Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
IT0FU
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,336 Elo+
Party 3
Skadi
Skadi
NewportHunneds
Skadi
Level 82
God Stats
0W - 1L
1,381 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Awilix
Awilix
mr_hill_billy_
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,401 Elo+
Party 3
Merlin
Merlin
trejames98
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,718 Elo+
Party 3
Team Averages
Level 59
1,476 SR
1,491 Elo+

VS

Team Averages
Level 72
1,588 SR
1,350 Elo+
Bacchus
Bacchus
CustomeCanine6
Bacchus
Level 88
God Stats
2W - 1L
1,740 SR
Queue Stats
37W - 22L
1,240 Elo+
Party 2
Anhur
Anhur
Ghostyyx-
Anhur
Level 78
God Stats
3W - 6L
1,365 SR
Queue Stats
461W - 454L
1,522 Elo+
Party 1
Anubis
Anubis
Strange227t
Anubis
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 79L
1,365 Elo+
Party 1
Freya
Freya
ToxicDID911
Freya
Level 83
God Stats
7W - 4L
1,836 SR
Queue Stats
353W - 364L
1,497 Elo+
Party 1
Medusa
Medusa
xxXRenegadeXxx1
Medusa
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 4 / 2
6,814
426
2,780
9,213
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
IT0FU
Baron Samedi
11
0 / 2 / 0
6,327
395
3,513
8,544
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

10
1 / 3 / 2
6,262
391
5,643
10,536
3,609
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 3 / 1
7,013
438
3,914
12,648
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
trejames98
Merlin
12
0 / 2 / 0
6,312
395
2,191
6,833
2,629
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,165
510
5,449
7,244
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Ghostyyx-
Anhur
15
0 / 0 / 4
8,964
560
4,716
7,145
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
1 / 2 / 3
8,853
553
4,837
6,216
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
9 / 0 / 0
9,461
591
10,972
9,484
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 2
7,031
439
4,164
8,973
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
13
14
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
4
2
0.5
W
2
0
2
3
W
Anhur
Ghostyyx-
Anhur
0
0
4
2
L
Baron Samedi
IT0FU
Baron Samedi
0
2
0
0
L
1
3
2
0.67
W
Anubis
1
2
3
1.25
W
9
0
0
9
L
1
3
1
0.5
L
Merlin
trejames98
Merlin
0
2
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,041
Damage
30,138
47,774
Taken
39,062
18,755
Mitigated
23,605
11,150
Healing
16,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,780
301
2,474
3,011
9,213
4,837
180
4,171
5,042
24,310
0
W
5,449
700
418
4,230
7,244
8,914
453
1,476
5,768
35,075
0
W
Anhur
Ghostyyx-
Anhur
4,716
2,813
0
1,932
7,145
2,983
1,582
3,861
3,284
0
58,753
L
Baron Samedi
IT0FU
Baron Samedi
3,513
344
0
3,172
8,544
3,350
0
1,102
7,442
33,598
0
L
5,643
2,687
0
417
10,536
3,609
258
4,524
6,012
0
38,481
W
Anubis
4,837
273
0
1,190
6,216
3,132
1,096
907
5,309
70,431
0
W
10,972
3,391
0
6,755
9,484
5,193
0
1,196
8,288
61,327
10,828
L
3,914
1,441
0
1,124
12,648
4,330
0
4,891
7,757
0
48,671
L
Merlin
trejames98
Merlin
2,191
0
0
952
6,833
2,629
419
5,438
1,395
38,340
0
W
4,164
1,314
0
2,374
8,973
3,383
615
1,044
7,929
0
42,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
42,474
315
Minions Killed
458
0
Camps Cleared
0
1,368,562
Distance Traveled
1,467,862
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,814
426
41
3
0
295,920
0
W
Bacchus
8,165
510
55
3
0
331,342
0
W
Anhur
8,964
560
105
7
0
281,660
2
L
Baron Samedi
6,327
395
54
3
0
233,029
0
L
Skadi
6,262
391
74
5
0
274,656
2
W
Anubis
8,853
553
128
8
0
245,300
2
W
Freya
9,461
591
111
7
0
306,011
0
L
Awilix
7,013
438
94
6
0
326,979
0
L
Merlin
6,312
395
52
3
0
237,978
0
W
Medusa
7,031
439
59
4
0
303,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role