Player Matchup

Serqet
Serqet
 
Serqet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Hammy4kLetz
Ravana
Level 84
God Stats
44W - 48L
1,466 SR
Queue Stats
95W - 101L
1,455 Elo+
Solo
Hel
Hel
MariiGlow
Hel
Level 109
God Stats
36W - 47L
1,523 SR
Queue Stats
359W - 357L
1,486 Elo+
Party 1
Izanami
Izanami
Redeyesgirl051
Izanami
Level 66
God Stats
16W - 16L
1,515 SR
Queue Stats
257W - 243L
1,503 Elo+
Party 1
Sol
Sol
SPIRITxENERGY
Sol
Level 60
God Stats
50W - 64L
1,444 SR
Queue Stats
218W - 241L
1,376 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,464 Elo+

VS

Team Averages
Level 92
1,542 SR
1,435 Elo+
Chernobog
Chernobog
Delusinal-Misfit
Chernobog
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,383 Elo+
Solo
Yemoja
Yemoja
Moriahsman2
Yemoja
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 152L
1,424 Elo+
Solo
Merlin
Merlin
SmacklEmUp
Merlin
Level 112
God Stats
309W - 282L
1,564 SR
Queue Stats
761W - 804L
1,469 Elo+
Solo
Kukulkan
Kukulkan
floridadude941
Kukulkan
Level 101
God Stats
16W - 14L
1,424 SR
Queue Stats
109W - 146L
1,373 Elo+
Solo
Horus
Horus
potato_King81
Horus
Level 79
God Stats
17W - 8L
1,723 SR
Queue Stats
395W - 412L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
0 / 3 / 1
9,517
952
1,797
13,794
5,686
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
15
1 / 1 / 0
9,917
992
9,897
8,660
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 1
9,601
960
8,015
10,347
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 2 / 1
9,701
970
9,545
16,783
6,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 0 / 1
9,401
940
2,100
3,766
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

218

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
17
4 / 1 / 3
11,148
1,115
8,222
6,631
2,959
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
16
1 / 0 / 4
10,194
1,019
2,268
4,996
3,952
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Merlin
SmacklEmUp
Merlin
17
3 / 0 / 3
10,650
1,065
14,643
4,182
1,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
16
0 / 0 / 5
9,868
987
11,998
5,745
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 0 / 8
11,015
1,102
12,189
13,611
18,763
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
1
Kills
9
9
Deaths
1
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
1
0.17
W
Chernobog
4
1
3
5.5
L
Ravana
1
1
0
1
L
0
3
1
0.17
W
Yemoja
1
0
4
3
L
0
2
1
0.25
L
0
0
1
0.5
W
Merlin
SmacklEmUp
Merlin
3
0
3
4.5
W
Kukulkan
0
0
5
2.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,354
Damage
49,320
53,350
Taken
35,165
24,261
Mitigated
29,913
10,616
Healing
18,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,797
168
0
0
13,794
5,686
0
9,283
4,123
0
7,882
W
Chernobog
8,222
7,101
0
790
6,631
2,959
0
1,941
4,690
0
35,140
L
Ravana
9,897
2,624
0
551
8,660
4,607
0
5,583
3,003
0
22,647
L
8,015
435
5,007
4,070
10,347
4,797
0
4,374
5,933
33,222
0
W
Yemoja
2,268
884
5,973
1,148
4,996
3,952
0
2,713
2,160
9,817
0
L
9,545
6,702
0
592
16,783
6,097
0
7,878
8,789
0
28,606
L
2,100
314
0
396
3,766
3,074
0
1,093
2,593
16,470
1,468
W
Merlin
SmacklEmUp
Merlin
14,643
210
83
491
4,182
1,714
0
508
3,674
31,096
0
W
Kukulkan
11,998
1,571
380
440
5,745
2,525
0
746
4,849
36,566
0
W
12,189
5,266
3,813
5,414
13,611
18,763
0
4,143
8,910
0
22,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,137
Gold Earned
52,875
198
Minions Killed
199
4
Camps Cleared
10
999,272
Distance Traveled
1,025,885
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,517
952
22
2
0
229,228
0
W
Chernobog
11,148
1,115
50
5
7
197,957
0
L
Ravana
9,917
992
38
4
0
230,659
1
L
Hel
9,601
960
63
6
2
191,999
0
W
Yemoja
10,194
1,019
18
2
1
179,868
0
L
Izanami
9,701
970
41
4
2
180,743
0
L
Sol
9,401
940
34
3
0
166,643
2
W
Merlin
10,650
1,065
42
4
2
218,229
0
W
Kukulkan
9,868
987
78
8
0
206,130
0
W
Horus
11,015
1,102
11
1
0
223,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role