Player Matchup

Cerberus
Cerberus
Diamond I
SteezyyDawg
Cerberus
Diamond I
Level 158
God Stats
7W - 2L
1,731 SR
Queue Stats
90W - 64L
2,572 MMR
Party 1
Chang'e
Chang'e
Platinum III
gabthepowerful
Chang'e
Platinum III
Level 159
God Stats
3W - 0L
1,778 SR
Queue Stats
72W - 32L
2,193 MMR
Party 1
Fenrir
Fenrir
Diamond I
mokkbz1
Fenrir
Diamond I
Level 148
God Stats
47W - 37L
1,757 SR
Queue Stats
193W - 202L
2,482 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,756 SR
2,416 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,621 SR
2,714 MMR
Bakasura
Bakasura
Diamond II
BootaySmasher
Bakasura
Diamond II
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
103W - 100L
2,801 MMR
Solo
Vulcan
Vulcan
Diamond I
K3nToy
Vulcan
Diamond I
Level 158
God Stats
54W - 22L
1,807 SR
Queue Stats
61W - 26L
2,951 MMR
Solo
Anhur
Anhur
Diamond II
KURDISH RAMPAG3
Anhur
Diamond II
Level 158
God Stats
7W - 5L
1,556 SR
Queue Stats
204W - 163L
2,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SteezyyDawg
Cerberus
18
4 / 1 / 9
12,812
674
17,272
26,915
25,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
10 / 2 / 6
14,770
777
21,580
22,039
6,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
mokkbz1
Fenrir
16
2 / 4 / 9
11,649
613
11,959
21,703
13,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothShivaBastetAtlasGanesha

VS

Bans
Ah Muzen CabGebPersephoneCabrakanBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BootaySmasher
Bakasura
14
2 / 9 / 2
10,691
563
12,750
25,697
10,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
K3nToy
Vulcan
18
4 / 2 / 2
11,901
626
22,381
14,740
7,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 5
11,303
595
23,188
18,096
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
7
7
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BootaySmasher
Bakasura
2
9
2
0.33
L
Vulcan
K3nToy
Vulcan
4
2
2
2.5
L
1
5
5
0.7
W
Cerberus
SteezyyDawg
Cerberus
4
1
9
8.5
W
10
2
6
6.5
W
Fenrir
mokkbz1
Fenrir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,811
Damage
58,319
70,657
Taken
58,533
45,264
Mitigated
25,585
34,747
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BootaySmasher
Bakasura
12,750
7,090
0
4,171
25,697
10,312
272
15,160
10,032
0
28,813
L
Vulcan
K3nToy
Vulcan
22,381
7,351
0
467
14,740
7,989
0
8,511
5,710
67,919
0
L
23,188
12,562
0
3,203
18,096
7,284
272
13,911
3,709
0
54,965
W
Cerberus
SteezyyDawg
Cerberus
17,272
847
0
6,372
26,915
25,261
490
8,394
17,190
43,306
0
W
21,580
361
9,733
15,418
22,039
6,977
1,931
8,641
13,064
98,566
0
W
Fenrir
mokkbz1
Fenrir
11,959
2,391
0
3,224
21,703
13,026
383
6,170
14,040
0
29,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,231
Gold Earned
33,895
256
Minions Killed
207
8
Camps Cleared
10
1,154,476
Distance Traveled
1,035,670
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,691
563
49
3
2
335,036
7
L
Vulcan
11,901
626
80
4
4
406,467
1
L
Anhur
11,303
595
78
4
4
294,167
2
W
Cerberus
12,812
674
67
4
3
390,638
8
W
Chang'e
14,770
777
161
8
1
387,272
3
W
Fenrir
11,649
613
28
1
4
376,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role