Player Matchup

Fenrir
Fenrir
ALPHA_8_M
Fenrir
Level 15
God Stats
1W - 2L
1,346 SR
Queue Stats
1W - 5L
1,211 Elo+
Party 2
The Morrigan
The Morrigan
Gensho8711
The Morrigan
Level 126
God Stats
24W - 17L
1,560 SR
Queue Stats
269W - 283L
1,504 Elo+
Solo
Pele
Pele
Joshuaalvarenga
Pele
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
aiiiimee
Nu Wa
Level 47
God Stats
52W - 56L
1,442 SR
Queue Stats
146W - 196L
1,411 Elo+
Party 3
Loki
Loki
xd_Colossal_TORY
Loki
Level 26
God Stats
21W - 27L
1,391 SR
Queue Stats
144W - 201L
1,377 Elo+
Party 3
Team Averages
Level 62
1,448 SR
1,403 Elo+

VS

Team Averages
Level 153
1,603 SR
1,677 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BananaAnd2Kiwis
Chernobog
Level 159
God Stats
27W - 3L
2,095 SR
Queue Stats
1,339W - 117L
1,932 Elo+
Party 1
King Arthur
King Arthur
Zebidezing
King Arthur
Level 160
God Stats
10W - 3L
1,619 SR
Queue Stats
2,588W - 457L
1,853 Elo+
Party 1
Thor
Thor
Zenarys
Thor
Level 129
God Stats
4W - 1L
1,302 SR
Queue Stats
113W - 53L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALPHA_8_M
Fenrir
15
1 / 14 / 7
9,827
1,092
10,609
25,403
12,851
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Gensho8711
The Morrigan
16
7 / 10 / 4
11,991
1,332
16,610
17,536
7,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 5
10,764
1,196
12,268
23,646
8,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
aiiiimee
Nu Wa
16
1 / 7 / 7
10,136
1,126
8,586
18,204
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 13 / 5
9,785
1,087
6,988
24,238
16,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
7 / 2 / 20
11,527
1,281
20,565
8,816
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
 
Geb
17
4 / 4 / 24
11,073
1,230
10,650
13,565
6,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
BananaAnd2Kiwis
Chernobog
19
14 / 2 / 22
12,190
1,354
31,518
11,652
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Zebidezing
King Arthur
19
6 / 1 / 27
12,600
1,400
17,918
17,007
14,980
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
Zenarys
Thor
18
20 / 5 / 11
13,577
1,509
23,960
12,843
5,635
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
155
14
Kills
51
51
Deaths
14
28
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
2
20
8.5
W
Geb
 
Geb
4
4
24
4
L
Fenrir
ALPHA_8_M
Fenrir
1
14
7
0.32
W
Chernobog
BananaAnd2Kiwis
Chernobog
14
2
22
12.5
L
The Morrigan
Gensho8711
The Morrigan
7
10
4
0.9
L
4
7
5
0.93
W
King Arthur
Zebidezing
King Arthur
6
1
27
19.5
W
Thor
Zenarys
Thor
20
5
11
5.1
L
Nu Wa
aiiiimee
Nu Wa
1
7
7
0.64
L
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,061
Damage
104,611
109,027
Taken
63,883
49,780
Mitigated
35,263
7,491
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
20,565
6,163
0
0
8,816
3,155
0
3,453
5,177
40,899
0
W
Geb
 
Geb
10,650
1,893
0
812
13,565
6,240
0
5,602
6,735
18,087
0
L
Fenrir
ALPHA_8_M
Fenrir
10,609
3,026
0
974
25,403
12,851
0
5,255
19,978
0
17,946
W
Chernobog
BananaAnd2Kiwis
Chernobog
31,518
15,606
0
2,160
11,652
5,253
0
4,200
7,291
0
61,967
L
The Morrigan
Gensho8711
The Morrigan
16,610
2,511
0
197
17,536
7,011
0
4,525
12,862
32,879
2,652
L
12,268
2,155
0
5,601
23,646
8,054
0
5,684
17,786
0
30,488
W
King Arthur
Zebidezing
King Arthur
17,918
3,418
0
2,382
17,007
14,980
0
5,023
11,727
0
40,009
W
Thor
Zenarys
Thor
23,960
7,771
0
242
12,843
5,635
0
3,372
8,767
0
30,676
L
Nu Wa
aiiiimee
Nu Wa
8,586
1,429
0
98
18,204
5,798
0
7,585
10,389
20,086
0
L
6,988
2,938
0
621
24,238
16,066
0
7,344
16,684
0
15,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,503
Gold Earned
60,967
115
Minions Killed
167
4
Camps Cleared
7
807,227
Distance Traveled
864,895
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,527
1,281
43
5
0
173,460
0
W
Geb
11,073
1,230
20
2
0
172,750
1
L
Fenrir
9,827
1,092
16
2
0
142,727
0
W
Chernobog
12,190
1,354
53
6
3
178,194
1
L
The Morrigan
11,991
1,332
45
5
1
178,698
0
L
Pele
10,764
1,196
30
3
0
168,705
3
W
King Arthur
12,600
1,400
41
5
3
188,106
1
W
Thor
13,577
1,509
10
1
1
152,385
0
L
Nu Wa
10,136
1,126
17
2
2
163,146
0
L
Loki
9,785
1,087
7
1
1
153,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role