
3
4
424,699
3
W
Thanatos
13,232
601
38
2
0
348,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role