Player Matchup

Atlas
Atlas
DarthLeia117
Atlas
Level 16
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 6L
1,248 Elo+
Party 1
Janus
Janus
Lunasoul
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,222 Elo+
Party 1
Neith
Neith
lieslx
Neith
Level 53
God Stats
3W - 8L
1,463 SR
Queue Stats
66W - 90L
1,422 Elo+
Party 1
Team Averages
Level 58
1,446 SR
1,298 Elo+

VS

Team Averages
Level 61
1,711 SR
1,642 Elo+
Hercules
Hercules
CutiePatootieX
Hercules
Level 118
God Stats
7W - 3L
1,752 SR
Queue Stats
67W - 71L
1,632 Elo+
Solo
Sol
Sol
PennePenneVici
Sol
Level 22
God Stats
6W - 1L
1,499 SR
Queue Stats
90W - 23L
1,482 Elo+
Party 2
Neith
Neith
aMacNamedRoni
Neith
Level 43
God Stats
4W - 0L
1,883 SR
Queue Stats
57W - 18L
1,812 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,048
631
3,799
12,930
9,406
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Lunasoul
Janus
8
0 / 7 / 1
5,111
639
3,998
7,684
2,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
lieslx
Neith
9
2 / 8 / 0
6,219
777
5,030
10,966
3,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
4 / 1 / 12
7,066
883
5,673
7,950
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 1 / 7
7,704
963
9,655
7,483
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
9 / 0 / 11
8,195
1,024
11,259
5,375
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
21
21
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
1
12
10
L
0
6
1
0.08
L
Janus
Lunasoul
Janus
0
7
1
0.07
W
8
1
7
11.5
W
9
0
11
14.5
L
Neith
lieslx
Neith
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,827
Damage
26,587
31,580
Taken
20,808
15,469
Mitigated
11,623
1,880
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,673
932
0
1,611
7,950
5,857
159
3,233
3,681
0
13,216
L
3,799
1,514
195
377
12,930
9,406
81
3,926
8,821
9,478
0
L
Janus
Lunasoul
Janus
3,998
426
0
250
7,684
2,302
135
1,833
5,730
17,917
0
W
9,655
4,658
0
3,400
7,483
3,204
934
2,642
4,841
26,571
3,174
W
11,259
4,406
0
1,187
5,375
2,562
1,326
2,153
3,222
0
31,390
L
Neith
lieslx
Neith
5,030
1,689
0
1,058
10,966
3,761
161
3,121
7,764
0
12,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,378
Gold Earned
22,965
51
Minions Killed
102
1
Camps Cleared
5
379,595
Distance Traveled
461,555
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,066
883
20
3
1
154,060
0
L
Atlas
5,048
631
6
1
1
139,295
2
L
Janus
5,111
639
21
3
0
128,122
0
W
Sol
7,704
963
33
4
3
152,310
3
W
Neith
8,195
1,024
49
6
1
155,185
3
L
Neith
6,219
777
24
3
0
112,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role