Player Matchup

Sobek
Sobek
GlogaBog9
Sobek
Level 29
God Stats
1W - 2L
1,834 SR
Queue Stats
14W - 37L
1,226 Elo+
Solo
Hercules
Hercules
Karvioo
Hercules
Level 88
God Stats
4W - 2L
1,395 SR
Queue Stats
40W - 44L
1,458 Elo+
Party 2
Agni
Agni
Pierniczkowy
Agni
Level 102
God Stats
1W - 1L
1,304 SR
Queue Stats
40W - 40L
1,475 Elo+
Party 2
Gilgamesh
Gilgamesh
Silfant
Gilgamesh
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,406 Elo+
Solo
Chiron
Chiron
Vincent-RedRose
Chiron
Level 147
God Stats
5W - 4L
1,728 SR
Queue Stats
284W - 273L
1,472 Elo+
Solo
Team Averages
Level 84
1,552 SR
1,407 Elo+

VS

Team Averages
Level 97
1,492 SR
1,422 Elo+
Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
MpKal
Merlin
Level 45
God Stats
0W - 1L
1,334 SR
Queue Stats
23W - 37L
1,387 Elo+
Party 1
Ymir
Ymir
WesleyRSA
Ymir
Level 98
God Stats
1W - 3L
1,700 SR
Queue Stats
71W - 63L
1,471 Elo+
Party 1
Tsukuyomi
Tsukuyomi
rado2045
Tsukuyomi
Level 100
God Stats
0W - 5L
1,500 SR
Queue Stats
402W - 372L
1,330 Elo+
Solo
Neith
Neith
tauriwabi
Neith
Level 122
God Stats
3W - 1L
1,424 SR
Queue Stats
150W - 130L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GlogaBog9
Sobek
20
1 / 5 / 33
12,979
590
12,282
35,690
51,640
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Karvioo
Hercules
20
11 / 4 / 25
15,443
702
20,817
42,199
54,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
8 / 3 / 20
13,994
636
27,840
18,958
10,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Silfant
Gilgamesh
20
13 / 5 / 23
16,441
747
26,432
40,006
46,467
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
10 / 1 / 20
16,855
766
24,116
22,405
13,573
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
2 / 8 / 7
12,410
564
19,721
17,607
7,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
MpKal
Merlin
20
5 / 8 / 8
13,266
603
28,032
22,104
11,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
17
0 / 9 / 9
11,154
507
8,745
26,908
40,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
rado2045
Tsukuyomi
20
6 / 11 / 8
14,530
660
36,377
33,126
17,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
tauriwabi
Neith
20
5 / 7 / 12
13,810
628
42,650
26,142
14,858
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
62
43
Kills
18
18
Deaths
43
121
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
8
7
0.69
W
Sobek
GlogaBog9
Sobek
1
5
33
3.5
W
Hercules
Karvioo
Hercules
11
4
25
5.88
L
Merlin
MpKal
Merlin
5
8
8
1.13
W
8
3
20
6
W
Gilgamesh
Silfant
Gilgamesh
13
5
23
4.9
W
10
1
20
20
L
Ymir
0
9
9
0.5
L
Tsukuyomi
rado2045
Tsukuyomi
6
11
8
0.91
L
Neith
tauriwabi
Neith
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,487
Damage
135,525
159,258
Taken
125,887
176,297
Mitigated
92,157
62,368
Healing
35,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
19,721
2,398
2,006
1,933
17,607
7,680
0
4,428
13,179
40,810
0
W
Sobek
GlogaBog9
Sobek
12,282
649
2,820
5,670
35,690
51,640
1,046
13,428
22,262
20,398
0
W
Hercules
Karvioo
Hercules
20,817
4,261
3,213
14,302
42,199
54,604
853
14,092
28,107
0
35,824
L
Merlin
MpKal
Merlin
28,032
3,592
2,264
4,687
22,104
11,311
414
7,088
14,916
49,445
0
W
27,840
3,820
1,712
1,963
18,958
10,013
2,506
6,605
12,353
57,660
0
W
Gilgamesh
Silfant
Gilgamesh
26,432
4,495
4,866
8,182
40,006
46,467
178
15,588
24,418
998
35,213
W
24,116
10,663
8,414
11,226
22,405
13,573
4,326
6,785
15,620
0
82,195
L
Ymir
8,745
478
1,183
1,873
26,908
40,410
0
10,587
16,221
20,505
0
L
Tsukuyomi
rado2045
Tsukuyomi
36,377
7,747
1,672
9,693
33,126
17,898
0
10,340
22,736
0
55,835
L
Neith
tauriwabi
Neith
42,650
17,644
1,534
8,617
26,142
14,858
1,710
8,499
17,493
0
68,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,712
Gold Earned
65,170
234
Minions Killed
207
0
Camps Cleared
0
2,000,835
Distance Traveled
1,645,222
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,410
564
44
2
0
285,600
1
W
Sobek
12,979
590
7
0
0
404,223
0
W
Hercules
15,443
702
30
1
0
386,124
0
L
Merlin
13,266
603
51
2
0
328,980
2
W
Agni
13,994
636
41
2
0
375,855
0
W
Gilgamesh
16,441
747
18
1
0
419,084
1
W
Chiron
16,855
766
138
6
0
415,549
7
L
Ymir
11,154
507
21
1
0
312,738
0
L
Tsukuyomi
14,530
660
40
2
0
357,893
0
L
Neith
13,810
628
51
2
0
360,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role