Player Matchup

Merlin
Merlin
Ceag9628
Merlin
Level 145
God Stats
2W - 2L
1,521 SR
Queue Stats
241W - 240L
1,576 Elo+
Solo
Nemesis
Nemesis
FiResRebOrN
Nemesis
Level 159
God Stats
3W - 3L
1,919 SR
Queue Stats
88W - 76L
1,545 Elo+
Party 1
Ares
Ares
JabbaWackk
Ares
Level 119
God Stats
2W - 1L
1,917 SR
Queue Stats
107W - 101L
1,525 Elo+
Party 1
Charybdis
Charybdis
Manjaro
Charybdis
Level 158
God Stats
31W - 35L
1,674 SR
Queue Stats
304W - 298L
1,608 Elo+
Solo
Thoth
Thoth
TDWESS36
Thoth
Level 127
God Stats
2W - 1L
1,482 SR
Queue Stats
5W - 10L
1,376 Elo+
Solo
Team Averages
Level 142
1,703 SR
1,526 Elo+

VS

Team Averages
Level 147
1,608 SR
1,616 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
AkkoV
Mercury
Level 159
God Stats
13W - 5L
1,972 SR
Queue Stats
144W - 74L
1,833 Elo+
Party 2
Cabrakan
Cabrakan
RaulAriel10
Cabrakan
Level 104
God Stats
1W - 1L
1,308 SR
Queue Stats
117W - 112L
1,579 Elo+
Solo
Sol
Sol
RinTohsaka13
Sol
Level 156
God Stats
1W - 0L
1,759 SR
Queue Stats
88W - 56L
1,602 Elo+
Party 2
Chiron
Chiron
SenpaiSandy
Chiron
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 64L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ceag9628
Merlin
10
2 / 5 / 0
6,646
475
4,947
8,647
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
FiResRebOrN
Nemesis
12
1 / 3 / 3
7,051
504
6,325
11,860
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 3
6,254
447
5,205
10,272
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Manjaro
Charybdis
11
1 / 4 / 2
6,105
436
7,684
10,307
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
TDWESS36
Thoth
12
1 / 3 / 0
7,211
515
6,459
8,629
3,905
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 2 / 10
7,808
558
7,109
14,337
13,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
AkkoV
Mercury
17
14 / 0 / 0
9,876
705
11,530
11,175
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
RaulAriel10
Cabrakan
13
0 / 1 / 2
7,561
540
4,045
9,845
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 5
8,158
583
7,741
12,018
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
12
0 / 2 / 7
7,411
529
5,694
9,088
3,925
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
17
17
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
10
3.5
W
Mercury
AkkoV
Mercury
14
0
0
14
L
Merlin
Ceag9628
Merlin
2
5
0
0.4
L
Nemesis
FiResRebOrN
Nemesis
1
3
3
0.83
L
1
2
3
1.25
L
Charybdis
Manjaro
Charybdis
1
4
2
0.5
W
Cabrakan
RaulAriel10
Cabrakan
0
1
2
1
W
1
1
5
3.5
W
Chiron
0
2
7
1.75
L
Thoth
TDWESS36
Thoth
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,620
Damage
36,119
49,715
Taken
56,463
22,725
Mitigated
33,063
13,193
Healing
19,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,109
3,521
860
3,825
14,337
13,145
154
3,846
10,491
0
21,511
W
Mercury
AkkoV
Mercury
11,530
7,757
0
935
11,175
4,808
0
2,387
8,788
0
88,502
L
Merlin
Ceag9628
Merlin
4,947
475
0
250
8,647
3,309
0
128
8,519
42,667
0
L
Nemesis
FiResRebOrN
Nemesis
6,325
2,485
0
5,232
11,860
5,117
0
1,011
10,849
0
58,188
L
5,205
457
0
2,830
10,272
6,880
0
2,551
7,721
18,575
0
L
Charybdis
Manjaro
Charybdis
7,684
3,302
0
2,342
10,307
3,514
0
3,630
6,677
0
42,186
W
Cabrakan
RaulAriel10
Cabrakan
4,045
876
0
3,131
9,845
7,399
921
5,992
3,853
40,834
3,427
W
7,741
4,110
0
7,211
12,018
3,786
2,532
852
11,166
70,045
0
W
Chiron
5,694
2,370
553
3,184
9,088
3,925
1,030
3,471
5,554
0
52,217
L
Thoth
TDWESS36
Thoth
6,459
1,080
0
2,539
8,629
3,905
230
4,077
4,552
57,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
40,814
377
Minions Killed
415
0
Camps Cleared
0
1,283,993
Distance Traveled
1,382,200
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,808
558
24
2
0
283,076
0
W
Mercury
9,876
705
129
9
0
352,511
0
L
Merlin
6,646
475
80
6
0
226,898
1
L
Nemesis
7,051
504
110
8
0
289,507
5
L
Ares
6,254
447
24
2
0
274,413
3
L
Charybdis
6,105
436
62
4
0
252,397
5
W
Cabrakan
7,561
540
69
5
0
227,550
4
W
Sol
8,158
583
104
7
0
255,404
2
W
Chiron
7,411
529
89
6
0
263,659
2
L
Thoth
7,211
515
101
7
0
240,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role