Player Matchup

Tiamat
Tiamat
A Long Nod
Tiamat
Level 121
God Stats
6W - 7L
1,730 SR
Queue Stats
220W - 262L
1,309 Elo+
Party 1
King Arthur
King Arthur
Ericc137
King Arthur
Level 123
God Stats
1W - 1L
1,738 SR
Queue Stats
172W - 214L
1,329 Elo+
Party 1
Artio
Artio
bigodeloko91
Artio
Level 107
God Stats
0W - 2L
1,235 SR
Queue Stats
102W - 90L
1,481 Elo+
Party 2
Hades
Hades
kevin_maldade
Hades
Level 89
God Stats
3W - 2L
1,278 SR
Queue Stats
89W - 76L
1,430 Elo+
Party 2
Danzaburou
Danzaburou
oOShiftyOneOo
Danzaburou
Level 108
God Stats
5W - 2L
1,704 SR
Queue Stats
233W - 265L
1,459 Elo+
Solo
Team Averages
Level 110
1,537 SR
1,401 Elo+

VS

Team Averages
Level 44
1,476 SR
1,375 Elo+
Gilgamesh
Gilgamesh
Ghetto_Blasta_
Gilgamesh
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 34L
1,282 Elo+
Party 3
Jormungandr
Jormungandr
KitsuneRoot
Jormungandr
Level 52
God Stats
2W - 2L
1,484 SR
Queue Stats
123W - 131L
1,439 Elo+
Solo
Hun Batz
Hun Batz
OZtheCROWING
Hun Batz
Level 28
God Stats
2W - 5L
1,511 SR
Queue Stats
244W - 287L
1,399 Elo+
Solo
Agni
Agni
ghoouul167
Agni
Level 30
God Stats
3W - 2L
1,386 SR
Queue Stats
68W - 92L
1,330 Elo+
Party 3
Rama
Rama
san papi junior
Rama
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 129L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A Long Nod
Tiamat
19
3 / 4 / 8
11,272
626
16,361
16,084
9,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Ericc137
King Arthur
19
6 / 6 / 7
12,485
694
11,533
23,948
28,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 9 / 9
9,894
550
8,743
25,461
24,176
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
1 / 9 / 6
10,161
565
15,761
25,984
17,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
oOShiftyOneOo
Danzaburou
20
9 / 9 / 7
13,400
744
27,327
24,330
12,218
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ghetto_Blasta_
Gilgamesh
17
1 / 7 / 14
11,933
663
11,215
22,470
17,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
KitsuneRoot
Jormungandr
20
3 / 2 / 28
12,977
721
13,467
24,709
24,592
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
OZtheCROWING
Hun Batz
20
8 / 4 / 16
12,552
697
19,901
17,474
8,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
16 / 4 / 18
14,913
829
31,919
17,779
11,571
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 4 / 19
13,329
741
27,241
17,264
9,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
132
19
Kills
37
37
Deaths
21
37
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Tiamat
A Long Nod
Tiamat
3
4
8
1.75
L
King Arthur
Ericc137
King Arthur
6
6
7
1.58
W
Gilgamesh
Ghetto_Blasta_
Gilgamesh
1
7
14
1.14
W
Jormungandr
KitsuneRoot
Jormungandr
3
2
28
8.5
W
Hun Batz
OZtheCROWING
Hun Batz
8
4
16
4
L
0
9
9
0.5
W
16
4
18
6.25
L
1
9
6
0.44
L
Danzaburou
oOShiftyOneOo
Danzaburou
9
9
7
1.39
W
9
4
19
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,725
Damage
103,743
115,807
Taken
99,696
91,788
Mitigated
71,968
38,448
Healing
36,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
A Long Nod
Tiamat
16,361
628
1,553
3,767
16,084
9,891
168
6,876
9,208
31,463
0
L
King Arthur
Ericc137
King Arthur
11,533
560
2,067
7,447
23,948
28,184
230
9,884
14,064
0
26,401
W
Gilgamesh
Ghetto_Blasta_
Gilgamesh
11,215
2,967
4,398
3,081
22,470
17,691
12
10,379
12,091
0
22,862
W
Jormungandr
KitsuneRoot
Jormungandr
13,467
2,953
6,463
5,437
24,709
24,592
1,191
6,359
18,350
38,671
0
W
Hun Batz
OZtheCROWING
Hun Batz
19,901
3,787
4,245
1,864
17,474
8,961
448
8,196
9,278
0
34,919
L
8,743
483
3,678
4,607
25,461
24,176
40
9,537
15,924
16,946
0
W
31,919
2,686
2,694
2,195
17,779
11,571
1,413
8,714
9,065
49,210
0
L
15,761
293
1,889
6,044
25,984
17,319
181
10,930
15,054
27,555
0
L
Danzaburou
oOShiftyOneOo
Danzaburou
27,327
13,756
1,652
5,744
24,330
12,218
1,550
8,159
16,171
0
47,899
W
27,241
14,299
3,914
1,848
17,264
9,153
3,803
7,217
10,047
0
51,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,212
Gold Earned
65,704
140
Minions Killed
193
0
Camps Cleared
0
1,520,766
Distance Traveled
1,686,901
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,272
626
31
2
0
313,542
0
L
King Arthur
12,485
694
34
2
0
344,001
0
W
Gilgamesh
11,933
663
26
1
0
311,022
5
W
Jormungandr
12,977
721
55
3
0
379,655
1
W
Hun Batz
12,552
697
22
1
0
371,138
0
L
Artio
9,894
550
12
1
0
324,421
1
W
Agni
14,913
829
35
2
0
323,437
0
L
Hades
10,161
565
24
1
0
289,276
0
L
Danzaburou
13,400
744
39
2
0
249,526
1
W
Rama
13,329
741
55
3
0
301,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role