Player Matchup

Cthulhu
Cthulhu
Biggelhorn
Cthulhu
Level 38
God Stats
3W - 5L
1,410 SR
Queue Stats
41W - 46L
1,570 Elo+
Party 2
Olorun
Olorun
RlPPlN420
Olorun
Level 156
God Stats
4W - 7L
1,385 SR
Queue Stats
323W - 283L
1,542 Elo+
Solo
Skadi
Skadi
TootzierRoll
Skadi
Level 58
God Stats
0W - 3L
1,346 SR
Queue Stats
64W - 70L
1,497 Elo+
Party 2
Amaterasu
Amaterasu
YungRoonskie
Amaterasu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 86L
1,575 Elo+
Party 2
Mercury
Mercury
chensworth
Mercury
Level 47
God Stats
6W - 5L
1,633 SR
Queue Stats
102W - 113L
1,487 Elo+
Party 2
Team Averages
Level 77
1,455 SR
1,534 Elo+

VS

Team Averages
Level 95
1,530 SR
1,474 Elo+
Olorun
Olorun
Bsure0209
Olorun
Level 156
God Stats
9W - 8L
1,355 SR
Queue Stats
504W - 543L
1,495 Elo+
Solo
Awilix
Awilix
Im1BadSuperhero
Awilix
Level 114
God Stats
6W - 9L
1,431 SR
Queue Stats
186W - 179L
1,486 Elo+
Party 1
Janus
Janus
Jhoanlee_Oficial
Janus
Level 69
God Stats
12W - 5L
1,600 SR
Queue Stats
160W - 165L
1,548 Elo+
Solo
Ullr
Ullr
KDOOBIEE
Ullr
Level 30
God Stats
18W - 8L
1,534 SR
Queue Stats
166W - 177L
1,398 Elo+
Party 1
Geb
Geb
coolcool420blaze
Geb
Level 104
God Stats
28W - 20L
1,732 SR
Queue Stats
148W - 157L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biggelhorn
Cthulhu
12
0 / 5 / 0
7,685
366
4,782
14,231
12,713
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Olorun
RlPPlN420
Olorun
15
1 / 6 / 0
9,645
459
9,162
18,003
7,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 3 / 0
8,108
386
10,772
9,384
3,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
YungRoonskie
Amaterasu
15
1 / 3 / 1
9,248
440
7,234
18,658
12,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
chensworth
Mercury
18
2 / 3 / 1
10,323
492
8,982
16,819
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bsure0209
Olorun
17
4 / 2 / 1
11,786
561
12,849
13,303
7,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 1 / 7
12,018
572
16,184
16,972
7,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 2 / 10
10,981
523
11,115
9,968
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
17
1 / 0 / 3
10,629
506
4,779
10,889
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 0 / 9
10,022
477
7,805
17,327
16,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
4
Kills
20
20
Deaths
5
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Biggelhorn
Cthulhu
0
5
0
0
W
Olorun
Bsure0209
Olorun
4
2
1
2.25
W
11
1
7
14.5
W
3
2
10
4
W
Ullr
1
0
3
2.5
L
Olorun
RlPPlN420
Olorun
1
6
0
0.17
L
0
3
0
0
L
Amaterasu
YungRoonskie
Amaterasu
1
3
1
0.5
L
Mercury
chensworth
Mercury
2
3
1
0.83
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,932
Damage
52,732
77,095
Taken
68,459
42,891
Mitigated
40,728
15,828
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Biggelhorn
Cthulhu
4,782
136
0
1,620
14,231
12,713
0
4,653
9,578
25,682
0
W
Olorun
Bsure0209
Olorun
12,849
6,936
342
7,300
13,303
7,666
3,702
366
12,405
76,125
10,942
W
16,184
7,512
0
2,446
16,972
7,924
356
5,382
11,557
0
88,394
W
11,115
766
0
1,437
9,968
4,392
35
2,515
7,294
81,314
0
W
Ullr
4,779
1,584
0
2,588
10,889
4,142
3,267
2,487
8,402
0
73,468
L
Olorun
RlPPlN420
Olorun
9,162
4,465
121
6,309
18,003
7,022
1,946
5,372
12,631
89,332
0
L
10,772
3,979
0
941
9,384
3,469
0
2,535
6,849
0
71,822
L
Amaterasu
YungRoonskie
Amaterasu
7,234
1,721
0
6,124
18,658
12,477
443
10,658
8,000
0
57,985
L
Mercury
chensworth
Mercury
8,982
4,223
0
713
16,819
7,210
0
6,870
9,949
0
115,656
W
7,805
715
997
3,798
17,327
16,604
150
3,787
13,497
39,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,009
Gold Earned
55,436
539
Minions Killed
535
0
Camps Cleared
0
1,916,792
Distance Traveled
2,104,565
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,685
366
38
2
0
366,790
3
W
Olorun
11,786
561
132
6
0
347,973
2
W
Awilix
12,018
572
87
4
0
513,509
1
W
Janus
10,981
523
138
7
0
409,434
6
W
Ullr
10,629
506
137
7
0
405,803
1
L
Olorun
9,645
459
144
7
0
322,680
4
L
Skadi
8,108
386
99
5
0
334,129
1
L
Amaterasu
9,248
440
99
5
0
409,080
2
L
Mercury
10,323
492
159
8
0
484,113
5
W
Geb
10,022
477
41
2
0
427,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role