Player Matchup

Bacchus
Bacchus
Ghõul
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,562 Elo+
Party 3
Merlin
Merlin
IncensedBeast29
Merlin
Level 68
God Stats
1W - 7L
1,160 SR
Queue Stats
21W - 71L
1,224 Elo+
Solo
Ra
Ra
NCC42
Ra
Level 23
God Stats
9W - 8L
1,554 SR
Queue Stats
39W - 36L
1,504 Elo+
Party 4
Jormungandr
Jormungandr
TheLamph
Jormungandr
Level 20
God Stats
3W - 5L
1,481 SR
Queue Stats
25W - 17L
1,609 Elo+
Party 3
Ravana
Ravana
Whatevenisthatt
Ravana
Level 95
God Stats
2W - 4L
1,491 SR
Queue Stats
114W - 115L
1,450 Elo+
Party 4
Team Averages
Level 50
1,437 SR
1,470 Elo+

VS

Team Averages
Level 40
1,371 SR
1,361 Elo+
Yemoja
Yemoja
GhoulLegs
Yemoja
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 61L
1,516 Elo+
Party 2
Eset
Eset
GodzillaBleach
Eset
Level 77
God Stats
5W - 6L
1,210 SR
Queue Stats
343W - 367L
1,418 Elo+
Solo
Poseidon
Poseidon
Goldfish6900
Poseidon
Level 14
God Stats
1W - 0L
1,140 SR
Queue Stats
5W - 15L
1,155 Elo+
Party 1
Amaterasu
Amaterasu
Xx JO JO JOR xX
Amaterasu
Level 41
God Stats
6W - 2L
1,389 SR
Queue Stats
19W - 32L
1,189 Elo+
Party 1
King Arthur
King Arthur
xFoldanx
King Arthur
Level 18
God Stats
17W - 12L
1,618 SR
Queue Stats
44W - 35L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ghõul
Bacchus
19
0 / 1 / 6
14,226
948
15,697
20,669
35,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
0 / 11 / 2
12,553
837
1,246
19,048
11,378
Ra
19
1 / 6 / 4
13,180
879
19,999
22,419
14,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TheLamph
Jormungandr
19
2 / 3 / 7
14,774
985
23,523
34,448
54,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 12 / 2
14,684
979
25,842
33,067
23,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GhoulLegs
Yemoja
20
2 / 0 / 28
16,018
1,068
13,497
8,967
12,094
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
0 / 7 / 10
14,715
981
13,466
21,124
12,204
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
Goldfish6900
Poseidon
20
3 / 3 / 17
13,981
932
23,321
18,887
10,818
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Xx JO JO JOR xX
Amaterasu
20
17 / 0 / 14
17,609
1,174
31,662
27,628
25,926
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
xFoldanx
King Arthur
20
11 / 0 / 21
16,324
1,088
40,379
16,056
27,232
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
123
10
Kills
33
33
Deaths
10
21
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Yemoja
GhoulLegs
Yemoja
2
0
28
16
L
Bacchus
Ghõul
Bacchus
0
1
6
3
W
0
7
10
0.71
W
Poseidon
Goldfish6900
Poseidon
3
3
17
3.83
L
0
11
2
0.09
L
Ra
1
6
4
0.5
L
Jormungandr
TheLamph
Jormungandr
2
3
7
1.83
L
7
12
2
0.67
W
Amaterasu
Xx JO JO JOR xX
Amaterasu
17
0
14
24
W
King Arthur
xFoldanx
King Arthur
11
0
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,307
Damage
122,325
129,651
Taken
92,662
139,175
Mitigated
88,274
8,393
Healing
26,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
GhoulLegs
Yemoja
13,497
3,235
6,820
2,202
8,967
12,094
0
7,511
1,456
31,824
0
L
Bacchus
Ghõul
Bacchus
15,697
1,128
0
1,204
20,669
35,368
0
8,422
12,247
34,930
0
W
13,466
3,664
840
7,254
21,124
12,204
0
13,096
8,028
59,405
0
W
Poseidon
Goldfish6900
Poseidon
23,321
5,856
0
135
18,887
10,818
0
10,384
8,503
42,690
0
L
1,246
521
0
0
19,048
11,378
0
5,794
13,254
7,432
0
L
Ra
19,999
1,541
3,288
689
22,419
14,079
0
5,994
16,425
44,374
0
L
Jormungandr
TheLamph
Jormungandr
23,523
5,047
0
1,388
34,448
54,460
0
21,341
13,107
61,939
0
L
25,842
10,277
0
1,824
33,067
23,890
0
9,758
23,309
0
44,962
W
Amaterasu
Xx JO JO JOR xX
Amaterasu
31,662
17,812
0
9,012
27,628
25,926
0
19,402
7,406
0
56,342
W
King Arthur
xFoldanx
King Arthur
40,379
1,736
0
242
16,056
27,232
0
10,072
5,984
2,148
50,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,417
Gold Earned
78,647
211
Minions Killed
287
8
Camps Cleared
9
1,375,785
Distance Traveled
1,540,155
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
16,018
1,068
37
2
0
302,797
1
L
Bacchus
14,226
948
38
3
1
320,463
1
W
Eset
14,715
981
126
8
3
247,773
3
W
Poseidon
13,981
932
42
3
1
306,602
0
L
Merlin
12,553
837
8
1
0
208,779
3
L
Ra
13,180
879
69
5
1
285,675
0
L
Jormungandr
14,774
985
55
4
0
288,775
1
L
Ravana
14,684
979
41
3
6
272,093
1
W
Amaterasu
17,609
1,174
56
4
4
353,009
0
W
King Arthur
16,324
1,088
26
2
1
329,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role