Player Matchup

Ah Puch
Ah Puch
Gold V
BigIrishMan88
Ah Puch
Gold V
Level 160
God Stats
0W - 3L
1,220 SR
Queue Stats
153W - 164L
1,311 MMR
Solo
Jing Wei
Jing Wei
Silver I
High--Ways
Jing Wei
Silver I
Level 158
God Stats
7W - 3L
1,849 SR
Queue Stats
139W - 142L
1,299 MMR
Solo
Cerberus
Cerberus
Gold V
Holorunt
Cerberus
Gold V
Level 141
God Stats
12W - 11L
1,665 SR
Queue Stats
213W - 220L
1,263 MMR
Solo
Nemesis
Nemesis
Gold V
Icesia93
Nemesis
Gold V
Level 113
God Stats
0W - 1L
1,319 SR
Queue Stats
93W - 94L
1,319 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
JOTUN-DE-MIDGARD
Gilgamesh
Silver IV
Level 63
God Stats
0W - 1L
1,477 SR
Queue Stats
22W - 32L
1,250 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,506 SR
1,288 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,531 SR
1,379 MMR
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
Dingore
Hachiman
Gold V
Level 160
God Stats
4W - 5L
1,353 SR
Queue Stats
159W - 170L
1,280 MMR
Solo
Hel
Hel
Gold V
HaleTheRehab
Hel
Gold V
Level 155
God Stats
42W - 36L
1,580 SR
Queue Stats
311W - 313L
1,322 MMR
Solo
Ares
Ares
Silver III
NiGHt ZoNeZ
Ares
Silver III
Level 116
God Stats
3W - 3L
1,721 SR
Queue Stats
57W - 65L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
1 / 2 / 2
8,408
420
7,009
7,405
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
High--Ways
Jing Wei
16
2 / 3 / 4
9,586
479
11,906
14,198
6,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Holorunt
Cerberus
12
2 / 4 / 5
7,776
389
9,253
19,764
17,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
Icesia93
Nemesis
12
2 / 6 / 3
8,209
410
7,247
16,865
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
15
6 / 2 / 2
9,943
497
8,839
15,056
14,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Baron SamediBastetUllrBakasura

VS

Bans
MercuryCliodhnaArachneShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 4 / 4
10,271
514
7,588
15,856
17,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
 
Ne Zha
15
7 / 1 / 4
9,934
497
9,634
16,313
8,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
Dingore
Hachiman
15
4 / 2 / 4
9,685
484
11,645
12,115
5,046
Short Bow

Short Bow

+15%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 5
10,113
506
14,455
14,223
7,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 4 / 5
8,501
425
8,454
19,518
20,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
13
Kills
17
17
Deaths
13
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
4
4
1.25
W
Ne Zha
 
Ne Zha
7
1
4
9
L
Ah Puch
1
2
2
1
W
Hachiman
Dingore
Hachiman
4
2
4
3
W
3
2
5
2.75
L
Jing Wei
High--Ways
Jing Wei
2
3
4
1.33
L
Cerberus
Holorunt
Cerberus
2
4
5
1.13
L
Nemesis
Icesia93
Nemesis
2
6
3
0.58
L
Gilgamesh
6
2
2
3.5
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,254
Damage
51,776
73,288
Taken
78,025
49,738
Mitigated
58,286
13,892
Healing
28,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,588
2,446
0
6,188
15,856
17,118
735
1,225
13,980
0
76,642
W
Ne Zha
 
Ne Zha
9,634
2,166
0
5,481
16,313
8,697
0
2,792
12,958
0
72,664
L
Ah Puch
7,009
635
0
1,468
7,405
3,308
0
4,680
2,451
70,074
0
W
Hachiman
Dingore
Hachiman
11,645
8,154
0
1,971
12,115
5,046
776
3,043
8,719
0
63,588
W
14,455
177
3,287
8,266
14,223
7,226
428
2,916
11,055
88,103
0
L
Jing Wei
High--Ways
Jing Wei
11,906
10,514
0
3,338
14,198
6,250
1,194
2,788
11,344
0
84,984
L
Cerberus
Holorunt
Cerberus
9,253
1,153
0
5,397
19,764
17,893
0
7,229
12,337
37,542
0
L
Nemesis
Icesia93
Nemesis
7,247
2,168
0
1,083
16,865
7,334
0
4,645
11,838
0
55,148
L
Gilgamesh
8,839
2,506
0
2,606
15,056
14,953
814
2,533
12,409
0
42,483
W
8,454
995
377
3,219
19,518
20,199
49
6,360
12,800
33,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,922
Gold Earned
48,504
470
Minions Killed
516
0
Camps Cleared
0
1,856,750
Distance Traveled
1,943,682
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,271
514
118
6
0
381,922
7
W
Ne Zha
9,934
497
98
5
0
443,019
3
L
Ah Puch
8,408
420
86
4
0
360,880
3
W
Hachiman
9,685
484
97
5
0
352,296
3
W
Hel
10,113
506
162
8
0
392,090
10
L
Jing Wei
9,586
479
140
7
0
376,082
6
L
Cerberus
7,776
389
90
5
0
364,405
5
L
Nemesis
8,209
410
80
4
0
423,972
6
L
Gilgamesh
9,943
497
74
4
0
331,411
1
W
Ares
8,501
425
41
2
0
374,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role