Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
DullerHarmony6
Chiron
Level 79
God Stats
19W - 25L
1,306 SR
Queue Stats
128W - 140L
1,351 Elo+
Party 1
Sol
Sol
GodsDevil2519
Sol
Level 107
God Stats
6W - 8L
1,429 SR
Queue Stats
259W - 258L
1,411 Elo+
Solo
Mercury
Mercury
JaxySama
Mercury
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,289 Elo+
Party 1
Kuzenbo
Kuzenbo
Mr Jool
Kuzenbo
Level 127
God Stats
11W - 15L
1,377 SR
Queue Stats
136W - 153L
1,365 Elo+
Party 1
Team Averages
Level 109
1,422 SR
1,383 Elo+

VS

Team Averages
Level 112
1,521 SR
1,435 Elo+
Athena
Athena
Andersonn_6
Athena
Level 107
God Stats
13W - 27L
1,380 SR
Queue Stats
157W - 169L
1,431 Elo+
Solo
Aphrodite
Aphrodite
Chicagolate
Aphrodite
Level 117
God Stats
52W - 52L
1,519 SR
Queue Stats
400W - 446L
1,461 Elo+
Solo
Loki
Loki
KingGangster4-0
Loki
Level 85
God Stats
3W - 7L
1,162 SR
Queue Stats
93W - 88L
1,443 Elo+
Solo
Hercules
Hercules
THE LIQUIDGATOR
Hercules
Level 149
God Stats
4W - 8L
1,866 SR
Queue Stats
844W - 909L
1,438 Elo+
Solo
Medusa
Medusa
dragon7masta45
Medusa
Level 104
God Stats
4W - 4L
1,681 SR
Queue Stats
130W - 149L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 1 / 5
6,727
612
4,520
5,950
2,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 0 / 1
6,568
597
6,162
6,048
2,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 2
6,516
592
8,211
7,229
1,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
JaxySama
Mercury
11
2 / 0 / 1
6,481
589
3,295
7,303
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Mr Jool
Kuzenbo
10
1 / 1 / 2
6,027
548
5,572
9,658
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 4 / 4
5,526
502
3,541
12,083
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Chicagolate
Aphrodite
9
0 / 3 / 2
5,043
458
3,302
8,657
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 0
5,309
483
3,969
5,425
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
10
1 / 1 / 0
6,080
553
4,401
9,954
6,832
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
3 / 2 / 0
5,007
455
4,643
6,040
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
6
6
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
5
4.5
L
Athena
0
4
4
0.5
L
Aphrodite
Chicagolate
Aphrodite
0
3
2
0.33
W
3
0
1
3.5
W
3
4
2
1
W
Mercury
JaxySama
Mercury
2
0
1
2.5
L
2
1
0
2
W
Kuzenbo
Mr Jool
Kuzenbo
1
1
2
2
L
Hercules
1
1
0
1
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,760
Damage
19,856
36,188
Taken
42,159
17,326
Mitigated
23,721
13,703
Healing
14,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,520
1,653
1,395
3,686
5,950
2,949
851
1,241
4,707
24,868
0
L
Athena
3,541
672
209
2,257
12,083
8,941
245
5,983
6,065
16,828
0
L
Aphrodite
Chicagolate
Aphrodite
3,302
597
998
4,171
8,657
3,202
0
942
7,715
29,820
0
W
6,162
1,054
66
2,101
6,048
2,199
1,206
2,766
3,052
0
45,563
W
8,211
5,145
0
1,581
7,229
1,745
3,987
1,528
5,697
44,265
0
W
Mercury
JaxySama
Mercury
3,295
1,181
0
1,250
7,303
2,343
0
433
6,838
0
47,548
L
3,969
1,192
0
770
5,425
2,247
0
1,621
3,769
0
22,219
W
Kuzenbo
Mr Jool
Kuzenbo
5,572
2,373
0
3,624
9,658
8,090
493
607
9,051
31,111
0
L
Hercules
4,401
1,782
0
4,581
9,954
6,832
0
4,082
5,302
0
36,790
L
4,643
2,460
231
1,191
6,040
2,499
0
5,035
1,005
0
19,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,319
Gold Earned
26,965
315
Minions Killed
211
0
Camps Cleared
0
1,020,272
Distance Traveled
926,925
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,727
612
41
4
0
188,164
0
L
Athena
5,526
502
21
2
0
234,044
3
L
Aphrodite
5,043
458
44
4
0
185,705
0
W
Chiron
6,568
597
64
6
0
186,146
3
W
Sol
6,516
592
73
7
0
196,614
4
W
Mercury
6,481
589
90
8
0
247,058
3
L
Loki
5,309
483
43
4
0
174,786
1
W
Kuzenbo
6,027
548
47
4
0
202,290
0
L
Hercules
6,080
553
79
7
0
209,298
3
L
Medusa
5,007
455
24
2
0
123,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role