Player Matchup

Khepri
Khepri
DustyWoolMoth
Khepri
Level 121
God Stats
3W - 5L
1,315 SR
Queue Stats
195W - 196L
1,613 Elo+
Party 3
Agni
Agni
Nachoz4lyfe
Agni
Level 27
God Stats
4W - 2L
1,452 SR
Queue Stats
25W - 22L
1,575 Elo+
Party 3
Izanami
Izanami
UhLiterOCola
Izanami
Level 58
God Stats
5W - 1L
1,641 SR
Queue Stats
69W - 85L
1,449 Elo+
Party 3
Fenrir
Fenrir
crispybacon12
Fenrir
Level 105
God Stats
1W - 1L
1,344 SR
Queue Stats
110W - 120L
1,532 Elo+
Party 3
Thor
Thor
mattydemon97
Thor
Level 48
God Stats
15W - 6L
1,766 SR
Queue Stats
186W - 175L
1,576 Elo+
Party 3
Team Averages
Level 72
1,504 SR
1,549 Elo+

VS

Team Averages
Level 85
1,664 SR
1,483 Elo+
Nemesis
Nemesis
Damienpooty
Nemesis
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
157W - 157L
1,295 Elo+
Party 2
Aphrodite
Aphrodite
IFFVI
Aphrodite
Level 119
God Stats
3W - 2L
1,684 SR
Queue Stats
176W - 174L
1,597 Elo+
Party 1
Izanami
Izanami
SacDePois
Izanami
Level 106
God Stats
11W - 1L
2,035 SR
Queue Stats
221W - 192L
1,636 Elo+
Party 1
Atlas
Atlas
YoimiyaAuratus
Atlas
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,295 Elo+
Party 2
Janus
Janus
stiffmeister21
Janus
Level 27
God Stats
4W - 5L
1,601 SR
Queue Stats
67W - 50L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 11
8,669
456
6,875
18,907
16,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 5 / 7
9,351
492
10,448
10,964
4,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
UhLiterOCola
Izanami
14
0 / 5 / 6
9,199
484
9,189
14,006
5,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
9 / 8 / 8
10,748
566
13,751
19,480
9,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 6
11,418
601
15,298
15,046
11,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Damienpooty
Nemesis
16
13 / 5 / 5
10,760
566
17,423
19,163
8,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
IFFVI
Aphrodite
13
0 / 3 / 7
8,364
440
4,188
15,949
13,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SacDePois
Izanami
15
6 / 6 / 4
9,158
482
18,770
16,931
7,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 4 / 5
8,926
470
6,582
19,311
13,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 6
7,990
421
7,364
10,842
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
50
23
Kills
23
24
Deaths
24
38
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Damienpooty
Nemesis
13
5
5
3.1
W
2
4
11
1.88
L
Aphrodite
IFFVI
Aphrodite
0
3
7
1.17
W
4
5
7
1.5
L
Izanami
SacDePois
Izanami
6
6
4
1.33
W
Izanami
UhLiterOCola
Izanami
0
5
6
0.6
L
3
4
5
1.38
W
9
8
8
1.63
W
8
2
6
5.5
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,561
Damage
54,327
78,403
Taken
82,196
48,181
Mitigated
48,479
18,128
Healing
19,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Damienpooty
Nemesis
17,423
9,592
0
1,836
19,163
8,944
0
4,437
14,726
0
80,297
W
6,875
641
0
3,412
18,907
16,950
0
4,274
14,451
19,522
0
L
Aphrodite
IFFVI
Aphrodite
4,188
1,446
4,174
6,203
15,949
13,826
0
4,204
11,553
27,049
0
W
10,448
968
0
0
10,964
4,745
366
3,830
6,642
58,245
0
L
Izanami
SacDePois
Izanami
18,770
14,514
0
635
16,931
7,638
196
3,147
13,784
0
90,973
W
Izanami
UhLiterOCola
Izanami
9,189
4,799
0
3,053
14,006
5,094
2,349
1,121
12,844
0
77,036
L
6,582
2,417
0
6,783
19,311
13,680
243
1,094
18,217
54,558
0
W
13,751
5,042
0
5,997
19,480
9,553
0
2,853
16,344
0
66,184
W
15,298
4,033
0
5,666
15,046
11,839
624
4,830
9,572
0
79,254
L
7,364
344
0
290
10,842
4,391
81
4,441
6,401
48,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,385
Gold Earned
45,198
469
Minions Killed
438
0
Camps Cleared
0
1,824,740
Distance Traveled
1,763,556
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,760
566
104
5
0
409,267
1
W
Khepri
8,669
456
11
1
0
394,619
6
L
Aphrodite
8,364
440
44
2
0
349,310
4
W
Agni
9,351
492
93
5
0
369,313
5
L
Izanami
9,158
482
121
6
0
323,599
4
W
Izanami
9,199
484
127
7
0
305,949
2
L
Atlas
8,926
470
91
5
0
368,548
2
W
Fenrir
10,748
566
89
5
0
389,236
2
W
Thor
11,418
601
149
8
0
365,623
1
L
Janus
7,990
421
78
4
0
312,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role