Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
DeadlyShira
Chang'e
Gold V
Level 160
God Stats
4W - 2L
1,661 SR
Queue Stats
212W - 220L
1,346 MMR
Solo
Tyr
Tyr
Gold III
TNThijs
Tyr
Gold III
Level 79
God Stats
12W - 25L
1,572 SR
Queue Stats
124W - 129L
1,387 MMR
Solo
Khepri
Khepri
Gold IV
XgThorsHammer
Khepri
Gold IV
Level 145
God Stats
3W - 4L
1,575 SR
Queue Stats
161W - 161L
1,367 MMR
Solo
Loki
Loki
Silver I
Zerkley
Loki
Silver I
Level 99
God Stats
16W - 9L
1,762 SR
Queue Stats
94W - 103L
1,398 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,614 SR
1,400 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,543 SR
1,370 MMR
Geb
Geb
Bronze III
Broadley
Geb
Bronze III
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 17L
1,328 MMR
Solo
Jing Wei
Jing Wei
Gold II
CIocksmith
Jing Wei
Gold II
Level 103
God Stats
6W - 3L
1,572 SR
Queue Stats
331W - 336L
1,400 MMR
Solo
Amaterasu
Amaterasu
Gold V
Nekomig
Amaterasu
Gold V
Level 142
God Stats
4W - 2L
1,667 SR
Queue Stats
144W - 141L
1,368 MMR
Solo
Ra
Ra
Bronze III
Plantbuskens
Ra
Bronze III
Level 127
God Stats
1W - 0L
1,188 SR
Queue Stats
17W - 21L
1,380 MMR
Party 1
Bakasura
Bakasura
Silver III
Poffmate1
Bakasura
Silver III
Level 117
God Stats
2W - 0L
1,788 SR
Queue Stats
17W - 21L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 0
5,754
480
4,519
8,430
2,694
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
DeadlyShira
Chang'e
11
0 / 0 / 1
6,246
521
4,960
7,040
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
12
1 / 2 / 1
7,248
604
5,293
9,743
7,410
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 1
5,104
425
1,542
4,509
2,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Zerkley
Loki
10
2 / 2 / 1
5,966
497
5,137
7,185
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
AtlasBastetThothKing Arthur

VS

Bans
ArachneMulanKaliApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,006
501
3,406
9,566
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jing Wei
CIocksmith
Jing Wei
12
2 / 0 / 0
7,167
597
6,791
7,751
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Nekomig
Amaterasu
12
3 / 0 / 0
6,810
568
5,286
9,116
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 1
5,939
495
2,869
5,763
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Poffmate1
Bakasura
12
1 / 1 / 2
7,002
584
6,872
9,828
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
3
Kills
6
6
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
W
0
0
3
1.5
W
Jing Wei
CIocksmith
Jing Wei
2
0
0
2
L
Chang'e
DeadlyShira
Chang'e
0
0
1
0.5
W
Amaterasu
Nekomig
Amaterasu
3
0
0
3
W
0
2
1
0.25
W
Bakasura
Poffmate1
Bakasura
1
1
2
2
L
Tyr
1
2
1
0.75
L
0
0
1
0.5
L
Loki
Zerkley
Loki
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,451
Damage
25,224
36,907
Taken
42,024
18,539
Mitigated
20,623
14,900
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,519
3,965
0
2,303
8,430
2,694
0
799
7,631
0
47,772
W
3,406
527
0
2,429
9,566
5,975
0
3,445
6,121
22,116
0
W
Jing Wei
CIocksmith
Jing Wei
6,791
5,683
0
4,265
7,751
2,712
0
138
7,613
0
62,725
L
Chang'e
DeadlyShira
Chang'e
4,960
402
405
4,211
7,040
2,975
0
3,340
3,700
54,760
0
W
Amaterasu
Nekomig
Amaterasu
5,286
2,108
0
2,059
9,116
4,513
0
1,506
7,610
0
55,372
W
2,869
545
680
1,713
5,763
2,146
0
1,972
3,791
54,274
0
W
Bakasura
Poffmate1
Bakasura
6,872
3,794
0
2,344
9,828
5,277
0
81
9,747
0
40,256
L
Tyr
5,293
826
0
3,455
9,743
7,410
0
134
7,843
0
61,196
L
1,542
499
0
1,672
4,509
2,920
0
757
3,752
15,151
0
L
Loki
Zerkley
Loki
5,137
1,118
0
2,854
7,185
2,540
0
1,300
5,862
0
35,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
32,924
418
Minions Killed
434
0
Camps Cleared
0
1,161,827
Distance Traveled
1,291,192
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,754
480
98
8
0
188,566
4
W
Geb
6,006
501
10
1
0
259,811
3
W
Jing Wei
7,167
597
123
10
0
235,589
2
L
Chang'e
6,246
521
100
8
0
237,853
5
W
Amaterasu
6,810
568
100
8
0
291,958
3
W
Ra
5,939
495
97
8
0
236,914
5
W
Bakasura
7,002
584
104
9
0
266,920
3
L
Tyr
7,248
604
111
9
0
238,670
1
L
Khepri
5,104
425
27
2
0
235,902
4
L
Loki
5,966
497
82
7
0
260,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role