Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Draconeyy
Cliodhna
Level 147
God Stats
1W - 2L
1,215 SR
Queue Stats
44W - 62L
1,274 Elo+
Party 2
Guan Yu
Guan Yu
Unty-Z-777
Guan Yu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,322 Elo+
Solo
Cupid
Cupid
YKZ__AROUF54
Cupid
Level 38
God Stats
6W - 7L
1,500 SR
Queue Stats
92W - 114L
1,149 Elo+
Solo
Zeus
Zeus
Zarkaos
Zeus
Level 46
God Stats
0W - 1L
1,434 SR
Queue Stats
79W - 77L
1,348 Elo+
Solo
Team Averages
Level 88
1,430 SR
1,319 Elo+

VS

Team Averages
Level 81
1,414 SR
1,446 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Denimur
Arachne
Level 94
God Stats
8W - 10L
1,340 SR
Queue Stats
254W - 288L
1,338 Elo+
Solo
Bellona
Bellona
ESSENCES_hugo
Bellona
Level 97
God Stats
2W - 2L
1,284 SR
Queue Stats
41W - 23L
1,605 Elo+
Solo
Athena
Athena
Leahkjn
Athena
Level 62
God Stats
2W - 3L
1,509 SR
Queue Stats
39W - 59L
1,419 Elo+
Party 1
Chiron
Chiron
xXschaffi1991xX
Chiron
Level 66
God Stats
10W - 8L
1,436 SR
Queue Stats
369W - 391L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 2 / 4
7,361
460
5,675
16,688
12,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
Draconeyy
Cliodhna
11
2 / 5 / 2
6,888
431
5,139
13,305
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Unty-Z-777
Guan Yu
12
0 / 5 / 0
6,979
436
5,548
13,427
14,513
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 2 / 2
7,225
452
6,238
8,313
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
Zarkaos
Zeus
13
3 / 3 / 3
7,735
483
5,938
7,342
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
7 / 4 / 2
8,321
520
11,524
12,004
8,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Denimur
Arachne
15
3 / 1 / 2
8,428
527
6,110
12,925
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
15
4 / 0 / 1
9,461
591
11,877
15,149
14,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Leahkjn
Athena
11
0 / 2 / 5
7,216
451
2,720
10,101
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 1 / 1
7,314
457
6,800
10,313
3,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
8
Kills
17
17
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
4
1.5
W
Zhong Kui
 
Zhong Kui
7
4
2
2
W
Arachne
Denimur
Arachne
3
1
2
4
L
Cliodhna
Draconeyy
Cliodhna
2
5
2
0.6
W
Bellona
4
0
1
4.5
W
Athena
Leahkjn
Athena
0
2
5
1.25
L
Guan Yu
Unty-Z-777
Guan Yu
0
5
0
0
L
2
2
2
1.5
L
Zeus
Zarkaos
Zeus
3
3
3
1.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,538
Damage
39,031
59,075
Taken
60,492
36,664
Mitigated
38,565
11,729
Healing
20,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,675
1,436
1,874
3,625
16,688
12,073
143
4,022
12,666
38,635
0
W
Zhong Kui
 
Zhong Kui
11,524
1,429
0
2,895
12,004
8,546
1,120
4,036
7,968
51,059
0
W
Arachne
Denimur
Arachne
6,110
4,790
0
5,894
12,925
6,584
0
936
11,989
0
75,843
L
Cliodhna
Draconeyy
Cliodhna
5,139
730
0
1,357
13,305
4,671
235
4,584
8,721
0
50,546
W
Bellona
11,877
4,415
0
5,769
15,149
14,372
407
763
14,386
0
77,756
W
Athena
Leahkjn
Athena
2,720
856
138
1,230
10,101
5,270
1,340
3,619
6,482
22,504
0
L
Guan Yu
Unty-Z-777
Guan Yu
5,548
652
170
2,530
13,427
14,513
0
0
13,427
0
45,114
L
6,238
3,424
391
1,032
8,313
2,950
456
2,380
5,933
0
33,944
L
Zeus
Zarkaos
Zeus
5,938
980
0
750
7,342
2,457
285
3,258
4,084
48,802
0
W
6,800
2,357
446
3,949
10,313
3,793
679
2,259
8,054
0
44,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,188
Gold Earned
40,740
341
Minions Killed
432
0
Camps Cleared
0
1,406,106
Distance Traveled
1,454,645
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,361
460
60
4
0
273,723
6
W
Zhong Kui
8,321
520
66
4
0
264,818
2
W
Arachne
8,428
527
120
8
0
326,183
1
L
Cliodhna
6,888
431
69
4
0
309,439
0
W
Bellona
9,461
591
143
9
0
295,137
5
W
Athena
7,216
451
30
2
0
288,353
2
L
Guan Yu
6,979
436
85
5
0
294,263
3
L
Cupid
7,225
452
57
4
0
255,481
0
L
Zeus
7,735
483
70
4
0
273,200
0
W
Chiron
7,314
457
73
5
0
280,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role