Player Matchup

Bacchus
Bacchus
AnOpGranny
Bacchus
Level 108
God Stats
2W - 2L
1,676 SR
Queue Stats
34W - 33L
1,517 Elo+
Solo
Bakasura
Bakasura
Jefe Pezos
Bakasura
Level 67
God Stats
4W - 7L
1,807 SR
Queue Stats
90W - 75L
1,610 Elo+
Solo
Sol
Sol
MADvillain00
Sol
Level 145
God Stats
17W - 14L
1,574 SR
Queue Stats
321W - 340L
1,432 Elo+
Solo
Chiron
Chiron
ThatFirePizzaMan
Chiron
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,318 Elo+
Party 2
Achilles
Achilles
donuttt27
Achilles
Level 100
God Stats
0W - 1L
1,696 SR
Queue Stats
1W - 3L
1,318 Elo+
Party 2
Team Averages
Level 109
1,651 SR
1,439 Elo+

VS

Team Averages
Level 117
1,514 SR
1,510 Elo+
Horus
Horus
DwagonSIayer
Horus
Level 83
God Stats
4W - 4L
1,500 SR
Queue Stats
87W - 69L
1,499 Elo+
Party 1
Osiris
Osiris
JuanClarke
Osiris
Level 129
God Stats
10W - 12L
1,715 SR
Queue Stats
103W - 107L
1,493 Elo+
Solo
Thanatos
Thanatos
Leon151216
Thanatos
Level 123
God Stats
5W - 9L
1,287 SR
Queue Stats
496W - 480L
1,482 Elo+
Solo
Anubis
Anubis
cobra1265
Anubis
Level 122
God Stats
8W - 9L
1,327 SR
Queue Stats
142W - 139L
1,503 Elo+
Party 1
Olorun
Olorun
jo11yGREENgaint
Olorun
Level 126
God Stats
6W - 3L
1,739 SR
Queue Stats
84W - 60L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnOpGranny
Bacchus
9
0 / 3 / 0
5,576
465
4,282
8,706
11,116
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bakasura
Jefe Pezos
Bakasura
13
1 / 1 / 3
7,032
586
5,587
9,494
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

1
0 / 0 / 0
2,304
192
0
0
0
10
2 / 4 / 2
5,780
482
6,818
8,092
2,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
donuttt27
Achilles
9
2 / 2 / 1
5,606
467
4,851
13,340
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 4
6,159
513
2,912
11,386
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
JuanClarke
Osiris
13
2 / 0 / 1
7,607
634
4,942
7,721
5,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Leon151216
Thanatos
12
4 / 0 / 1
7,097
591
5,400
8,150
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
cobra1265
Anubis
12
1 / 1 / 3
7,207
601
5,372
7,371
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 3
6,862
572
6,406
6,364
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
10
10
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AnOpGranny
Bacchus
0
3
0
0
W
0
3
4
0.67
L
Bakasura
Jefe Pezos
Bakasura
1
1
3
2.5
W
Osiris
JuanClarke
Osiris
2
0
1
2.5
W
Thanatos
Leon151216
Thanatos
4
0
1
4.5
L
0
0
0
0
L
2
4
2
0.75
W
Anubis
cobra1265
Anubis
1
1
3
2.5
L
Achilles
donuttt27
Achilles
2
2
1
1.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,538
Damage
25,032
39,632
Taken
40,992
25,557
Mitigated
21,570
9,105
Healing
24,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AnOpGranny
Bacchus
4,282
399
0
2,460
8,706
11,116
0
561
8,145
33,085
0
W
2,912
1,329
1,323
3,048
11,386
6,786
586
0
10,956
0
12,841
L
Bakasura
Jefe Pezos
Bakasura
5,587
3,656
0
2,128
9,494
3,430
0
2,096
7,398
0
56,118
W
Osiris
JuanClarke
Osiris
4,942
2,325
0
4,988
7,721
5,033
0
4,201
3,520
0
53,899
W
Thanatos
Leon151216
Thanatos
5,400
1,137
0
8,945
8,150
3,112
36
81
8,069
0
45,136
L
0
0
0
0
0
0
0
0
0
0
0
L
6,818
1,918
497
1,836
8,092
2,172
0
2,912
5,150
0
37,493
W
Anubis
cobra1265
Anubis
5,372
339
0
3,271
7,371
3,488
882
0
6,951
59,538
0
L
Achilles
donuttt27
Achilles
4,851
641
0
2,184
13,340
8,839
0
5,063
8,277
0
15,491
W
6,406
3,308
716
2,094
6,364
3,151
3,063
0
6,309
41,956
6,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,298
Gold Earned
34,932
235
Minions Killed
394
0
Camps Cleared
0
927,397
Distance Traveled
1,177,605
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,576
465
45
4
0
216,569
4
W
Horus
6,159
513
15
1
0
237,827
0
L
Bakasura
7,032
586
109
9
0
259,719
3
W
Osiris
7,607
634
96
8
0
252,062
0
W
Thanatos
7,097
591
93
8
0
278,833
6
L
Sol
2,304
192
0
0
0
0
0
L
Chiron
5,780
482
63
5
0
212,673
1
W
Anubis
7,207
601
106
9
0
210,579
3
L
Achilles
5,606
467
18
2
0
238,436
2
W
Olorun
6,862
572
84
7
0
198,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role