Player Matchup

Hercules
Hercules
Diamond V
Swan
Hercules
Diamond V
Level 108
God Stats
1W - 5L
1,262 SR
Queue Stats
142W - 58L
1,980 MMR
Party 1
Achilles
Achilles
Platinum II
TheOTP
Achilles
Platinum II
Level 68
God Stats
5W - 2L
1,659 SR
Queue Stats
22W - 12L
1,786 MMR
Party 1
Janus
Janus
Diamond V
the1v9machine
Janus
Diamond V
Level 125
God Stats
1W - 0L
1,190 SR
Queue Stats
145W - 58L
1,980 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 100
1,370 SR
1,915 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,455 SR
1,583 MMR
Bastet
Bastet
Platinum III
 
Bastet
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
TUROCH
Baron Samedi
Gold V
Level 84
God Stats
1W - 2L
1,341 SR
Queue Stats
11W - 17L
1,732 MMR
Solo
Sobek
Sobek
Gold IV
ZarCab
Sobek
Gold IV
Level 126
God Stats
1W - 1L
1,524 SR
Queue Stats
20W - 30L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Swan
Hercules
12
5 / 0 / 5
8,207
821
8,586
12,252
10,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Achilles
TheOTP
Achilles
11
3 / 2 / 6
7,159
716
7,211
11,507
7,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
2 / 1 / 7
7,303
730
8,573
4,970
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AresThothArtioAh Muzen CabBacchus

VS

Bans
AtlasKhepriHou YiXing TianMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 4 / 2
5,707
571
2,721
7,182
2,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
TUROCH
Baron Samedi
11
2 / 5 / 1
7,110
711
8,803
10,229
6,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
ZarCab
Sobek
10
0 / 1 / 2
6,595
660
4,202
10,859
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
10
Kills
2
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
4
2
0.25
W
Hercules
Swan
Hercules
5
0
5
7.5
L
Baron Samedi
TUROCH
Baron Samedi
2
5
1
0.5
W
Achilles
TheOTP
Achilles
3
2
6
3
L
Sobek
ZarCab
Sobek
0
1
2
1
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,370
Damage
15,726
28,729
Taken
28,270
20,682
Mitigated
19,248
6,676
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,721
723
0
912
7,182
2,396
0
1,632
5,352
0
8,896
W
Hercules
Swan
Hercules
8,586
3,440
0
4,090
12,252
10,477
0
6,209
6,043
0
13,677
L
Baron Samedi
TUROCH
Baron Samedi
8,803
923
1,683
2,543
10,229
6,147
0
3,140
6,918
29,256
0
W
Achilles
TheOTP
Achilles
7,211
2,291
0
2,063
11,507
7,951
363
3,940
6,524
0
17,592
L
Sobek
ZarCab
Sobek
4,202
780
0
3,523
10,859
10,705
0
4,063
6,569
8,618
0
W
8,573
926
0
523
4,970
2,254
0
3,164
1,806
33,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,669
Gold Earned
19,412
94
Minions Killed
70
5
Camps Cleared
3
562,994
Distance Traveled
422,883
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,707
571
11
1
2
97,696
1
W
Hercules
8,207
821
14
1
1
189,324
4
L
Baron Samedi
7,110
711
45
5
0
150,136
0
W
Achilles
7,159
716
19
2
1
194,540
2
L
Sobek
6,595
660
14
1
1
175,051
0
W
Janus
7,303
730
61
6
3
179,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role