Player Matchup

Achilles
Achilles
BobettemanQC
Achilles
Level 97
God Stats
6W - 5L
1,284 SR
Queue Stats
214W - 222L
1,428 Elo+
Party 2
He Bo
He Bo
Zima34
He Bo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 102L
1,511 Elo+
Solo
Apollo
Apollo
comanathQC
Apollo
Level 67
God Stats
2W - 0L
1,175 SR
Queue Stats
105W - 113L
1,345 Elo+
Party 2
Ullr
Ullr
shadowsensei007
Ullr
Level 36
God Stats
10W - 5L
1,290 SR
Queue Stats
416W - 429L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
xavtech
Baron Samedi
Level 61
God Stats
20W - 12L
1,668 SR
Queue Stats
123W - 117L
1,453 Elo+
Party 2
Team Averages
Level 65
1,383 SR
1,426 Elo+

VS

Team Averages
Level 68
1,586 SR
1,400 Elo+
Cthulhu
Cthulhu
DontDissTris
Cthulhu
Level 61
God Stats
4W - 5L
1,530 SR
Queue Stats
41W - 74L
1,308 Elo+
Party 1
Bacchus
Bacchus
GlenTheGod
Bacchus
Level 35
God Stats
1W - 1L
1,703 SR
Queue Stats
34W - 32L
1,468 Elo+
Party 3
Ra
Ra
Kelechi_Estacado
Ra
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 69L
1,534 Elo+
Party 3
Rama
Rama
XuenPops
Rama
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,219 Elo+
Party 1
Set
Set
omari18
Set
Level 117
God Stats
2W - 4L
1,697 SR
Queue Stats
388W - 401L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BobettemanQC
Achilles
17
7 / 1 / 6
11,387
569
12,968
17,192
15,309
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
Zima34
He Bo
16
2 / 4 / 7
10,224
511
10,489
18,326
7,926
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
comanathQC
Apollo
16
6 / 3 / 5
10,898
545
10,665
12,985
5,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 3 / 7
11,236
562
9,641
13,219
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xavtech
Baron Samedi
15
5 / 2 / 9
10,683
534
9,252
18,847
21,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DontDissTris
Cthulhu
14
1 / 4 / 0
8,529
426
7,579
14,001
13,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
GlenTheGod
Bacchus
13
1 / 5 / 7
8,183
409
8,216
15,882
19,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 6 / 2
8,844
442
9,756
12,845
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
2 / 5 / 2
9,057
453
6,328
12,945
5,117
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
16
4 / 6 / 2
9,904
495
11,222
18,912
10,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
26
Kills
11
13
Deaths
26
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
BobettemanQC
Achilles
7
1
6
10
L
Cthulhu
DontDissTris
Cthulhu
1
4
0
0.25
L
Bacchus
GlenTheGod
Bacchus
1
5
7
0.9
L
3
6
2
0.67
L
Rama
2
5
2
0.6
W
He Bo
Zima34
He Bo
2
4
7
1.38
W
Apollo
comanathQC
Apollo
6
3
5
2.83
L
Set
4
6
2
0.83
W
6
3
7
3.17
W
Baron Samedi
xavtech
Baron Samedi
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,015
Damage
43,101
80,569
Taken
74,585
55,379
Mitigated
53,693
25,890
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BobettemanQC
Achilles
12,968
2,048
0
3,104
17,192
15,309
0
4,276
12,206
0
72,761
L
Cthulhu
DontDissTris
Cthulhu
7,579
465
0
2,399
14,001
13,172
82
364
13,637
47,699
0
L
Bacchus
GlenTheGod
Bacchus
8,216
792
483
1,617
15,882
19,069
0
6,915
8,967
23,074
0
L
9,756
1,796
645
2,005
12,845
6,075
0
5,224
7,621
60,481
0
L
Rama
6,328
5,401
0
4,054
12,945
5,117
2,230
2,662
10,283
0
68,636
W
He Bo
Zima34
He Bo
10,489
2,065
456
7,501
18,326
7,926
1,188
7,031
11,115
76,940
0
W
Apollo
comanathQC
Apollo
10,665
7,051
0
4,551
12,985
5,384
0
3,957
8,748
0
72,520
L
Set
11,222
3,186
0
2,795
18,912
10,260
0
4,576
14,336
0
79,292
W
9,641
5,179
0
1,486
13,219
5,529
2,268
2,584
10,512
0
100,377
W
Baron Samedi
xavtech
Baron Samedi
9,252
1,795
2,193
6,599
18,847
21,231
0
6,859
11,674
43,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,428
Gold Earned
44,517
508
Minions Killed
445
0
Camps Cleared
0
1,912,860
Distance Traveled
1,719,517
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,387
569
122
6
0
424,910
5
L
Cthulhu
8,529
426
89
4
0
371,715
1
L
Bacchus
8,183
409
29
1
0
339,687
5
L
Ra
8,844
442
104
5
0
298,447
1
L
Rama
9,057
453
113
6
0
301,514
3
W
He Bo
10,224
511
94
5
0
350,294
12
W
Apollo
10,898
545
118
6
0
388,797
0
L
Set
9,904
495
110
6
0
408,154
0
W
Ullr
11,236
562
128
6
0
390,371
2
W
Baron Samedi
10,683
534
46
2
0
358,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role