Player Matchup

Medusa
Medusa
JGPerkins2007
Medusa
Level 138
God Stats
4W - 10L
1,688 SR
Queue Stats
126W - 146L
1,419 Elo+
Solo
Yemoja
Yemoja
OFGNGreyGoose
Yemoja
Level 103
God Stats
1W - 1L
1,506 SR
Queue Stats
14W - 20L
1,399 Elo+
Solo
Cu Chulainn
Cu Chulainn
PhiloBeddoe25
Cu Chulainn
Level 148
God Stats
1W - 1L
1,576 SR
Queue Stats
40W - 41L
1,421 Elo+
Party 1
Hel
Hel
Trusler9XXX
Hel
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 42L
1,453 Elo+
Party 1
Da Ji
Da Ji
ZShiftymareZ
Da Ji
Level 101
God Stats
1W - 4L
1,775 SR
Queue Stats
148W - 163L
1,447 Elo+
Solo
Team Averages
Level 119
1,609 SR
1,428 Elo+

VS

Team Averages
Level 119
1,511 SR
1,398 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Combat_Wambat556
Pele
Level 102
God Stats
7W - 2L
1,736 SR
Queue Stats
128W - 115L
1,420 Elo+
Solo
Jormungandr
Jormungandr
GHOSTMANE_96
Jormungandr
Level 155
God Stats
1W - 2L
1,212 SR
Queue Stats
1W - 2L
1,181 Elo+
Solo
Chaac
Chaac
Iron_Patriot__
Chaac
Level 126
God Stats
2W - 0L
1,541 SR
Queue Stats
56W - 57L
1,425 Elo+
Party 2
Heimdallr
Heimdallr
War_Machine_94_
Heimdallr
Level 125
God Stats
4W - 5L
1,565 SR
Queue Stats
80W - 64L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,363
383
3,824
8,989
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 0
6,030
431
2,642
10,893
8,439
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
PhiloBeddoe25
Cu Chulainn
9
0 / 6 / 1
5,715
408
2,955
13,049
9,531
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 4 / 0
7,377
527
4,126
9,151
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
5,018
358
3,882
6,797
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
3 / 1 / 5
7,262
519
6,772
7,393
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 5
6,935
495
3,304
8,478
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
GHOSTMANE_96
Jormungandr
11
1 / 0 / 2
7,251
518
5,614
8,107
6,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
9 / 0 / 5
8,739
624
9,330
8,968
8,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
War_Machine_94_
Heimdallr
11
0 / 0 / 4
6,523
466
6,248
6,778
2,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
14
14
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
1
5
5.5
W
1
0
5
3.5
W
Jormungandr
GHOSTMANE_96
Jormungandr
1
0
2
2
W
9
0
5
11.5
L
0
1
0
0
L
0
1
0
0
L
Cu Chulainn
PhiloBeddoe25
Cu Chulainn
0
6
1
0.08
L
1
4
0
0.25
W
Heimdallr
War_Machine_94_
Heimdallr
0
0
4
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,429
Damage
31,268
48,879
Taken
39,724
27,969
Mitigated
23,099
12,753
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,772
797
0
0
7,393
2,968
257
2,061
5,162
39,514
0
W
3,304
936
462
2,194
8,478
2,798
702
854
7,548
0
42,641
W
Jormungandr
GHOSTMANE_96
Jormungandr
5,614
1,557
0
2,865
8,107
6,469
252
1,030
7,077
34,165
0
W
9,330
2,701
97
4,921
8,968
8,365
3,175
1,393
7,491
0
48,858
L
3,824
1,468
0
3,420
8,989
3,007
0
2,215
6,718
0
32,150
L
2,642
243
2,258
3,275
10,893
8,439
0
4,177
6,596
19,961
0
L
Cu Chulainn
PhiloBeddoe25
Cu Chulainn
2,955
671
0
84
13,049
9,531
580
2,039
10,933
0
23,285
L
4,126
125
931
2,586
9,151
4,012
942
2,719
6,098
57,517
0
W
Heimdallr
War_Machine_94_
Heimdallr
6,248
2,478
0
1,946
6,778
2,499
1,555
1,100
5,678
0
43,542
L
3,882
638
0
199
6,797
2,980
0
605
6,148
0
17,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,503
Gold Earned
36,710
249
Minions Killed
326
0
Camps Cleared
0
1,322,964
Distance Traveled
1,317,386
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,262
519
62
4
0
243,903
0
W
Pele
6,935
495
69
5
0
298,519
5
W
Jormungandr
7,251
518
40
3
0
255,329
1
W
Chaac
8,739
624
86
6
0
278,756
2
L
Medusa
5,363
383
58
4
0
250,546
6
L
Yemoja
6,030
431
21
2
0
243,484
1
L
Cu Chulainn
5,715
408
33
2
0
253,406
0
L
Hel
7,377
527
113
8
0
266,898
3
W
Heimdallr
6,523
466
69
5
0
240,879
5
L
Da Ji
5,018
358
24
2
0
308,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role