Player Matchup

Baron Samedi
Baron Samedi
Goofballs69
Baron Samedi
Level 29
God Stats
131W - 98L
1,560 SR
Queue Stats
283W - 268L
1,423 Elo+
Party 1
Thanatos
Thanatos
Mitchlad420
Thanatos
Level 17
God Stats
1W - 0L
1,903 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
moneymosama
Tyr
Level 86
God Stats
8W - 2L
1,897 SR
Queue Stats
34W - 35L
1,514 Elo+
Party 1
Team Averages
Level 44
1,786 SR
1,479 Elo+

VS

Team Averages
Level 86
1,500 SR
1,439 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Funi123
Discordia
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Goofballs69
Baron Samedi
13
1 / 0 / 2
8,167
681
9,864
3,349
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Mitchlad420
Thanatos
12
1 / 1 / 2
7,905
659
4,748
9,113
4,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 1
8,504
709
6,114
13,497
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 0 / 1
7,933
661
6,480
11,705
10,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
 
Da Ji
11
0 / 3 / 1
6,886
574
4,841
8,748
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Funi123
Discordia
11
1 / 0 / 0
7,250
604
4,392
5,018
1,848
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Da Ji
 
Da Ji
0
3
1
0.17
L
Discordia
Funi123
Discordia
1
0
0
1
W
Baron Samedi
Goofballs69
Baron Samedi
1
0
2
2
W
Thanatos
Mitchlad420
Thanatos
1
1
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,726
Damage
15,713
25,959
Taken
25,471
19,121
Mitigated
16,631
12,303
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,480
235
188
2,848
11,705
10,274
0
4,921
6,784
25,481
0
L
Da Ji
 
Da Ji
4,841
492
0
750
8,748
4,509
0
3,296
5,452
0
16,065
L
Discordia
Funi123
Discordia
4,392
46
657
276
5,018
1,848
0
2,238
2,780
16,784
0
W
Baron Samedi
Goofballs69
Baron Samedi
9,864
267
2,722
1,554
3,349
1,656
160
1,739
1,610
36,839
0
W
Thanatos
Mitchlad420
Thanatos
4,748
777
0
3,089
9,113
4,089
384
4,683
4,156
0
15,699
W
6,114
1,418
550
4,388
13,497
13,376
31
4,603
8,588
0
24,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,576
Gold Earned
22,069
128
Minions Killed
96
6
Camps Cleared
2
712,891
Distance Traveled
657,452
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,933
661
45
4
0
237,176
3
L
Da Ji
6,886
574
31
3
1
212,470
0
L
Discordia
7,250
604
20
2
1
207,806
2
W
Baron Samedi
8,167
681
55
5
0
245,418
4
W
Thanatos
7,905
659
37
3
1
223,256
0
W
Tyr
8,504
709
36
3
5
244,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role