Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Adxpted
Baron Samedi
Silver II
Level 107
God Stats
1W - 1L
1,541 SR
Queue Stats
15W - 15L
1,459 MMR
Party 2
Arachne
Arachne
Gold II
CyberKrxKeN
Arachne
Gold II
Level 56
God Stats
38W - 26L
1,699 SR
Queue Stats
88W - 99L
1,630 MMR
Solo
Fenrir
Fenrir
Gold V
Mor2fast4u
Fenrir
Gold V
Level 148
God Stats
10W - 15L
1,678 SR
Queue Stats
335W - 346L
1,448 MMR
Solo
Anhur
Anhur
Gold II
ThePeaceman2
Anhur
Gold II
Level 158
God Stats
2W - 0L
1,589 SR
Queue Stats
71W - 68L
1,408 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,602 SR
1,489 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,599 SR
1,527 MMR
Hera
Hera
Gold II
 
Hera
Gold II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
 
Ah Muzen Cab
Silver V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
DevilsShooter
Bakasura
Gold IV
Level 157
God Stats
1W - 3L
1,669 SR
Queue Stats
47W - 50L
1,525 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Silvio007
Guan Yu
Gold I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,709 MMR
Solo
Fafnir
Fafnir
Gold V
phwow
Fafnir
Gold V
Level 149
God Stats
0W - 1L
1,823 SR
Queue Stats
48W - 45L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 2 / 4
11,202
659
7,542
10,884
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Adxpted
Baron Samedi
15
4 / 0 / 5
9,719
572
6,116
6,092
5,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
CyberKrxKeN
Arachne
16
6 / 1 / 9
10,336
608
10,730
19,023
10,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Mor2fast4u
Fenrir
17
5 / 2 / 2
10,383
611
11,842
16,317
11,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 3
10,450
615
10,211
12,795
5,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetAthenaMercuryJing Wei

VS

Bans
Hou YiAtlasThothGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 8 / 0
9,703
571
12,395
12,947
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 3 / 2
7,391
435
3,469
6,900
1,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
DevilsShooter
Bakasura
15
1 / 4 / 4
8,871
522
9,987
16,721
8,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Silvio007
Guan Yu
13
1 / 4 / 0
8,340
491
7,213
14,376
15,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
phwow
Fafnir
11
0 / 3 / 3
7,608
448
2,867
13,805
12,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
22
Kills
7
7
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
4
3
L
Hera
 
Hera
5
8
0
0.63
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
2
0.33
W
Baron Samedi
Adxpted
Baron Samedi
4
0
5
6.5
W
Arachne
CyberKrxKeN
Arachne
6
1
9
10.5
L
Bakasura
DevilsShooter
Bakasura
1
4
4
0.75
W
Fenrir
Mor2fast4u
Fenrir
5
2
2
3
L
Guan Yu
Silvio007
Guan Yu
1
4
0
0.25
W
3
2
3
2.25
L
Fafnir
phwow
Fafnir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,441
Damage
35,931
65,111
Taken
64,749
37,712
Mitigated
43,660
29,217
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,542
1,390
0
3,108
10,884
4,649
469
5,752
5,047
124,649
0
L
Hera
 
Hera
12,395
5,249
76
1,841
12,947
5,945
0
7,623
5,324
81,454
0
L
Ah Muzen Cab
 
Ah Muzen Cab
3,469
317
0
1,516
6,900
1,809
0
449
6,451
0
46,365
W
Baron Samedi
Adxpted
Baron Samedi
6,116
783
2,279
3,302
6,092
5,383
0
2,967
2,705
32,951
0
W
Arachne
CyberKrxKeN
Arachne
10,730
6,341
0
5,995
19,023
10,922
636
4,339
13,849
0
92,080
L
Bakasura
DevilsShooter
Bakasura
9,987
6,135
0
4,073
16,721
8,219
944
2,684
14,037
0
69,378
W
Fenrir
Mor2fast4u
Fenrir
11,842
4,019
0
8,199
16,317
11,251
0
0
15,377
0
72,520
L
Guan Yu
Silvio007
Guan Yu
7,213
1,694
122
3,741
14,376
15,069
177
0
14,376
0
57,925
W
10,211
6,122
0
6,334
12,795
5,507
399
3,997
8,518
0
86,690
L
Fafnir
phwow
Fafnir
2,867
499
0
2,141
13,805
12,618
0
2,902
10,903
16,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,090
Gold Earned
41,913
626
Minions Killed
500
0
Camps Cleared
0
1,664,858
Distance Traveled
1,536,812
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,202
659
190
11
0
348,859
0
L
Hera
9,703
571
138
8
0
287,258
1
L
Ah Muzen Cab
7,391
435
97
6
0
256,002
3
W
Baron Samedi
9,719
572
42
2
0
333,413
10
W
Arachne
10,336
608
119
7
0
386,875
6
L
Bakasura
8,871
522
142
8
0
381,883
6
W
Fenrir
10,383
611
117
7
0
315,077
4
L
Guan Yu
8,340
491
102
6
0
285,448
6
W
Anhur
10,450
615
158
9
0
280,634
4
L
Fafnir
7,608
448
21
1
0
326,221
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role