Player Matchup

Bellona
Bellona
Eg Hefni Min
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,498 Elo+
Party 2
Ymir
Ymir
GatorDaDemon
Ymir
Level 3
God Stats
4W - 0L
1,799 SR
Queue Stats
4W - 0L
1,680 Elo+
Party 2
Ravana
Ravana
GucciFliFlop672
Ravana
Level 77
God Stats
5W - 3L
1,292 SR
Queue Stats
33W - 37L
1,390 Elo+
Party 2
Team Averages
Level 63
1,530 SR
1,523 Elo+

VS

Team Averages
Level 85
1,696 SR
1,542 Elo+
Artio
Artio
ForbbidenJon
Artio
Level 141
God Stats
0W - 2L
1,640 SR
Queue Stats
16W - 16L
1,545 Elo+
Party 1
Yu Huang
Yu Huang
Kobe 8k
Yu Huang
Level 109
God Stats
0W - 1L
1,693 SR
Queue Stats
36W - 35L
1,579 Elo+
Party 1
Loki
Loki
TBP LOKI
Loki
Level 4
God Stats
0W - 1L
1,756 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eg Hefni Min
Bellona
13
1 / 0 / 10
8,757
674
9,468
12,230
12,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 0 / 6
10,047
773
9,090
14,637
14,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 2 / 5
9,797
754
11,066
8,691
4,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
8,497
654
6,662
14,181
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
Kobe 8k
Yu Huang
13
1 / 3 / 1
8,130
625
12,847
9,298
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
10
0 / 8 / 1
7,035
541
3,787
11,329
4,289
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
13
Kills
2
2
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
Eg Hefni Min
Bellona
1
0
10
6
L
1
2
1
0.75
W
6
0
6
9
W
6
2
5
4.25
L
Yu Huang
Kobe 8k
Yu Huang
1
3
1
0.5
L
Loki
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,624
Damage
23,296
35,558
Taken
34,808
31,903
Mitigated
24,731
9,245
Healing
4,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Eg Hefni Min
Bellona
9,468
2,922
0
1,284
12,230
12,000
242
5,673
6,263
0
35,185
L
6,662
1,336
1,051
3,616
14,181
16,238
0
3,667
10,133
12,945
0
W
9,090
1,594
1,197
4,800
14,637
14,958
92
8,288
5,738
25,893
0
W
11,066
2,674
0
1,964
8,691
4,945
345
4,706
3,687
0
27,429
L
Yu Huang
Kobe 8k
Yu Huang
12,847
1,191
0
250
9,298
4,204
164
2,417
6,742
29,651
0
L
Loki
3,787
553
0
0
11,329
4,289
0
3,356
7,668
0
14,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,601
Gold Earned
23,662
113
Minions Killed
77
10
Camps Cleared
1
739,711
Distance Traveled
655,409
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,757
674
31
2
5
258,210
0
L
Artio
8,497
654
12
1
0
234,572
0
W
Ymir
10,047
773
31
2
0
228,856
2
W
Ravana
9,797
754
51
4
5
252,645
3
L
Yu Huang
8,130
625
39
3
0
217,310
1
L
Loki
7,035
541
26
2
1
203,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role