Player Matchup

Artemis
Artemis
BEARZRKRS
Artemis
Level 18
God Stats
3W - 5L
1,532 SR
Queue Stats
4W - 8L
1,220 Elo+
Party 1
Thoth
Thoth
LSRB-Donatien
Thoth
Level 86
God Stats
1W - 1L
1,496 SR
Queue Stats
2W - 3L
1,165 Elo+
Party 1
Mercury
Mercury
LSRB-JeanHubert
Mercury
Level 113
God Stats
1W - 0L
1,425 SR
Queue Stats
11W - 16L
1,201 Elo+
Party 1
Bacchus
Bacchus
Omegarka
Bacchus
Level 80
God Stats
3W - 1L
1,621 SR
Queue Stats
16W - 16L
1,375 Elo+
Party 1
Vamana
Vamana
Oxem_Loki
Vamana
Level 54
God Stats
5W - 3L
1,397 SR
Queue Stats
67W - 84L
1,369 Elo+
Party 1
Team Averages
Level 70
1,494 SR
1,266 Elo+

VS

Team Averages
Level 41
1,547 SR
1,350 Elo+
Merlin
Merlin
NG BlatteWar
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,260 Elo+
Party 3
Charybdis
Charybdis
NG Nervo
Charybdis
Level 33
God Stats
2W - 9L
1,269 SR
Queue Stats
180W - 198L
1,203 Elo+
Party 3
Arachne
Arachne
btw_sakus
Arachne
Level 49
God Stats
4W - 5L
1,500 SR
Queue Stats
200W - 247L
1,436 Elo+
Solo
Ares
Ares
chimanga8u
Ares
Level 34
God Stats
10W - 11L
1,868 SR
Queue Stats
188W - 214L
1,401 Elo+
Party 2
Artemis
Artemis
proto_wolfleeda0
Artemis
Level 63
God Stats
8W - 8L
1,599 SR
Queue Stats
112W - 89L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BEARZRKRS
Artemis
14
0 / 1 / 3
7,883
415
6,040
11,340
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 1 / 5
10,665
561
10,485
9,537
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
15 / 1 / 7
11,490
605
19,672
14,466
7,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Omegarka
Bacchus
13
2 / 1 / 2
8,912
469
7,458
12,581
15,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Vamana
Oxem_Loki
Vamana
17
5 / 0 / 4
10,312
543
13,786
13,569
8,350
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 9 / 1
7,887
415
6,507
14,726
5,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
NG Nervo
Charybdis
11
0 / 8 / 0
7,379
388
5,316
14,109
5,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
btw_sakus
Arachne
11
1 / 7 / 0
7,744
408
4,937
17,233
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 3 / 3
7,459
393
3,833
15,203
14,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 3
8,305
437
12,574
17,154
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
29
Kills
4
4
Deaths
30
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
BEARZRKRS
Artemis
0
1
3
1.5
W
7
1
5
9.5
W
15
1
7
18.5
L
Merlin
1
9
1
0.17
L
Charybdis
NG Nervo
Charybdis
0
8
0
0
W
Bacchus
Omegarka
Bacchus
2
1
2
3
W
Vamana
Oxem_Loki
Vamana
5
0
4
7
L
Arachne
btw_sakus
Arachne
1
7
0
0.14
L
1
3
3
0.83
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,441
Damage
33,167
61,493
Taken
78,425
38,460
Mitigated
41,044
15,496
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BEARZRKRS
Artemis
6,040
3,401
0
3,795
11,340
4,284
1,025
737
10,603
0
42,163
W
10,485
972
242
2,502
9,537
3,577
2,334
4,171
5,366
83,770
0
W
19,672
12,053
0
2,540
14,466
7,222
1,426
3,194
11,272
0
97,686
L
Merlin
6,507
493
0
132
14,726
5,905
967
6,389
8,337
48,377
0
L
Charybdis
NG Nervo
Charybdis
5,316
3,483
0
1,558
14,109
5,727
766
116
13,993
0
43,846
W
Bacchus
Omegarka
Bacchus
7,458
1,754
296
2,258
12,581
15,027
367
1,357
11,224
41,881
0
W
Vamana
Oxem_Loki
Vamana
13,786
4,060
0
3,863
13,569
8,350
1,552
881
12,688
0
78,255
L
Arachne
btw_sakus
Arachne
4,937
4,165
0
1,663
17,233
7,382
230
2,328
14,905
0
53,053
L
3,833
429
78
2,850
15,203
14,300
0
4,697
10,506
20,564
0
L
12,574
5,847
0
4,642
17,154
7,730
0
4,413
12,741
0
54,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,262
Gold Earned
38,774
501
Minions Killed
333
0
Camps Cleared
0
1,893,031
Distance Traveled
1,480,699
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,883
415
62
3
0
305,688
0
W
Thoth
10,665
561
133
7
0
356,430
0
W
Mercury
11,490
605
127
7
0
454,439
1
L
Merlin
7,887
415
81
4
0
271,421
0
L
Charybdis
7,379
388
67
4
0
276,731
1
W
Bacchus
8,912
469
62
3
0
347,856
1
W
Vamana
10,312
543
117
6
0
428,618
1
L
Arachne
7,744
408
91
5
0
317,028
1
L
Ares
7,459
393
25
1
0
314,406
3
L
Artemis
8,305
437
69
4
0
301,113
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role