Player Matchup

Persephone
Persephone
BelaGerant
Persephone
Level 120
God Stats
4W - 3L
1,449 SR
Queue Stats
68W - 38L
1,630 Elo+
Party 1
Chaac
Chaac
Dewton
Chaac
Level 121
God Stats
1W - 1L
1,789 SR
Queue Stats
29W - 37L
1,386 Elo+
Party 1
Da Ji
Da Ji
KillTheHorizon
Da Ji
Level 104
God Stats
2W - 11L
1,329 SR
Queue Stats
112W - 126L
1,362 Elo+
Party 1
Chiron
Chiron
Shadowykidd
Chiron
Level 93
God Stats
0W - 2L
1,314 SR
Queue Stats
9W - 18L
1,307 Elo+
Party 1
Bacchus
Bacchus
artumaxVR
Bacchus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 132L
1,546 Elo+
Solo
Team Averages
Level 117
1,476 SR
1,446 Elo+

VS

Team Averages
Level 129
1,438 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Carl Lebanon
Ullr
Level 158
God Stats
12W - 19L
1,440 SR
Queue Stats
230W - 228L
1,515 Elo+
Solo
Nemesis
Nemesis
Ne55
Nemesis
Level 147
God Stats
7W - 7L
1,700 SR
Queue Stats
364W - 420L
1,449 Elo+
Solo
Horus
Horus
OsamasPornStache
Horus
Level 124
God Stats
12W - 11L
1,520 SR
Queue Stats
124W - 112L
1,437 Elo+
Solo
Merlin
Merlin
tete75a
Merlin
Level 107
God Stats
6W - 4L
1,029 SR
Queue Stats
156W - 155L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BelaGerant
Persephone
16
2 / 4 / 4
9,866
705
12,305
13,576
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Dewton
Chaac
14
0 / 7 / 5
8,442
603
11,532
23,997
19,246
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 5 / 2
9,723
695
8,375
15,184
6,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
16
3 / 8 / 3
9,320
666
9,082
18,885
7,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
artumaxVR
Bacchus
15
2 / 4 / 5
9,066
648
7,878
15,025
20,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
6 / 2 / 17
10,742
767
14,129
19,572
25,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
7 / 2 / 15
11,657
833
18,077
11,577
6,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Ne55
Nemesis
18
5 / 3 / 11
10,780
770
14,419
15,849
8,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 2 / 14
10,495
750
12,480
17,137
20,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
tete75a
Merlin
19
5 / 1 / 12
11,417
816
12,737
7,944
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
10
Kills
28
28
Deaths
10
19
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
2
17
7.25
L
Persephone
BelaGerant
Persephone
2
4
4
1
W
7
2
15
7.25
L
Chaac
Dewton
Chaac
0
7
5
0.36
L
3
5
2
0.8
W
Nemesis
Ne55
Nemesis
5
3
11
3.5
W
5
2
14
6
L
Chiron
3
8
3
0.56
L
Bacchus
artumaxVR
Bacchus
2
4
5
1.13
W
Merlin
tete75a
Merlin
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,172
Damage
71,842
86,667
Taken
72,079
59,091
Mitigated
66,123
9,232
Healing
19,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,129
681
1,433
1,946
19,572
25,894
343
5,296
14,276
26,641
0
L
Persephone
BelaGerant
Persephone
12,305
949
0
1,682
13,576
5,520
0
5,074
8,380
36,730
0
W
18,077
7,756
0
793
11,577
6,377
1,390
3,586
7,991
0
45,338
L
Chaac
Dewton
Chaac
11,532
2,687
0
4,353
23,997
19,246
0
5,449
18,307
0
21,708
L
8,375
876
0
404
15,184
6,774
0
6,168
8,805
0
31,138
W
Nemesis
Ne55
Nemesis
14,419
6,064
0
1,966
15,849
8,920
4,241
2,650
13,199
102
47,110
W
12,480
4,352
4,558
8,149
17,137
20,832
514
5,054
12,083
0
18,066
L
Chiron
9,082
3,757
604
911
18,885
7,516
0
5,081
13,558
0
25,553
L
Bacchus
artumaxVR
Bacchus
7,878
777
0
1,278
15,025
20,035
0
4,028
10,676
18,037
0
W
Merlin
tete75a
Merlin
12,737
169
0
636
7,944
4,100
1,311
3,597
4,347
54,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,417
Gold Earned
55,091
172
Minions Killed
256
0
Camps Cleared
0
1,192,433
Distance Traveled
1,430,585
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,742
767
29
2
0
318,409
1
L
Persephone
9,866
705
53
4
0
248,612
1
W
Ullr
11,657
833
63
5
0
271,778
2
L
Chaac
8,442
603
25
2
0
249,188
0
L
Da Ji
9,723
695
41
3
0
267,670
1
W
Nemesis
10,780
770
54
4
0
302,163
1
W
Horus
10,495
750
10
1
0
279,109
2
L
Chiron
9,320
666
42
3
0
216,154
0
L
Bacchus
9,066
648
11
1
0
210,809
0
W
Merlin
11,417
816
100
7
0
259,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role