Player Matchup

Thoth
Thoth
ConvictMusic864
Thoth
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,572 Elo+
Solo
Mercury
Mercury
ITzAlucard0922
Mercury
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,693 Elo+
Solo
Osiris
Osiris
KGMONEY2218
Osiris
Level 124
God Stats
21W - 20L
1,550 SR
Queue Stats
237W - 234L
1,514 Elo+
Party 1
Fafnir
Fafnir
PureUltra
Fafnir
Level 137
God Stats
12W - 14L
1,630 SR
Queue Stats
438W - 403L
1,578 Elo+
Party 1
Freya
Freya
Yeahiight1027
Freya
Level 47
God Stats
121W - 91L
1,665 SR
Queue Stats
537W - 498L
1,504 Elo+
Party 1
Team Averages
Level 76
1,569 SR
1,572 Elo+

VS

Team Averages
Level 79
1,527 SR
1,565 Elo+
Khepri
Khepri
McJoeJoeJoe
Khepri
Level 150
God Stats
3W - 2L
1,562 SR
Queue Stats
119W - 79L
1,555 Elo+
Party 2
Olorun
Olorun
MrShaft
Olorun
Level 134
God Stats
1W - 0L
1,551 SR
Queue Stats
73W - 48L
1,601 Elo+
Party 2
Neith
Neith
Runaah
Neith
Level 28
God Stats
3W - 1L
1,314 SR
Queue Stats
53W - 35L
1,581 Elo+
Party 2
Amaterasu
Amaterasu
bidretrad
Amaterasu
Level 41
God Stats
2W - 1L
1,493 SR
Queue Stats
23W - 26L
1,573 Elo+
Solo
Set
Set
rob-samu
Set
Level 43
God Stats
2W - 1L
1,713 SR
Queue Stats
12W - 14L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,862
489
4,963
7,125
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
5,086
424
2,447
8,788
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
10
0 / 3 / 0
5,954
496
6,880
11,342
7,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
PureUltra
Fafnir
8
0 / 0 / 2
5,508
459
1,190
7,066
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 1
5,391
449
4,772
8,994
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
1 / 0 / 3
6,270
523
3,374
5,876
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Olorun
MrShaft
Olorun
12
2 / 2 / 2
7,287
607
5,954
8,463
3,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Runaah
Neith
12
4 / 1 / 1
6,922
577
6,643
3,476
1,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
bidretrad
Amaterasu
11
1 / 0 / 2
6,727
561
6,597
10,254
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 4
6,812
568
4,273
7,500
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
11
12
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
0
3
1
0.17
L
Osiris
0
3
0
0
W
Khepri
1
0
3
2.5
W
Olorun
MrShaft
Olorun
2
2
2
1.5
L
Fafnir
PureUltra
Fafnir
0
0
2
1
W
Neith
Runaah
Neith
4
1
1
4.5
L
1
3
1
0.5
W
Amaterasu
bidretrad
Amaterasu
1
0
2
2
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,252
Damage
26,841
43,315
Taken
35,569
20,875
Mitigated
20,895
11,519
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,963
754
0
1,240
7,125
2,737
0
3,800
3,325
42,391
0
L
2,447
753
0
495
8,788
2,876
0
2,004
6,784
0
27,543
L
Osiris
6,880
3,715
0
3,853
11,342
7,341
180
0
11,342
0
45,004
W
Khepri
3,374
638
0
1,940
5,876
4,599
0
3,600
2,276
15,691
0
W
Olorun
MrShaft
Olorun
5,954
3,291
169
4,530
8,463
3,352
1,074
4,744
3,719
57,584
0
L
Fafnir
PureUltra
Fafnir
1,190
448
0
2,740
7,066
5,057
0
1,488
5,578
9,286
0
W
Neith
Runaah
Neith
6,643
1,889
0
1,406
3,476
1,624
2,179
1,663
1,813
0
55,185
L
4,772
2,104
0
3,191
8,994
2,864
0
2,036
6,958
32,327
0
W
Amaterasu
bidretrad
Amaterasu
6,597
4,404
0
4,640
10,254
8,216
0
0
10,254
0
39,586
W
4,273
1,270
0
1,643
7,500
3,104
0
918
6,582
0
33,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,801
Gold Earned
34,018
258
Minions Killed
361
0
Camps Cleared
0
1,069,138
Distance Traveled
1,117,749
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,862
489
62
5
0
203,845
2
L
Mercury
5,086
424
53
4
0
237,737
3
L
Osiris
5,954
496
76
6
0
209,421
2
W
Khepri
6,270
523
19
2
0
221,823
2
W
Olorun
7,287
607
106
9
0
191,676
4
L
Fafnir
5,508
459
24
2
0
218,276
3
W
Neith
6,922
577
92
8
0
195,846
4
L
Freya
5,391
449
43
4
0
199,859
1
W
Amaterasu
6,727
561
78
7
0
241,958
3
W
Set
6,812
568
66
6
0
266,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role