Player Matchup

Izanami
Izanami
BIG LAMAR 23
Izanami
Level 98
God Stats
4W - 2L
1,490 SR
Queue Stats
145W - 153L
1,492 Elo+
Solo
Serqet
Serqet
CutestDesire
Serqet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,551 Elo+
Solo
Mulan
Mulan
Edgar337959
Mulan
Level 49
God Stats
15W - 18L
1,493 SR
Queue Stats
326W - 381L
1,463 Elo+
Solo
Atlas
Atlas
Muteink
Atlas
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,689 Elo+
Party 1
Chronos
Chronos
NovaxBlitz44
Chronos
Level 62
God Stats
0W - 1L
1,599 SR
Queue Stats
21W - 28L
1,597 Elo+
Party 1
Team Averages
Level 52
1,516 SR
1,558 Elo+

VS

Team Averages
Level 134
1,507 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AlphaHMan
Chaac
Level 141
God Stats
3W - 1L
1,501 SR
Queue Stats
219W - 205L
1,548 Elo+
Party 2
Vulcan
Vulcan
CloudyUltima
Vulcan
Level 128
God Stats
9W - 8L
1,476 SR
Queue Stats
196W - 221L
1,477 Elo+
Solo
Jing Wei
Jing Wei
Flyin9 Monster
Jing Wei
Level 141
God Stats
15W - 6L
1,688 SR
Queue Stats
158W - 161L
1,481 Elo+
Solo
Janus
Janus
KaosInfinite
Janus
Level 134
God Stats
5W - 10L
1,368 SR
Queue Stats
245W - 241L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BIG LAMAR 23
Izanami
14
0 / 3 / 1
8,039
618
3,692
10,314
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
15
2 / 4 / 2
8,484
653
5,306
11,499
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 0
8,866
682
7,737
10,789
7,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Atlas
Muteink
Atlas
16
1 / 1 / 5
8,840
680
6,707
15,912
16,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
NovaxBlitz44
Chronos
15
0 / 2 / 1
8,259
635
8,046
13,095
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 1 / 2
10,512
809
8,567
9,095
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
AlphaHMan
Chaac
16
2 / 2 / 6
9,058
697
10,855
15,872
13,438
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
16
0 / 1 / 1
8,985
691
14,470
4,350
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
15
2 / 1 / 3
8,812
678
8,700
9,306
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 2 / 4
9,450
727
8,623
10,083
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
11
11
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
2
6
W
Chaac
AlphaHMan
Chaac
2
2
6
2.5
L
Izanami
BIG LAMAR 23
Izanami
0
3
1
0.17
W
Vulcan
0
1
1
0.5
L
Serqet
2
4
2
0.75
L
4
1
0
4
W
Jing Wei
2
1
3
3.5
W
2
2
4
2
L
Atlas
Muteink
Atlas
1
1
5
3.5
L
Chronos
NovaxBlitz44
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,488
Damage
51,215
61,609
Taken
48,706
41,369
Mitigated
27,688
9,382
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,567
486
1,237
2,163
9,095
4,438
1,836
2,024
7,015
51,136
0
W
Chaac
AlphaHMan
Chaac
10,855
1,560
0
5,032
15,872
13,438
0
3,008
12,261
0
27,254
L
Izanami
BIG LAMAR 23
Izanami
3,692
2,763
0
359
10,314
4,415
0
5,432
4,804
0
32,082
W
Vulcan
14,470
7,349
0
301
4,350
1,965
723
1,762
2,479
43,090
0
L
Serqet
5,306
430
0
827
11,499
7,047
0
4,496
6,855
0
18,311
L
7,737
935
44
1,996
10,789
7,343
0
5,227
5,494
0
25,085
W
Jing Wei
8,700
7,141
0
1,736
9,306
3,757
350
3,638
5,319
0
22,738
W
8,623
323
0
825
10,083
4,090
731
3,370
6,505
34,132
0
L
Atlas
Muteink
Atlas
6,707
2,202
464
2,584
15,912
16,269
71
9,231
6,527
24,234
0
L
Chronos
NovaxBlitz44
Chronos
8,046
3,123
0
3,108
13,095
6,295
0
6,704
6,269
32,294
3,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
46,817
213
Minions Killed
281
0
Camps Cleared
0
1,273,754
Distance Traveled
1,373,580
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,512
809
91
7
0
290,282
1
W
Chaac
9,058
697
36
3
0
287,167
0
L
Izanami
8,039
618
63
5
0
234,767
0
W
Vulcan
8,985
691
69
5
0
258,866
2
L
Serqet
8,484
653
33
3
0
280,132
0
L
Mulan
8,866
682
34
3
0
256,267
2
W
Jing Wei
8,812
678
32
2
0
243,100
4
W
Janus
9,450
727
53
4
0
294,165
2
L
Atlas
8,840
680
43
3
0
242,526
0
L
Chronos
8,259
635
40
3
0
260,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role