Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
KillerKold
King Arthur
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 96L
1,514 Elo+
Party 3
Ymir
Ymir
SleepyHouse
Ymir
Level 47
God Stats
12W - 7L
1,686 SR
Queue Stats
123W - 115L
1,503 Elo+
Party 3
Bastet
Bastet
Vourtecks
Bastet
Level 122
God Stats
2W - 1L
1,729 SR
Queue Stats
25W - 37L
1,637 Elo+
Party 4
Ullr
Ullr
Welikethestock
Ullr
Level 67
God Stats
2W - 4L
1,916 SR
Queue Stats
207W - 211L
1,519 Elo+
Party 3
Team Averages
Level 65
1,666 SR
1,535 Elo+

VS

Team Averages
Level 82
1,574 SR
1,551 Elo+
Horus
Horus
BruhMcFrick
Horus
Level 142
God Stats
1W - 2L
1,527 SR
Queue Stats
66W - 57L
1,557 Elo+
Party 1
Vamana
Vamana
IFFVI
Vamana
Level 119
God Stats
26W - 20L
1,648 SR
Queue Stats
176W - 174L
1,588 Elo+
Party 2
Freya
Freya
SacDePois
Freya
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
221W - 192L
1,628 Elo+
Party 2
Bakasura
Bakasura
birddown
Bakasura
Level 18
God Stats
1W - 0L
1,698 SR
Queue Stats
11W - 4L
1,441 Elo+
Party 1
Janus
Janus
stiffmeister21
Janus
Level 27
God Stats
4W - 5L
1,496 SR
Queue Stats
67W - 50L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 8 / 8
10,236
427
10,564
18,411
11,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
KillerKold
King Arthur
20
5 / 2 / 2
12,185
508
13,733
20,820
28,906
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 10
11,081
462
7,394
24,092
32,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
Vourtecks
Bastet
16
7 / 9 / 6
11,196
467
19,795
30,335
14,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 6 / 2
12,142
506
11,128
19,418
10,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 14
10,626
443
7,813
24,030
29,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
IFFVI
Vamana
20
1 / 2 / 13
13,094
546
17,709
23,649
28,019
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
SacDePois
Freya
20
12 / 2 / 7
13,384
558
24,336
21,196
12,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
birddown
Bakasura
20
12 / 3 / 6
13,781
574
23,404
22,860
12,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 7 / 10
11,117
463
10,827
13,773
5,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
78
18
Kills
28
29
Deaths
18
28
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
8
8
0.75
W
0
4
14
1.75
W
Vamana
IFFVI
Vamana
1
2
13
3.75
L
King Arthur
KillerKold
King Arthur
5
2
2
3
W
Freya
SacDePois
Freya
12
2
7
7.75
L
1
4
10
1.5
L
Bastet
Vourtecks
Bastet
7
9
6
1.11
L
3
6
2
0.67
W
Bakasura
birddown
Bakasura
12
3
6
5
W
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,614
Damage
84,089
113,076
Taken
105,508
96,928
Mitigated
88,374
26,605
Healing
30,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,564
1,336
2,488
3,614
18,411
11,206
0
6,387
10,552
82,167
0
W
7,813
3,139
2,389
5,413
24,030
29,811
125
5,919
18,111
0
34,273
W
Vamana
IFFVI
Vamana
17,709
7,837
0
6,235
23,649
28,019
969
3,099
20,550
0
120,955
L
King Arthur
KillerKold
King Arthur
13,733
805
0
2,558
20,820
28,906
0
3,720
16,558
0
99,518
W
Freya
SacDePois
Freya
24,336
8,250
0
10,386
21,196
12,551
1,565
2,144
19,052
97,772
12,270
L
7,394
2,013
0
3,948
24,092
32,013
0
9,320
13,624
38,940
0
L
Bastet
Vourtecks
Bastet
19,795
4,401
0
12,338
30,335
14,118
416
5,045
22,915
0
102,087
L
11,128
4,444
0
1,659
19,418
10,685
0
8,247
10,611
0
105,034
W
Bakasura
birddown
Bakasura
23,404
12,667
0
6,042
22,860
12,723
1,894
3,419
19,441
0
123,323
W
10,827
367
0
500
13,773
5,270
739
4,340
9,433
75,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,840
Gold Earned
62,002
631
Minions Killed
699
0
Camps Cleared
0
2,111,769
Distance Traveled
2,360,804
32
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,236
427
136
6
0
375,614
7
W
Horus
10,626
443
37
2
0
479,067
1
W
Vamana
13,094
546
206
9
0
491,079
4
L
King Arthur
12,185
508
162
7
0
454,575
10
W
Freya
13,384
558
138
6
0
440,854
2
L
Ymir
11,081
462
40
2
0
427,731
5
L
Bastet
11,196
467
130
5
0
469,402
3
L
Ullr
12,142
506
163
7
0
384,447
7
W
Bakasura
13,781
574
194
8
0
530,932
1
W
Janus
11,117
463
124
5
0
418,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role