Player Matchup

Guan Yu
Guan Yu
Silver III
Braddah Kamu
Guan Yu
Silver III
Level 149
God Stats
1W - 0L
1,619 SR
Queue Stats
4W - 2L
1,432 MMR
Solo
Cupid
Cupid
Silver II
CARLOSTRASHES
Cupid
Silver II
Level 109
God Stats
7W - 4L
1,775 SR
Queue Stats
18W - 23L
1,475 MMR
Solo
Bastet
Bastet
Silver II
DuaneZ1
Bastet
Silver II
Level 95
God Stats
1W - 0L
1,593 SR
Queue Stats
14W - 17L
1,486 MMR
Solo
Vulcan
Vulcan
Silver I
Sweet3bonyMeat
Vulcan
Silver I
Level 104
God Stats
10W - 7L
1,618 SR
Queue Stats
49W - 42L
1,419 MMR
Party 1
Khepri
Khepri
Silver I
tetsmaster777
Khepri
Silver I
Level 109
God Stats
1W - 0L
1,645 SR
Queue Stats
49W - 42L
1,419 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,650 SR
1,446 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,491 SR
1,445 MMR
Medusa
Medusa
Gold IV
FaithAway96
Medusa
Gold IV
Level 139
God Stats
2W - 4L
1,338 SR
Queue Stats
348W - 345L
1,455 MMR
Solo
Artio
Artio
Silver I
KillaKalfx
Artio
Silver I
Level 90
God Stats
1W - 3L
1,430 SR
Queue Stats
194W - 220L
1,274 MMR
Party 2
Shiva
Shiva
Silver I
OhioVersusWorld
Shiva
Silver I
Level 47
God Stats
6W - 5L
1,619 SR
Queue Stats
41W - 36L
1,417 MMR
Solo
Kali
Kali
Gold II
RIchard703
Kali
Gold II
Level 146
God Stats
22W - 17L
1,579 SR
Queue Stats
189W - 194L
1,615 MMR
Party 2
Scylla
Scylla
Gold III
xQNDx FAZER
Scylla
Gold III
Level 132
God Stats
21W - 29L
1,488 SR
Queue Stats
535W - 523L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Braddah Kamu
Guan Yu
19
5 / 0 / 3
12,420
591
12,358
14,780
30,666
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 4 / 4
12,127
577
11,459
16,184
7,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
DuaneZ1
Bastet
16
4 / 3 / 6
10,487
499
15,037
19,711
9,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 2 / 4
10,828
516
18,666
10,181
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 1 / 10
9,570
456
6,940
14,784
19,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaAgniAtlasArachne

VS

Bans
CliodhnaKing ArthurBaron SamediBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 7 / 2
8,634
411
6,784
16,866
5,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
13
0 / 4 / 3
8,384
399
1,949
17,131
14,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 0 / 2
11,111
529
10,697
17,938
10,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 5 / 3
11,842
564
21,049
29,772
12,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
16
1 / 3 / 1
9,854
469
7,293
10,872
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
19
Kills
10
10
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Braddah Kamu
Guan Yu
5
0
3
6.5
W
6
4
4
2
W
Bastet
DuaneZ1
Bastet
4
3
6
2.33
L
Medusa
0
7
2
0.14
L
Artio
0
4
3
0.38
L
2
0
2
3
L
7
5
3
1.7
W
3
2
4
2.5
W
1
1
10
6
L
Scylla
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,460
Damage
47,772
75,640
Taken
92,579
72,660
Mitigated
47,446
30,523
Healing
25,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Braddah Kamu
Guan Yu
12,358
1,892
1,855
6,488
14,780
30,666
0
1,658
13,080
0
107,116
W
11,459
6,862
153
6,773
16,184
7,824
4,104
292
15,892
0
128,953
W
Bastet
DuaneZ1
Bastet
15,037
3,672
0
10,678
19,711
9,483
17
2,470
17,141
0
92,787
L
Medusa
6,784
2,948
0
1,554
16,866
5,924
0
1,825
15,041
0
63,004
L
Artio
1,949
394
1,440
3,953
17,131
14,370
0
7,745
9,386
20,883
0
L
10,697
1,134
0
8,403
17,938
10,302
0
2,979
14,959
0
96,317
L
21,049
9,818
0
7,032
29,772
12,814
0
8,866
20,906
0
114,088
W
18,666
8,097
0
2,305
10,181
5,025
208
2,438
7,525
99,463
0
W
6,940
1,159
0
2,271
14,784
19,662
0
2,380
12,262
24,725
0
L
Scylla
7,293
745
0
3,547
10,872
4,036
0
4,191
6,681
82,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
49,825
660
Minions Killed
578
0
Camps Cleared
0
2,097,135
Distance Traveled
2,017,871
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,420
591
182
9
0
466,655
6
W
Cupid
12,127
577
192
9
0
343,175
0
W
Bastet
10,487
499
117
6
0
436,806
5
L
Medusa
8,634
411
93
4
0
317,770
2
L
Artio
8,384
399
31
1
0
419,788
6
L
Shiva
11,111
529
166
8
0
428,452
6
L
Kali
11,842
564
135
6
0
462,860
3
W
Vulcan
10,828
516
141
7
0
444,919
4
W
Khepri
9,570
456
28
1
0
405,580
6
L
Scylla
9,854
469
153
7
0
389,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role