Player Matchup

Nemesis
Nemesis
AyeBrophy
Nemesis
Level 13
God Stats
0W - 2L
1,244 SR
Queue Stats
12W - 16L
1,299 Elo+
Party 1
Ares
Ares
Dandalf1273
Ares
Level 88
God Stats
1W - 2L
1,194 SR
Queue Stats
292W - 251L
1,477 Elo+
Party 1
Nox
Nox
philswift326
Nox
Level 29
God Stats
2W - 1L
1,753 SR
Queue Stats
132W - 103L
1,558 Elo+
Party 1
Team Averages
Level 43
1,397 SR
1,445 Elo+

VS

Team Averages
Level 83
1,710 SR
1,629 Elo+
Tyr
Tyr
ZebraWlord
Tyr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,715 Elo+
Party 2
Hera
Hera
powerdaisho
Hera
Level 144
God Stats
8W - 11L
1,858 SR
Queue Stats
616W - 503L
1,530 Elo+
Party 2
Ymir
Ymir
xXMlGB0ngHitZXx
Ymir
Level 103
God Stats
9W - 7L
1,774 SR
Queue Stats
12W - 14L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyeBrophy
Nemesis
11
1 / 5 / 1
8,079
621
3,649
12,899
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 5 / 2
8,020
617
4,603
16,977
15,270
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 3 / 2
8,808
678
7,283
9,729
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 8
9,075
698
8,751
10,614
6,912
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 9
9,237
711
9,516
6,266
2,427
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
6 / 2 / 6
10,385
799
11,283
12,890
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
13
13
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AyeBrophy
Nemesis
1
5
1
0.3
L
1
5
2
0.4
W
4
1
8
8
L
2
3
2
1
W
3
1
9
7.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,535
Damage
29,550
39,605
Taken
29,770
26,715
Mitigated
21,983
1,715
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AyeBrophy
Nemesis
3,649
1,765
0
610
12,899
6,371
0
7,554
5,345
0
13,466
L
4,603
209
0
815
16,977
15,270
0
8,262
8,715
13,165
0
W
8,751
1,677
142
2,894
10,614
6,912
652
5,055
5,559
0
16,177
L
7,283
846
0
290
9,729
5,074
0
5,256
4,473
37,167
0
W
9,516
2,649
496
2,054
6,266
2,427
1,073
2,517
3,749
37,057
0
W
11,283
1,587
0
4,164
12,890
12,644
424
4,708
8,182
35,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
28,697
95
Minions Killed
129
3
Camps Cleared
7
603,970
Distance Traveled
705,268
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,079
621
32
2
1
200,577
2
L
Ares
8,020
617
8
1
1
189,342
0
W
Tyr
9,075
698
22
2
2
266,066
2
L
Nox
8,808
678
55
4
1
214,051
3
W
Hera
9,237
711
54
4
3
224,239
2
W
Ymir
10,385
799
53
4
2
214,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role