Player Matchup

Janus
Janus
Sniper iGod
Janus
Level 160
God Stats
50W - 9L
1,918 SR
Queue Stats
1,185W - 243L
1,890 Elo+
Party 1
Hou Yi
Hou Yi
WOKENBEAST12
Hou Yi
Level 123
God Stats
14W - 8L
1,653 SR
Queue Stats
376W - 90L
1,791 Elo+
Party 1
Thor
Thor
platina-angular
Thor
Level 87
God Stats
74W - 69L
1,495 SR
Queue Stats
710W - 791L
1,766 Elo+
Party 1
Team Averages
Level 123
1,689 SR
1,816 Elo+

VS

Team Averages
Level 70
1,473 SR
1,694 Elo+
Medusa
Medusa
HercOffAPerc
Medusa
Level 37
God Stats
2W - 2L
1,493 SR
Queue Stats
29W - 9L
1,851 Elo+
Party 2
Sobek
Sobek
Knight of Erin
Sobek
Level 136
God Stats
2W - 4L
1,480 SR
Queue Stats
90W - 60L
1,791 Elo+
Party 2
Merlin
Merlin
Mr921Panda34
Merlin
Level 37
God Stats
0W - 2L
1,447 SR
Queue Stats
20W - 33L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 11
10,044
773
14,575
11,516
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
15
4 / 2 / 16
10,439
803
12,710
12,025
5,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
10 / 2 / 7
10,385
799
15,362
11,268
6,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 7 / 0
10,214
786
9,614
18,283
6,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 7 / 5
9,454
727
8,492
19,300
20,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
13
1 / 6 / 3
8,420
648
6,491
10,242
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
20
Kills
8
8
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
7
0
0.86
L
1
7
5
0.5
L
Merlin
1
6
3
0.42
W
6
4
11
2.88
W
Hou Yi
4
2
16
6
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,647
Damage
24,597
34,809
Taken
47,825
16,526
Mitigated
31,602
6,687
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,614
4,315
0
2,411
18,283
6,985
60
4,297
13,339
0
32,338
L
8,492
652
0
2,617
19,300
20,417
0
5,104
13,393
14,668
0
L
Merlin
6,491
508
0
264
10,242
4,200
0
4,484
5,388
30,662
0
W
14,575
976
64
3,292
11,516
4,831
177
5,727
5,789
35,994
0
W
Hou Yi
12,710
5,508
0
2,201
12,025
5,370
546
5,583
6,442
0
43,950
W
15,362
3,166
0
1,130
11,268
6,325
0
4,103
7,165
0
23,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,868
Gold Earned
28,088
145
Minions Killed
127
9
Camps Cleared
3
692,475
Distance Traveled
635,039
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,214
786
59
5
2
229,099
3
L
Sobek
9,454
727
8
1
0
212,076
3
L
Merlin
8,420
648
60
5
1
193,864
4
W
Janus
10,044
773
50
4
1
248,525
2
W
Hou Yi
10,439
803
74
6
7
217,991
2
W
Thor
10,385
799
21
2
1
225,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role