Player Matchup

Raijin
Raijin
DRGTheMaster1
Raijin
Level 118
God Stats
2W - 0L
1,686 SR
Queue Stats
89W - 27L
1,852 Elo+
Party 2
Atlas
Atlas
DadiDepression
Atlas
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Gingibreadmann
Jing Wei
Level 129
God Stats
3W - 0L
1,696 SR
Queue Stats
67W - 19L
1,790 Elo+
Party 2
Team Averages
Level 126
1,627 SR
1,714 Elo+

VS

Team Averages
Level 72
1,431 SR
1,409 Elo+
Nox
Nox
IKAR_IS
Nox
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,399 Elo+
Party 1
Skadi
Skadi
IceQueen0214
Skadi
Level 17
God Stats
0W - 2L
1,292 SR
Queue Stats
6W - 8L
1,431 Elo+
Party 1
Horus
Horus
subzero602
Horus
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 11
10,206
785
12,993
6,841
3,060
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 2 / 16
10,714
824
10,008
21,168
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
16
8 / 0 / 11
10,676
821
13,159
11,091
5,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
14
1 / 5 / 1
8,615
663
11,858
11,659
5,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 10 / 2
7,739
595
3,867
14,717
6,538
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
11
1 / 5 / 0
7,594
584
5,092
13,218
10,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
20
Kills
2
2
Deaths
20
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
11
13.5
W
4
2
16
6
W
Jing Wei
8
0
11
13.5
L
Nox
1
5
1
0.3
L
0
10
2
0.1
L
Horus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,160
Damage
20,817
39,100
Taken
39,594
29,282
Mitigated
22,759
18,010
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,993
1,469
0
2,346
6,841
3,060
494
3,564
3,277
38,179
0
W
10,008
3,650
683
10,548
21,168
20,500
263
5,024
16,144
25,114
0
W
Jing Wei
13,159
10,310
0
4,433
11,091
5,722
1,845
3,682
7,409
0
62,801
L
Nox
11,858
1,026
0
750
11,659
5,562
0
7,148
4,511
40,940
0
L
3,867
2,349
0
872
14,717
6,538
0
8,464
6,253
0
10,680
L
Horus
5,092
1,697
1,315
1,723
13,218
10,659
0
7,524
5,694
0
10,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,596
Gold Earned
23,948
165
Minions Killed
97
10
Camps Cleared
1
684,124
Distance Traveled
561,401
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,206
785
44
3
2
227,598
0
W
Atlas
10,714
824
24
2
0
219,226
1
W
Jing Wei
10,676
821
97
7
8
237,300
3
L
Nox
8,615
663
78
6
1
200,119
1
L
Skadi
7,739
595
12
1
0
164,429
0
L
Horus
7,594
584
7
1
0
196,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role