Player Matchup

Kali
Kali
Silver III
 
Kali
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
Alex_____Villa
Merlin
Silver III
Level 127
God Stats
7W - 12L
1,407 SR
Queue Stats
277W - 270L
950 MMR
Party 1
Achilles
Achilles
Silver III
CoBrA_SLO_89
Achilles
Silver III
Level 106
God Stats
13W - 13L
1,401 SR
Queue Stats
511W - 529L
924 MMR
Solo
Bacchus
Bacchus
Silver IV
mustashley
Bacchus
Silver IV
Level 102
God Stats
1W - 4L
1,383 SR
Queue Stats
24W - 42L
1,049 MMR
Solo
Neith
Neith
Silver III
tedoiguerra
Neith
Silver III
Level 112
God Stats
50W - 39L
1,605 SR
Queue Stats
131W - 132L
1,272 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,459 SR
1,139 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,386 SR
1,044 MMR
Anubis
Anubis
Silver II
GuizBtw
Anubis
Silver II
Level 106
God Stats
1W - 3L
1,475 SR
Queue Stats
499W - 508L
1,111 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
RASSSTA48
Ao Kuang
Silver I
Level 140
God Stats
87W - 103L
1,351 SR
Queue Stats
285W - 300L
1,036 MMR
Solo
Ymir
Ymir
Silver IV
ZABUZA_I_
Ymir
Silver IV
Level 142
God Stats
3W - 5L
1,289 SR
Queue Stats
238W - 269L
906 MMR
Solo
Shiva
Shiva
Silver I
alextj99
Shiva
Silver I
Level 94
God Stats
1W - 1L
1,661 SR
Queue Stats
107W - 119L
1,104 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
chargrange
Ah Muzen Cab
Silver V
Level 63
God Stats
3W - 4L
1,152 SR
Queue Stats
207W - 224L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
3 / 6 / 7
12,782
457
18,892
30,793
14,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 8 / 1
12,332
440
20,496
21,616
9,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
CoBrA_SLO_89
Achilles
18
3 / 8 / 3
12,334
441
16,994
37,194
45,074
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
mustashley
Bacchus
16
2 / 7 / 5
11,357
406
8,043
28,805
42,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 5 / 6
14,700
525
22,560
17,717
8,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GebCliodhnaBaron SamediAwilixZeus

VS

Bans
LokiGilgameshSetMercuryArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GuizBtw
Anubis
20
13 / 5 / 9
16,466
588
38,445
32,349
20,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
RASSSTA48
Ao Kuang
20
10 / 3 / 5
15,119
540
17,343
32,454
16,928
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
20
3 / 4 / 19
13,693
489
12,084
29,042
27,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
alextj99
Shiva
20
4 / 3 / 16
16,176
578
23,555
30,301
33,723
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
chargrange
Ah Muzen Cab
20
4 / 2 / 10
14,287
510
15,223
20,888
10,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
93
17
Kills
34
34
Deaths
17
22
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
6
7
1.08
L
6
8
1
0.81
L
Achilles
CoBrA_SLO_89
Achilles
3
8
3
0.56
W
Anubis
GuizBtw
Anubis
13
5
9
3.5
W
Ao Kuang
RASSSTA48
Ao Kuang
10
3
5
4.17
W
Ymir
3
4
19
3.13
W
Shiva
alextj99
Shiva
4
3
16
4
W
Ah Muzen Cab
chargrange
Ah Muzen Cab
4
2
10
4.5
L
Bacchus
mustashley
Bacchus
2
7
5
0.64
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,985
Damage
106,650
136,125
Taken
145,034
120,466
Mitigated
109,941
23,522
Healing
74,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
18,892
9,302
0
6,419
30,793
14,399
0
15,275
15,518
0
119,581
L
20,496
1,194
0
2,328
21,616
9,222
0
15,560
5,970
101,103
0
L
Achilles
CoBrA_SLO_89
Achilles
16,994
3,671
0
7,132
37,194
45,074
0
12,089
25,025
0
85,509
W
Anubis
GuizBtw
Anubis
38,445
1,813
0
20,537
32,349
20,705
3,279
10,055
22,294
151,685
0
W
Ao Kuang
RASSSTA48
Ao Kuang
17,343
3,632
0
21,945
32,454
16,928
817
4,631
27,823
135,370
0
W
Ymir
12,084
2,108
789
7,010
29,042
27,828
458
9,193
19,849
61,398
0
W
Shiva
alextj99
Shiva
23,555
4,032
0
13,451
30,301
33,723
2,765
3,123
27,178
0
132,191
W
Ah Muzen Cab
chargrange
Ah Muzen Cab
15,223
9,641
430
10,784
20,888
10,757
6,244
4,290
16,598
0
122,030
L
Bacchus
mustashley
Bacchus
8,043
801
0
2,483
28,805
42,837
0
16,663
12,142
32,572
0
L
22,560
8,688
0
5,160
17,717
8,934
2,078
8,119
9,598
0
159,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,505
Gold Earned
75,741
720
Minions Killed
801
0
Camps Cleared
0
2,380,111
Distance Traveled
2,535,926
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
12,782
457
152
5
0
539,441
6
L
Merlin
12,332
440
157
6
0
437,962
5
L
Achilles
12,334
441
127
5
0
458,516
6
W
Anubis
16,466
588
196
7
0
461,066
4
W
Ao Kuang
15,119
540
144
5
0
525,769
8
W
Ymir
13,693
489
100
4
0
510,909
4
W
Shiva
16,176
578
208
7
0
519,217
2
W
Ah Muzen Cab
14,287
510
153
5
0
518,965
5
L
Bacchus
11,357
406
36
1
0
488,015
3
L
Neith
14,700
525
248
9
0
456,177
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role