Player Matchup

Merlin
Merlin
Jayinko2k
Merlin
Level 49
God Stats
1W - 0L
1,305 SR
Queue Stats
8W - 8L
1,439 Elo+
Party 3
Ymir
Ymir
Kingjae_23
Ymir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
Oojibwe-Zimbabwe
Arachne
Level 145
God Stats
2W - 1L
1,421 SR
Queue Stats
16W - 18L
1,540 Elo+
Party 3
Chiron
Chiron
Twan0326
Chiron
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
225W - 237L
1,417 Elo+
Party 3
King Arthur
King Arthur
VascularTip
King Arthur
Level 95
God Stats
7W - 2L
1,761 SR
Queue Stats
61W - 28L
1,687 Elo+
Party 3
Team Averages
Level 69
1,497 SR
1,516 Elo+

VS

Team Averages
Level 77
1,556 SR
1,396 Elo+
Ganesha
Ganesha
Conquistador740
Ganesha
Level 46
God Stats
8W - 6L
1,382 SR
Queue Stats
144W - 168L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
GreenDruid64
Baron Samedi
Level 24
God Stats
0W - 1L
1,761 SR
Queue Stats
15W - 16L
1,294 Elo+
Party 1
King Arthur
King Arthur
InfamousRegent8
King Arthur
Level 121
God Stats
0W - 2L
1,462 SR
Queue Stats
22W - 20L
1,439 Elo+
Party 1
Jing Wei
Jing Wei
TheSwoosh7
Jing Wei
Level 97
God Stats
2W - 2L
1,506 SR
Queue Stats
256W - 281L
1,434 Elo+
Party 2
Gilgamesh
Gilgamesh
deathmage547
Gilgamesh
Level 98
God Stats
7W - 2L
1,670 SR
Queue Stats
89W - 87L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jayinko2k
Merlin
16
2 / 1 / 5
10,388
495
12,085
8,405
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 6
9,561
455
3,711
12,261
10,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 2 / 8
11,077
527
15,046
22,004
10,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
Twan0326
Chiron
18
5 / 0 / 3
11,367
541
12,586
9,920
4,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
VascularTip
King Arthur
18
7 / 0 / 8
12,590
600
23,324
19,035
23,529
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
9,082
432
5,419
22,865
18,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
GreenDruid64
Baron Samedi
13
3 / 6 / 2
8,689
414
8,758
16,629
9,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
InfamousRegent8
King Arthur
14
0 / 5 / 0
8,934
425
7,932
19,426
22,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
TheSwoosh7
Jing Wei
16
1 / 1 / 1
10,114
482
6,231
16,602
7,798
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
deathmage547
Gilgamesh
14
2 / 5 / 2
8,969
427
8,281
19,639
14,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
21
Kills
6
6
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Baron Samedi
GreenDruid64
Baron Samedi
3
6
2
0.67
L
King Arthur
InfamousRegent8
King Arthur
0
5
0
0
W
Merlin
Jayinko2k
Merlin
2
1
5
4.5
W
1
3
6
1.33
W
6
2
8
5
L
Jing Wei
TheSwoosh7
Jing Wei
1
1
1
1.5
W
Chiron
Twan0326
Chiron
5
0
3
6.5
W
King Arthur
VascularTip
King Arthur
7
0
8
11
L
Gilgamesh
deathmage547
Gilgamesh
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,752
Damage
36,621
71,625
Taken
95,161
52,630
Mitigated
72,978
24,027
Healing
17,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,419
717
2,952
4,476
22,865
18,380
335
7,093
15,772
45,697
0
L
Baron Samedi
GreenDruid64
Baron Samedi
8,758
1,545
818
2,355
16,629
9,771
697
2,223
14,406
46,708
0
L
King Arthur
InfamousRegent8
King Arthur
7,932
932
0
515
19,426
22,206
0
352
19,074
0
67,272
W
Merlin
Jayinko2k
Merlin
12,085
827
0
1,756
8,405
3,908
1,306
1,932
6,473
91,106
0
W
3,711
897
0
976
12,261
10,371
217
3,829
8,432
19,882
0
W
15,046
9,313
0
11,754
22,004
10,488
1,985
6,439
15,565
0
106,179
L
Jing Wei
TheSwoosh7
Jing Wei
6,231
4,468
0
4,317
16,602
7,798
0
2,544
14,058
0
93,077
W
Chiron
Twan0326
Chiron
12,586
2,971
1,004
4,967
9,920
4,334
1,406
783
9,137
0
85,855
W
King Arthur
VascularTip
King Arthur
23,324
2,777
0
3,570
19,035
23,529
0
2,887
16,148
465
108,168
L
Gilgamesh
deathmage547
Gilgamesh
8,281
1,815
0
1,600
19,639
14,823
1,110
3,746
15,893
0
63,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,983
Gold Earned
45,788
571
Minions Killed
507
0
Camps Cleared
0
2,073,005
Distance Traveled
2,020,881
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,082
432
24
1
0
394,163
6
L
Baron Samedi
8,689
414
79
4
0
364,545
3
L
King Arthur
8,934
425
110
5
0
413,895
5
W
Merlin
10,388
495
128
6
0
410,066
8
W
Ymir
9,561
455
30
1
0
404,827
2
W
Arachne
11,077
527
126
6
0
459,793
2
L
Jing Wei
10,114
482
188
9
0
421,085
2
W
Chiron
11,367
541
130
6
0
402,139
7
W
King Arthur
12,590
600
157
7
0
396,180
2
L
Gilgamesh
8,969
427
106
5
0
427,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role