Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Alkurn_Soryn
Medusa
Level 86
God Stats
1W - 3L
1,461 SR
Queue Stats
40W - 56L
1,210 Elo+
Party 1
Bastet
Bastet
Reptiliouse
Bastet
Level 79
God Stats
8W - 8L
1,452 SR
Queue Stats
166W - 147L
1,378 Elo+
Party 3
Vulcan
Vulcan
VISA_jog
Vulcan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,047 Elo+
Party 1
Cthulhu
Cthulhu
mexiking245
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
937 Elo+
Party 1
Team Averages
Level 55
1,483 SR
1,214 Elo+

VS

Team Averages
Level 70
1,455 SR
1,396 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
NACIONALEXDURAN
Cerberus
Level 147
God Stats
5W - 2L
1,579 SR
Queue Stats
167W - 178L
1,435 Elo+
Solo
Kukulkan
Kukulkan
bigbosssnowman
Kukulkan
Level 65
God Stats
2W - 2L
1,620 SR
Queue Stats
256W - 335L
1,299 Elo+
Solo
Achilles
Achilles
camerocity
Achilles
Level 68
God Stats
22W - 27L
1,195 SR
Queue Stats
153W - 163L
1,388 Elo+
Party 2
Danzaburou
Danzaburou
i_waz_canadian
Danzaburou
Level 25
God Stats
20W - 31L
1,382 SR
Queue Stats
24W - 43L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
2 / 0 / 1
5,321
409
1,218
3,288
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
9
1 / 4 / 0
5,715
440
5,534
8,174
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
1 / 1 / 2
6,760
520
5,097
10,283
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
VISA_jog
Vulcan
11
0 / 1 / 0
6,229
479
3,267
4,806
2,207
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
mexiking245
Cthulhu
8
1 / 2 / 1
5,703
439
4,654
9,307
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 2 / 2
6,021
463
2,571
8,890
3,217
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
10
2 / 2 / 4
6,906
531
4,357
9,478
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
12
0 / 1 / 1
6,835
526
3,991
3,360
1,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
camerocity
Achilles
9
1 / 1 / 0
5,706
439
3,363
8,776
7,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
i_waz_canadian
Danzaburou
11
4 / 0 / 1
7,028
541
7,985
6,719
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
8
8
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
0
1
2.5
W
Erlang Shen
 
Erlang Shen
1
2
2
1
L
Medusa
1
4
0
0.25
W
Cerberus
2
2
4
2
L
Bastet
1
1
2
2
L
Vulcan
VISA_jog
Vulcan
0
1
0
0
W
Kukulkan
0
1
1
0.5
W
Achilles
camerocity
Achilles
1
1
0
1
W
Danzaburou
i_waz_canadian
Danzaburou
4
0
1
4.5
L
Cthulhu
mexiking245
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,770
Damage
22,267
35,858
Taken
37,223
16,203
Mitigated
19,683
9,774
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,218
388
80
823
3,288
1,499
210
0
3,288
0
12,039
W
Erlang Shen
 
Erlang Shen
2,571
1,351
0
867
8,890
3,217
788
1,037
7,853
0
35,114
L
Medusa
5,534
3,085
0
1,324
8,174
2,759
616
1,894
6,280
0
31,891
W
Cerberus
4,357
591
0
2,576
9,478
5,548
610
3,022
6,456
20,897
0
L
Bastet
5,097
1,768
130
5,845
10,283
3,573
0
44
10,239
0
45,005
L
Vulcan
VISA_jog
Vulcan
3,267
425
0
470
4,806
2,207
184
3,947
859
37,169
0
W
Kukulkan
3,991
212
0
872
3,360
1,163
0
2,402
958
46,243
0
W
Achilles
camerocity
Achilles
3,363
461
0
354
8,776
7,127
0
0
8,776
0
20,939
W
Danzaburou
i_waz_canadian
Danzaburou
7,985
2,432
0
2,758
6,719
2,628
2,099
1,460
5,259
0
46,665
L
Cthulhu
mexiking245
Cthulhu
4,654
698
0
1,102
9,307
6,165
182
2,463
6,844
15,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,728
Gold Earned
32,496
268
Minions Killed
317
0
Camps Cleared
0
1,083,090
Distance Traveled
1,190,922
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,321
409
26
2
0
139,290
0
W
Erlang Shen
6,021
463
65
5
0
273,651
0
L
Medusa
5,715
440
50
4
0
223,100
5
W
Cerberus
6,906
531
52
4
0
213,305
0
L
Bastet
6,760
520
101
8
0
249,399
2
L
Vulcan
6,229
479
64
5
0
225,914
3
W
Kukulkan
6,835
526
89
7
0
198,798
2
W
Achilles
5,706
439
33
3
0
260,580
0
W
Danzaburou
7,028
541
78
6
0
244,588
0
L
Cthulhu
5,703
439
27
2
0
245,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role