Player Matchup

Zhong Kui
Zhong Kui
Diggyholedwarf99
Zhong Kui
Level 69
God Stats
5W - 8L
1,388 SR
Queue Stats
79W - 82L
1,384 Elo+
Party 2
Kukulkan
Kukulkan
Osclop
Kukulkan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,381 Elo+
Solo
Horus
Horus
Thekillerkarrot
Horus
Level 67
God Stats
17W - 12L
1,572 SR
Queue Stats
56W - 70L
1,380 Elo+
Party 2
Sun Wukong
Sun Wukong
deaddude1011
Sun Wukong
Level 46
God Stats
1W - 6L
1,267 SR
Queue Stats
129W - 132L
1,293 Elo+
Solo
Hun Batz
Hun Batz
thesangamer
Hun Batz
Level 87
God Stats
0W - 1L
1,158 SR
Queue Stats
20W - 12L
1,464 Elo+
Solo
Team Averages
Level 66
1,377 SR
1,381 Elo+

VS

Team Averages
Level 36
1,414 SR
1,386 Elo+
Bacchus
Bacchus
BachateroMambero
Bacchus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 67L
1,421 Elo+
Party 1
Nemesis
Nemesis
Santí9
Nemesis
Level 37
God Stats
1W - 1L
1,285 SR
Queue Stats
13W - 9L
1,515 Elo+
Solo
Heimdallr
Heimdallr
Sihhn
Heimdallr
Level 8
God Stats
1W - 1L
1,185 SR
Queue Stats
2W - 3L
1,298 Elo+
Party 1
Mulan
Mulan
TheMadApple
Mulan
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 13L
1,314 Elo+
Solo
Poseidon
Poseidon
juani_iwnl_tgs
Poseidon
Level 46
God Stats
14W - 9L
1,602 SR
Queue Stats
57W - 67L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
18
11 / 7 / 4
13,494
500
24,025
26,192
19,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Osclop
Kukulkan
18
6 / 4 / 5
12,064
447
19,009
18,302
9,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
5 / 7 / 17
12,902
478
16,302
28,782
35,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
deaddude1011
Sun Wukong
18
5 / 4 / 6
12,547
465
26,148
32,537
33,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hun Batz
thesangamer
Hun Batz
17
2 / 11 / 7
11,144
413
12,229
27,061
11,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 16
14,450
535
10,941
30,998
44,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Santí9
Nemesis
20
8 / 3 / 10
15,408
571
16,955
26,695
14,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
Sihhn
Heimdallr
20
9 / 7 / 11
15,436
572
20,643
28,163
15,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 4 / 10
13,924
516
25,580
29,994
24,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
20
4 / 9 / 10
13,903
515
16,819
20,416
9,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
90
29
Kills
33
33
Deaths
29
39
Assists
57
Player
Kills
Deaths
Assists
KDA
W
6
6
16
2.33
L
Zhong Kui
11
7
4
1.86
L
Kukulkan
Osclop
Kukulkan
6
4
5
2.13
W
Nemesis
Santí9
Nemesis
8
3
10
4.33
W
Heimdallr
Sihhn
Heimdallr
9
7
11
2.07
W
6
4
10
2.75
L
5
7
17
1.93
L
Sun Wukong
deaddude1011
Sun Wukong
5
4
6
2
W
Poseidon
4
9
10
1
L
Hun Batz
thesangamer
Hun Batz
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,713
Damage
90,938
132,874
Taken
136,266
110,306
Mitigated
108,801
33,629
Healing
35,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,941
2,194
876
6,465
30,998
44,264
166
13,435
17,563
35,576
0
L
Zhong Kui
24,025
6,529
0
7,040
26,192
19,953
660
5,741
20,448
122,133
0
L
Kukulkan
Osclop
Kukulkan
19,009
2,114
0
4,097
18,302
9,393
0
3,483
14,819
79,192
0
W
Nemesis
Santí9
Nemesis
16,955
8,423
0
6,523
26,695
14,916
2,849
8,287
18,408
0
153,938
W
Heimdallr
Sihhn
Heimdallr
20,643
12,716
0
8,692
28,163
15,661
205
9,999
18,164
0
145,806
W
25,580
5,282
0
11,089
29,994
24,899
1,178
7,786
22,208
0
93,964
L
16,302
6,932
922
4,251
28,782
35,668
0
8,222
20,560
0
57,500
L
Sun Wukong
deaddude1011
Sun Wukong
26,148
7,049
0
11,523
32,537
33,443
1,332
5,596
26,941
0
93,350
W
Poseidon
16,819
1,331
0
1,609
20,416
9,061
0
6,484
13,932
115,110
0
L
Hun Batz
thesangamer
Hun Batz
12,229
3,473
0
5,796
27,061
11,849
548
6,933
20,128
0
72,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,151
Gold Earned
73,121
571
Minions Killed
641
0
Camps Cleared
0
2,406,693
Distance Traveled
2,564,957
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,450
535
32
1
0
525,698
2
L
Zhong Kui
13,494
500
165
6
0
445,451
1
L
Kukulkan
12,064
447
104
4
0
523,525
8
W
Nemesis
15,408
571
173
6
0
617,712
1
W
Heimdallr
15,436
572
149
6
0
463,686
7
W
Mulan
13,924
516
133
5
0
506,757
1
L
Horus
12,902
478
61
2
0
477,905
5
L
Sun Wukong
12,547
465
144
5
0
490,211
3
W
Poseidon
13,903
515
154
6
0
451,104
1
L
Hun Batz
11,144
413
97
4
0
469,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role