Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Alemun99
Erlang Shen
Level 137
God Stats
2W - 1L
1,332 SR
Queue Stats
131W - 126L
1,533 Elo+
Solo
Kukulkan
Kukulkan
Rapidfire32
Kukulkan
Level 108
God Stats
1W - 1L
1,364 SR
Queue Stats
21W - 29L
1,510 Elo+
Solo
Yemoja
Yemoja
SCVKilljoy
Yemoja
Level 141
God Stats
12W - 13L
1,513 SR
Queue Stats
951W - 994L
1,585 Elo+
Solo
Hun Batz
Hun Batz
hokabi
Hun Batz
Level 102
God Stats
7W - 3L
1,725 SR
Queue Stats
458W - 435L
1,608 Elo+
Solo
Team Averages
Level 129
1,487 SR
1,547 Elo+

VS

Team Averages
Level 153
1,594 SR
1,539 Elo+
Hades
Hades
Death Da Kid702
Hades
Level 159
God Stats
10W - 8L
1,621 SR
Queue Stats
570W - 628L
1,575 Elo+
Solo
Mulan
Mulan
GeyDave
Mulan
Level 160
God Stats
10W - 6L
1,790 SR
Queue Stats
652W - 565L
1,469 Elo+
Party 1
Yemoja
Yemoja
HyperLightdemon
Yemoja
Level 145
God Stats
3W - 3L
1,709 SR
Queue Stats
154W - 173L
1,554 Elo+
Solo
Vulcan
Vulcan
Supersaiyannatsu
Vulcan
Level 158
God Stats
7W - 2L
1,553 SR
Queue Stats
361W - 314L
1,543 Elo+
Party 1
Bastet
Bastet
daemonLupusRex
Bastet
Level 144
God Stats
0W - 7L
1,298 SR
Queue Stats
298W - 295L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 4 / 15
9,453
788
16,163
11,710
5,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Alemun99
Erlang Shen
15
2 / 3 / 12
9,670
806
14,302
20,822
18,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Rapidfire32
Kukulkan
18
9 / 3 / 8
10,896
908
14,894
13,175
7,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
SCVKilljoy
Yemoja
15
3 / 3 / 13
10,164
847
5,203
12,312
12,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
hokabi
Hun Batz
17
4 / 3 / 13
10,180
848
10,159
14,784
11,652
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
9,314
776
10,927
16,895
12,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
GeyDave
Mulan
16
3 / 5 / 8
9,184
765
18,384
21,488
23,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 3 / 11
9,734
811
5,525
16,680
19,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
6 / 5 / 3
9,714
810
20,023
12,069
6,505
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 2 / 1
6,726
561
722
3,334
812
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
42
21
Kills
13
16
Deaths
21
61
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
4
15
2.63
W
Erlang Shen
Alemun99
Erlang Shen
2
3
12
2.67
L
2
6
6
0.83
L
Mulan
GeyDave
Mulan
3
5
8
1.4
L
1
3
11
2.17
W
Kukulkan
Rapidfire32
Kukulkan
9
3
8
4.33
W
Yemoja
SCVKilljoy
Yemoja
3
3
13
3.17
L
6
5
3
1.5
L
1
2
1
0.75
W
Hun Batz
hokabi
Hun Batz
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,721
Damage
55,581
72,803
Taken
70,466
55,383
Mitigated
62,996
34,015
Healing
24,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,163
7,536
0
2,123
11,710
5,603
2,927
6,199
5,345
37,565
0
W
Erlang Shen
Alemun99
Erlang Shen
14,302
6,836
3,481
8,034
20,822
18,467
537
10,290
10,260
0
23,537
L
10,927
740
460
3,351
16,895
12,357
271
9,789
7,106
26,870
0
L
Mulan
GeyDave
Mulan
18,384
2,044
977
5,163
21,488
23,484
0
10,492
10,996
0
32,445
L
5,525
1,306
6,682
6,112
16,680
19,838
411
7,844
8,836
22,106
0
W
Kukulkan
Rapidfire32
Kukulkan
14,894
3,237
0
1,426
13,175
7,344
2,551
6,675
6,283
42,338
0
W
Yemoja
SCVKilljoy
Yemoja
5,203
1,934
10,745
2,435
12,312
12,317
1,380
7,347
4,826
8,633
0
L
20,023
4,613
529
1,333
12,069
6,505
940
5,081
6,988
48,646
0
L
722
69
0
208
3,334
812
0
3,054
280
0
1,017
W
Hun Batz
hokabi
Hun Batz
10,159
2,764
1,203
4,568
14,784
11,652
1,503
5,964
8,614
0
24,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,363
Gold Earned
44,672
152
Minions Killed
140
0
Camps Cleared
0
1,119,188
Distance Traveled
852,403
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,453
788
39
3
0
219,962
0
W
Erlang Shen
9,670
806
14
1
0
240,575
4
L
Hades
9,314
776
33
3
0
177,603
0
L
Mulan
9,184
765
21
2
0
201,602
0
L
Yemoja
9,734
811
27
2
0
191,620
1
W
Kukulkan
10,896
908
64
5
0
221,015
2
W
Yemoja
10,164
847
5
0
0
201,622
0
L
Vulcan
9,714
810
59
5
0
240,516
4
L
Bastet
6,726
561
0
0
0
41,062
1
W
Hun Batz
10,180
848
30
3
0
236,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role