Player Matchup

Scylla
Scylla
Bimmpy
Scylla
Level 127
God Stats
4W - 1L
1,709 SR
Queue Stats
168W - 121L
1,548 Elo+
Party 1
Mulan
Mulan
MisticGameGod
Mulan
Level 37
God Stats
96W - 102L
1,535 SR
Queue Stats
435W - 430L
1,578 Elo+
Solo
Hun Batz
Hun Batz
Scytrope
Hun Batz
Level 21
God Stats
68W - 47L
1,697 SR
Queue Stats
274W - 213L
1,574 Elo+
Party 1
Anubis
Anubis
Vaanillaa
Anubis
Level 28
God Stats
14W - 26L
1,453 SR
Queue Stats
29W - 45L
1,454 Elo+
Party 2
Neith
Neith
thepipelineman
Neith
Level 129
God Stats
13W - 12L
1,616 SR
Queue Stats
221W - 228L
1,606 Elo+
Party 2
Team Averages
Level 68
1,602 SR
1,552 Elo+

VS

Team Averages
Level 65
1,547 SR
1,602 Elo+
He Bo
He Bo
Apach015
He Bo
Level 113
God Stats
3W - 3L
1,483 SR
Queue Stats
194W - 179L
1,485 Elo+
Party 3
Cerberus
Cerberus
IIYaagaII
Cerberus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,860 Elo+
Solo
Izanami
Izanami
PhlabinsVetten
Izanami
Level 63
God Stats
2W - 6L
1,569 SR
Queue Stats
83W - 80L
1,513 Elo+
Party 3
Cernunnos
Cernunnos
ShiftyWabbit
Cernunnos
Level 63
God Stats
10W - 20L
1,381 SR
Queue Stats
203W - 240L
1,400 Elo+
Solo
Awilix
Awilix
vervvxkekw
Awilix
Level 44
God Stats
2W - 1L
1,801 SR
Queue Stats
163W - 82L
1,751 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bimmpy
Scylla
12
4 / 0 / 1
6,579
548
3,669
3,148
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
6,046
504
2,457
7,212
4,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hun Batz
Scytrope
Hun Batz
11
1 / 0 / 2
6,215
518
1,211
4,865
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Vaanillaa
Anubis
10
4 / 1 / 2
6,197
516
6,742
5,264
2,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 4
6,524
544
6,099
5,931
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Apach015
He Bo
10
1 / 3 / 1
6,260
522
2,986
7,248
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
IIYaagaII
Cerberus
7
0 / 2 / 0
5,015
418
1,725
8,975
3,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 2 / 0
6,272
523
463
5,196
1,950
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
ShiftyWabbit
Cernunnos
6
0 / 5 / 1
4,649
387
2,409
7,364
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
vervvxkekw
Awilix
13
1 / 0 / 0
7,279
607
4,103
4,961
1,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
2
2
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
Apach015
He Bo
1
3
1
0.5
W
Scylla
Bimmpy
Scylla
4
0
1
4.5
L
Cerberus
IIYaagaII
Cerberus
0
2
0
0
W
0
1
2
1
L
0
2
0
0
W
Hun Batz
Scytrope
Hun Batz
1
0
2
2
L
Cernunnos
ShiftyWabbit
Cernunnos
0
5
1
0.1
W
Anubis
Vaanillaa
Anubis
4
1
2
5
W
3
0
4
5
L
Awilix
vervvxkekw
Awilix
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,178
Damage
11,686
26,420
Taken
33,744
11,418
Mitigated
11,440
12,786
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Apach015
He Bo
2,986
230
0
2,900
7,248
2,424
0
2,401
4,847
45,271
0
W
Scylla
Bimmpy
Scylla
3,669
400
0
1,268
3,148
1,019
0
629
2,519
45,547
0
L
Cerberus
IIYaagaII
Cerberus
1,725
59
80
1,770
8,975
3,968
0
3,538
5,437
16,725
0
W
2,457
535
0
1,413
7,212
4,185
0
222
6,990
0
34,629
L
463
192
0
866
5,196
1,950
0
1,908
3,288
0
47,827
W
Hun Batz
Scytrope
Hun Batz
1,211
110
0
3,345
4,865
1,697
0
327
4,538
0
38,327
L
Cernunnos
ShiftyWabbit
Cernunnos
2,409
1,272
0
1,214
7,364
1,275
0
2,564
4,800
0
14,600
W
Anubis
Vaanillaa
Anubis
6,742
931
24
3,047
5,264
2,469
0
2,042
3,222
33,419
0
W
6,099
2,999
0
3,689
5,931
2,048
1,792
1,491
4,440
0
46,151
L
Awilix
vervvxkekw
Awilix
4,103
1,775
0
1,496
4,961
1,823
0
0
4,961
0
51,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,561
Gold Earned
29,475
374
Minions Killed
342
0
Camps Cleared
0
1,119,667
Distance Traveled
1,082,339
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,260
522
94
8
0
238,443
2
W
Scylla
6,579
548
65
5
0
230,598
8
L
Cerberus
5,015
418
26
2
0
200,351
1
W
Mulan
6,046
504
90
8
0
231,397
4
L
Izanami
6,272
523
95
8
0
228,648
4
W
Hun Batz
6,215
518
83
7
0
274,051
1
L
Cernunnos
4,649
387
23
2
0
142,863
0
W
Anubis
6,197
516
65
5
0
204,826
1
W
Neith
6,524
544
71
6
0
178,795
2
L
Awilix
7,279
607
104
9
0
272,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role