Player Matchup

Nu Wa
Nu Wa
Silver III
BrunoVania313
Nu Wa
Silver III
Level 156
God Stats
137W - 168L
1,553 SR
Queue Stats
142W - 177L
1,119 MMR
Solo
Medusa
Medusa
Silver I
Floorskin
Medusa
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
690W - 779L
1,045 MMR
Solo
Jormungandr
Jormungandr
Silver II
Jk3yyy
Jormungandr
Silver II
Level 137
God Stats
20W - 23L
1,576 SR
Queue Stats
230W - 236L
1,088 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,543 SR
1,084 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,444 SR
1,044 MMR
Artemis
Artemis
Silver II
Alejo_AssassinS
Artemis
Silver II
Level 97
God Stats
9W - 10L
1,484 SR
Queue Stats
24W - 36L
1,124 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
KarlMarx2024
Baron Samedi
Silver I
Level 155
God Stats
31W - 25L
1,349 SR
Queue Stats
433W - 490L
1,134 MMR
Solo
Bacchus
Bacchus
Silver III
jair1218
Bacchus
Silver III
Level 145
God Stats
9W - 8L
1,500 SR
Queue Stats
322W - 384L
873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
10,166
565
20,536
13,477
4,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Floorskin
Medusa
16
3 / 5 / 2
11,042
613
14,867
17,663
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Jk3yyy
Jormungandr
14
1 / 7 / 4
10,740
597
11,382
26,444
28,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ZeusAtlasBastetShivaKuzenbo

VS

Bans
Ah Muzen CabCerberusChironGilgameshNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 10
12,628
702
16,563
15,050
6,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
KarlMarx2024
Baron Samedi
19
9 / 1 / 7
13,073
726
21,817
15,785
8,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
jair1218
Bacchus
17
1 / 1 / 14
12,600
700
11,546
26,726
43,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
15
16
Deaths
5
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
1
4
3
0.63
L
Medusa
Floorskin
Medusa
3
5
2
0.8
L
Jormungandr
Jk3yyy
Jormungandr
1
7
4
0.43
W
Baron Samedi
KarlMarx2024
Baron Samedi
9
1
7
12.5
W
Bacchus
jair1218
Bacchus
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,785
Damage
49,926
57,584
Taken
57,561
40,715
Mitigated
57,969
5,755
Healing
21,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,563
8,665
0
1,584
15,050
6,432
1,735
8,327
6,723
0
56,134
L
20,536
10,751
180
2,134
13,477
4,697
381
7,395
6,082
38,762
0
L
Medusa
Floorskin
Medusa
14,867
5,543
0
293
17,663
7,834
371
11,647
6,016
0
55,151
L
Jormungandr
Jk3yyy
Jormungandr
11,382
3,111
275
2,873
26,444
28,184
100
14,603
11,841
36,216
0
W
Baron Samedi
KarlMarx2024
Baron Samedi
21,817
1,549
4,337
8,094
15,785
8,470
1,048
10,606
5,179
90,412
0
W
Bacchus
jair1218
Bacchus
11,546
1,348
0
7,414
26,726
43,067
492
13,590
13,136
45,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
38,301
187
Minions Killed
264
6
Camps Cleared
8
864,293
Distance Traveled
1,000,473
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,628
702
63
4
2
297,768
0
L
Nu Wa
10,166
565
33
2
0
294,042
10
L
Medusa
11,042
613
96
5
5
304,083
5
L
Jormungandr
10,740
597
58
3
1
266,168
3
W
Baron Samedi
13,073
726
142
8
5
350,991
1
W
Bacchus
12,600
700
59
3
1
351,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role